Update Directory.Build.props
... and make the Windows build use the same package cache as build.sh
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parent
b8ec8a7e72
commit
38cc6c391f
4 changed files with 18 additions and 15 deletions
1
src/SourceBuild/content/.gitignore
vendored
1
src/SourceBuild/content/.gitignore
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@ -1,5 +1,4 @@
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/.dotnet
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/.packages
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/artifacts
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/eng/tools/**/bin
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/eng/tools/**/obj
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@ -21,6 +21,8 @@
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<PropertyGroup Label="CalculateArch">
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<BuildArchitecture>$([System.Runtime.InteropServices.RuntimeInformation]::ProcessArchitecture.ToString().ToLowerInvariant)</BuildArchitecture>
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<HostArchitecture Condition="'$(HostArchitecture)' == ''">$(BuildArchitecture)</HostArchitecture>
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<!-- When building on non-x64 architectures, there may be no cross-compilation available, select a target architecture that is the same as the build. -->
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<TargetArchitecture Condition="'$(TargetArchitecture)' == '' and '$(BuildArchitecture)' == 'arm'">arm</TargetArchitecture>
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<TargetArchitecture Condition="'$(TargetArchitecture)' == '' and '$(BuildArchitecture)' == 'armv6'">armv6</TargetArchitecture>
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<TargetArchitecture Condition="'$(TargetArchitecture)' == '' and '$(BuildArchitecture)' == 'armel'">armel</TargetArchitecture>
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@ -28,9 +30,10 @@
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<TargetArchitecture Condition="'$(TargetArchitecture)' == '' and '$(BuildArchitecture)' == 'loongarch64'">loongarch64</TargetArchitecture>
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<TargetArchitecture Condition="'$(TargetArchitecture)' == '' and '$(BuildArchitecture)' == 's390x'">s390x</TargetArchitecture>
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<TargetArchitecture Condition="'$(TargetArchitecture)' == '' and '$(BuildArchitecture)' == 'ppc64le'">ppc64le</TargetArchitecture>
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<TargetArchitecture Condition="'$(TargetArchitecture)' == '' and '$(TargetsMobile)' == 'true'">x64</TargetArchitecture>
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<TargetArchitecture Condition="'$(OverrideTargetRid)' != ''">$(OverrideTargetRid.Substring($(OverrideTargetRid.LastIndexOf('-'))).TrimStart('-'))</TargetArchitecture>
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<TargetArchitecture Condition="'$(TargetArchitecture)' == ''">x64</TargetArchitecture>
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<Platform Condition="'$(Platform)' == '' and '$(InferPlatformFromTargetArchitecture)' == 'true'">$(TargetArchitecture)</Platform>
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<Platform Condition="'$(Platform)' == ''">AnyCPU</Platform>
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</PropertyGroup>
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@ -59,6 +62,9 @@
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Keep in sync with props/targets in the Arcade.Sdk. -->
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<PropertyGroup Condition="'$(_SuppressSdkImports)' == 'true' or '$(SkipArcadeSdkImport)' == 'true'">
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<!-- RepoLayout.props -->
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<NuGetPackageRoot Condition="'$(NuGetPackageRoot)' != ''">$([MSBuild]::NormalizeDirectory('$(NuGetPackageRoot)'))</NuGetPackageRoot>
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<NuGetPackageRoot Condition="'$(NuGetPackageRoot)' == '' and '$(NUGET_PACKAGES)' != ''">$([MSBuild]::NormalizeDirectory('$(NUGET_PACKAGES)'))</NuGetPackageRoot>
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<RepoRoot Condition="'$(RepoRoot)' == ''">$([MSBuild]::NormalizeDirectory('$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildProjectDirectory), 'global.json'))'))</RepoRoot>
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<!-- Respect environment variable for the .NET install directory if set; otherwise, use the repo default location -->
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@ -136,18 +142,16 @@
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<SrcDir>$([MSBuild]::NormalizeDirectory('$(RepoRoot)', 'src'))</SrcDir>
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<ToolsDir>$([MSBuild]::NormalizeDirectory('$(RepositoryEngineeringDir)', 'tools'))</ToolsDir>
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<TasksDir>$([MSBuild]::NormalizeDirectory('$(ToolsDir)', 'tasks'))</TasksDir>
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<PrereqsDir>$([MSBuild]::NormalizeDirectory('$(RepoRoot)', 'prereqs'))</PrereqsDir>
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<KeysDir>$([MSBuild]::NormalizeDirectory('$(PrereqsDir)', 'keys'))</KeysDir>
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<RepoProjectsDir>$([MSBuild]::NormalizeDirectory('$(RepoRoot)', 'repo-projects'))</RepoProjectsDir>
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<PrereqsPackagesDir>$(PrereqsDir)/packages/</PrereqsPackagesDir>
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<PackagesDir Condition="'$(NuGetPackageRoot)' != ''">$(NuGetPackageRoot)</PackagesDir>
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<PackagesDir Condition="'$(PackagesDir)' == ''">$(PrereqsPackagesDir)restored/</PackagesDir>
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<PrereqsDir>$([MSBuild]::NormalizeDirectory('$(RepoRoot)', 'prereqs'))</PrereqsDir>
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<KeysDir>$([MSBuild]::NormalizeDirectory('$(PrereqsDir)', 'keys'))</KeysDir>
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<PrereqsPackagesDir>$([MSBuild]::NormalizeDirectory('$(PrereqsDir)', 'packages'))</PrereqsPackagesDir>
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<!-- When SB mode, the initial arcade is unzipped to a the "ArcadeBootStrap" dir.
