[main] Update dependencies from dotnet/arcade (#15596)

Co-authored-by: dotnet-maestro[bot] <dotnet-maestro[bot]@users.noreply.github.com>
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dotnet-maestro[bot] 2023-02-21 13:42:30 -08:00 committed by GitHub
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# Select a pool provider based off branch name. Anything with branch name containing 'release' must go into an -Svc pool,
# Select a pool provider based off branch name. Anything with branch name containing 'release' must go into an -Svc pool,
# otherwise it should go into the "normal" pools. This separates out the queueing and billing of released branches.
# Motivation:
# Once a given branch of a repository's output has been officially "shipped" once, it is then considered to be COGS
# (Cost of goods sold) and should be moved to a servicing pool provider. This allows both separation of queueing
# (allowing release builds and main PR builds to not intefere with each other) and billing (required for COGS)
# (allowing release builds and main PR builds to not intefere with each other) and billing (required for COGS.
# Additionally, the pool provider name itself may be subject to change when the .NET Core Engineering Services
# team needs to move resources around and create new and potentially differently-named pools. Using this template
# file from an Arcade-ified repo helps guard against both having to update one's release/* branches and renaming.
# How to use:
# This yaml assumes your shipped product branches use the naming convention "release/..." (which many do).
# If we find alternate naming conventions in broad usage these can be added to the condition below.
# If we find alternate naming conventions in broad usage it can be added to the condition below.
#
# First, import the template in an arcade-ified repo to pick up the variables, e.g.:
#