Add Conditional Target capabilities to the build scripts
Make Attribute properties immutable PR Feedback, bugfixes PR Feedback
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16 changed files with 415 additions and 116 deletions
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using System;
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using System.Collections.Generic;
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namespace Microsoft.DotNet.Cli.Build.Framework
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{
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[AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)]
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public class BuildArchitecturesAttribute : TargetConditionAttribute
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{
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private IEnumerable<BuildArchitecture> _buildArchitectures;
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public BuildArchitecturesAttribute(params BuildArchitecture[] architectures)
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{
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if (architectures == null)
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{
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throw new ArgumentNullException("architectures");
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}
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_buildArchitectures = architectures;
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}
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public override bool EvaluateCondition()
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{
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var currentArchitecture = CurrentArchitecture.Current;
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if (currentArchitecture == default(BuildArchitecture))
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{
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throw new Exception("Unrecognized Architecture");
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}
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foreach (var architecture in _buildArchitectures)
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{
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if (architecture == currentArchitecture)
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{
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return true;
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}
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}
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return false;
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}
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}
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}
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using System;
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using System.Collections.Generic;
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namespace Microsoft.DotNet.Cli.Build.Framework
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{
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[AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)]
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public class BuildPlatformsAttribute : TargetConditionAttribute
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{
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private IEnumerable<BuildPlatform> _buildPlatforms;
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public BuildPlatformsAttribute(params BuildPlatform[] platforms)
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{
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if (platforms == null)
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{
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throw new ArgumentNullException("platforms");
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}
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_buildPlatforms = platforms;
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}
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public override bool EvaluateCondition()
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{
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var currentPlatform = CurrentPlatform.Current;
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if (currentPlatform == default(BuildPlatform))
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{
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throw new Exception("Unrecognized Platform.");
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}
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foreach (var platform in _buildPlatforms)
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{
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if (platform == currentPlatform)
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{
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return true;
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}
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}
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return false;
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}
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}
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}
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using System;
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namespace Microsoft.DotNet.Cli.Build.Framework
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{
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public abstract class TargetConditionAttribute : Attribute
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{
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public abstract bool EvaluateCondition();
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}
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}
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