Move src/SourceBuild/tarball/* up one folder (#15166)

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Přemek Vysoký 2022-12-21 21:47:54 +01:00 committed by GitHub
parent 118280814f
commit 5aac0db522
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159 changed files with 12 additions and 11 deletions

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<Project>
<Import Project="Sdk.props" Sdk="Microsoft.NET.Sdk" />
<PropertyGroup>
<BuildCommandArgs>$(StandardSourceBuildArgs)</BuildCommandArgs>
<BuildCommandArgs>$(BuildCommandArgs) /p:TreatWarningsAsErrors=false</BuildCommandArgs>
<!--
dotnet/fsharp has a custom eng/build.sh script that handles its own sourcebuild arg
differently from the ArcadeBuildFromSource MSBuild arg. Including both args is fine, but the
custom sourcebuild arg is the one that's required. This avoids running bootstrapping twice.
-->
<BuildCommandArgs>$(BuildCommandArgs) --sourcebuild</BuildCommandArgs>
<BuildCommand>$(StandardSourceBuildCommand) $(BuildCommandArgs)</BuildCommand>
<OutputPlacementRepoApiImplemented>false</OutputPlacementRepoApiImplemented>
<GlobalJsonFile>$(ProjectDirectory)global.json</GlobalJsonFile>
<NuGetConfigFile>$(ProjectDirectory)NuGet.config</NuGetConfigFile>
<LogVerbosityOptOut>true</LogVerbosityOptOut>
</PropertyGroup>
<ItemGroup>
<RepositoryReference Include="arcade" />
<RepositoryReference Include="msbuild" />
<RepositoryReference Include="source-build-externals" />
<RepositoryReference Include="xliff-tasks" />
</ItemGroup>
<ItemGroup>
<UseSourceBuiltSdkOverride Include="@(ArcadeSdkOverride)" />
<EnvironmentVariables Include="CheckEolTargetFramework=false" />
</ItemGroup>
<Target Name="SetArcadeSdkDir"
BeforeTargets="Build">
<ItemGroup>
<EnvironmentVariables Include="ArcadeSdkDir=$(SourceBuiltSdksDir)%(UseSourceBuiltSdkOverride.Identity)/" />
</ItemGroup>
</Target>
<Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk" />
</Project>