[master] Update dependencies from dotnet/arcade (#9663)

[master] Update dependencies from dotnet/arcade


 - Update path to Arcade tasks
This commit is contained in:
dotnet-maestro[bot] 2021-02-10 23:17:22 +00:00 committed by GitHub
parent 87fdf6e621
commit 5e82b73946
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6 changed files with 45 additions and 19 deletions

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@ -307,7 +307,7 @@ function InitializeBuildTool {
# return values
_InitializeBuildTool="$_InitializeDotNetCli/dotnet"
_InitializeBuildToolCommand="msbuild"
_InitializeBuildToolFramework="netcoreapp2.1"
_InitializeBuildToolFramework="netcoreapp3.1"
}
# Set RestoreNoCache as a workaround for https://github.com/NuGet/Home/issues/3116
@ -414,11 +414,24 @@ function MSBuild {
fi
local toolset_dir="${_InitializeToolset%/*}"
local logger_path="$toolset_dir/$_InitializeBuildToolFramework/Microsoft.DotNet.ArcadeLogging.dll"
if [[ ! -f $logger_path ]]; then
logger_path="$toolset_dir/$_InitializeBuildToolFramework/Microsoft.DotNet.Arcade.Sdk.dll"
# new scripts need to work with old packages, so we need to look for the old names/versions
local selectedPath=
local possiblePaths=()
possiblePaths+=( "$toolset_dir/$_InitializeBuildToolFramework/Microsoft.DotNet.ArcadeLogging.dll" )
possiblePaths+=( "$toolset_dir/$_InitializeBuildToolFramework/Microsoft.DotNet.Arcade.Sdk.dll" )
possiblePaths+=( "$toolset_dir/netcoreapp2.1/Microsoft.DotNet.ArcadeLogging.dll" )
possiblePaths+=( "$toolset_dir/netcoreapp2.1/Microsoft.DotNet.Arcade.Sdk.dll" )
for path in "${possiblePaths[@]}"; do
if [[ -f $path ]]; then
selectedPath=$path
break
fi
done
if [[ -z "$selectedPath" ]]; then
Write-PipelineTelemetryError -category 'Build' "Unable to find arcade sdk logger assembly."
ExitWithExitCode 1
fi
args=( "${args[@]}" "-logger:$logger_path" )
args+=( "-logger:$selectedPath" )
fi
MSBuild-Core ${args[@]}