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When running in VBPOC, the bootstrap package is the arcade restored at the beginning of the build. -->
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<ArcadeBootstrapPackageDir Condition="'$(DotNetBuildFromSource)' == 'true'">$(PackagesDir)ArcadeBootstrapPackage/</ArcadeBootstrapPackageDir>
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<ArcadeBootstrapPackageDir Condition="'$(DotNetBuildFromSource)' != 'true'">$(PackagesDir)</ArcadeBootstrapPackageDir>
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<ArcadeBootstrapPackageDir Condition="'$(DotNetBuildFromSource)' == 'true'">$([MSBuild]::NormalizeDirectory('$(NuGetPackageRoot)', 'ArcadeBootstrapPackage'))</ArcadeBootstrapPackageDir>
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<ArcadeBootstrapPackageDir Condition="'$(DotNetBuildFromSource)' != 'true'">$(NuGetPackageRoot)</ArcadeBootstrapPackageDir>
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<!-- Collapsed output and intermediate path folders that are architecture and configuration specific. -->
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<CollapsedOutputPath>$([MSBuild]::NormalizeDirectory('$(ArtifactsDir)', '$(TargetArchitecture)', '$(Configuration)'))</CollapsedOutputPath>
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@ -32,7 +32,7 @@ function Get-Usage() {
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# Set the NUGET_PACKAGES dir so that we don't accidentally pull some packages from the global location,
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# They should be pulled from the local feeds.
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$env:NUGET_PACKAGES="$PSScriptRoot/.packages"
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$env:NUGET_PACKAGES="$PSScriptRoot\prereqs\packages\restored\"
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function Build {
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InitializeToolset
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@ -360,7 +360,7 @@
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</ItemGroup>
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<Copy SourceFiles="@(_InnerPackageCacheFiles)"
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DestinationFiles="$(PackagesDir)%(RecursiveDir)%(Filename)%(Extension)"
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DestinationFiles="$(NuGetPackageRoot)%(RecursiveDir)%(Filename)%(Extension)"
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Condition=" '@(_InnerPackageCacheFiles)' != '' " />
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</Target>
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@ -394,8 +394,8 @@
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and then delete all expanded files and the nupkg from the package cache so the next time
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the package is used, it will reload the source-built version -->
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<ItemGroup>
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<_FilesToCopy Include="$(PackagesDir)$([System.String]::copy('%(_BuiltPackageInfos.PackageId)').ToLowerInvariant())/%(_BuiltPackageInfos.PackageVersion)/**/*.nupkg" />
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<_FilesToDelete Include="$(PackagesDir)$([System.String]::copy('%(_BuiltPackageInfos.PackageId)').ToLowerInvariant())/%(_BuiltPackageInfos.PackageVersion)/**/*.*" />
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<_FilesToCopy Include="$(NuGetPackageRoot)$([System.String]::copy('%(_BuiltPackageInfos.PackageId)').ToLowerInvariant())/%(_BuiltPackageInfos.PackageVersion)/**/*.nupkg" />
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<_FilesToDelete Include="$(NuGetPackageRoot)$([System.String]::copy('%(_BuiltPackageInfos.PackageId)').ToLowerInvariant())/%(_BuiltPackageInfos.PackageVersion)/**/*.*" />
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</ItemGroup>
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<Copy SourceFiles="@(_FilesToCopy)" DestinationFolder="$(PreviouslyRestoredPackagesPath)$(RepositoryName)/" />
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@ -548,7 +548,7 @@
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<Copy SourceFiles="@(PackageVersionPropsSnapshotFiles)" DestinationFolder="$(PackageReportDir)snapshots/" />
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<ItemGroup>
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<AllRestoredPackageFiles Include="$(PackagesDir)**/*.nupkg" />
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<AllRestoredPackageFiles Include="$(NuGetPackageRoot)**/*.nupkg" />
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<!-- Only contains packages when building. -->
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<TarballPrebuiltPackageFiles Include="$(PrebuiltPackagesPath)*.nupkg" />
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@ -558,7 +558,7 @@
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<ReferencePackageFiles Include="$(ReferencePackagesDir)**/*.nupkg" />
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<!-- Check all RIDs from all restored Microsoft.NETCore.Platforms packages. -->
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<PlatformsRuntimeJsonFiles Include="$(PackagesDir)microsoft.netcore.platforms/*/PortableRuntimeIdentifierGraph.json" />
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<PlatformsRuntimeJsonFiles Include="$(NuGetPackageRoot)microsoft.netcore.platforms/*/PortableRuntimeIdentifierGraph.json" />
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<!-- Add some other potential top-level project directories for a more specific report. -->
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<ProjectDirectories Include="$(SourceBuiltSdksDir);$(TasksDir);$(ArtifactsObjDir)" />
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