dotnet-installer/src/Microsoft.DotNet.Tools.Publish/Program.cs

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C#
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Microsoft.Dnx.Runtime.Common.CommandLine;
using Microsoft.DotNet.Cli.Utils;
using Microsoft.Extensions.ProjectModel;
using NuGet.Frameworks;
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namespace Microsoft.DotNet.Tools.Publish
{
public class Program
{
public static int Main(string[] args)
{
DebugHelper.HandleDebugSwitch(ref args);
var app = new CommandLineApplication();
app.Name = "dotnet publish";
app.FullName = ".NET Publisher";
app.Description = "Publisher for the .NET Platform";
app.HelpOption("-h|--help");
var framework = app.Option("-f|--framework <FRAMEWORK>", "Target framework to compile for", CommandOptionType.SingleValue);
var runtime = app.Option("-r|--runtime <RUNTIME_IDENTIFIER>", "Target runtime to publish for", CommandOptionType.SingleValue);
var output = app.Option("-o|--output <OUTPUT_PATH>", "Path in which to publish the app", CommandOptionType.SingleValue);
var configuration = app.Option("-c|--configuration <CONFIGURATION>", "Configuration under which to build", CommandOptionType.SingleValue);
var project = app.Argument("<PROJECT>", "The project to publish, defaults to the current directory. Can be a path to a project.json or a project directory");
app.OnExecute(() =>
{
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if(!CheckArg(framework))
{
return 1;
}
if(!CheckArg(runtime))
{
return 1;
}
// Locate the project and get the name and full path
var path = project.Value;
if (string.IsNullOrEmpty(path))
{
path = Directory.GetCurrentDirectory();
}
// Load project context and publish it
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var fx = NuGetFramework.Parse(framework.Value());
var rids = new[] { runtime.Value() };
var context = ProjectContext.Create(path, fx, rids);
return Publish(context, output.Value(), configuration.Value() ?? Constants.DefaultConfiguration);
});
try
{
return app.Execute(args);
}
catch (OperationCanceledException ex)
{
Console.Error.WriteLine(ex.Message);
return 1;
}
}
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private static bool CheckArg(CommandOption argument)
{
if (!argument.HasValue())
{
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Reporter.Error.WriteLine($"Missing required argument: {argument.LongName.Red().Bold()}");
return false;
}
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return true;
}
private static int Publish(ProjectContext context, string outputPath, string configuration)
{
Reporter.Output.WriteLine($"Publishing {context.RootProject.Identity.Name.Yellow()} for {context.TargetFramework.DotNetFrameworkName.Yellow()}/{context.RuntimeIdentifier}");
// Hackily generate the output path
if (string.IsNullOrEmpty(outputPath))
{
outputPath = Path.Combine(
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context.ProjectFile.ProjectDirectory,
Constants.BinDirectoryName,
configuration,
context.TargetFramework.GetTwoDigitShortFolderName(),
"publish");
}
if (!Directory.Exists(outputPath))
{
Directory.CreateDirectory(outputPath);
}
// Compile the project (and transitively, all it's dependencies)
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var result = Command.Create("dotnet-compile", $"--framework {context.TargetFramework.DotNetFrameworkName} {context.ProjectFile.ProjectDirectory}")
.ForwardStdErr()
.ForwardStdOut()
.RunAsync()
.Result;
if (result.ExitCode != 0)
{
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Reporter.Error.WriteLine("Compilation failed!".Red().Bold());
return result.ExitCode;
}
// Use a library exporter to collect publish assets
var exporter = context.CreateExporter(configuration);
foreach (var export in exporter.GetAllExports())
{
Reporter.Output.WriteLine($"Publishing {export.Library.Identity.ToString().Green().Bold()} ...");
PublishFiles(export.RuntimeAssemblies, outputPath);
PublishFiles(export.NativeLibraries, outputPath);
}
// Publishing for windows, TODO(anurse): Publish for Mac/Linux/etc.
// Locate CoreConsole
string hostsPath = Environment.GetEnvironmentVariable(Constants.HostsPathEnvironmentVariable);
if(string.IsNullOrEmpty(hostsPath))
{
hostsPath = AppContext.BaseDirectory;
}
var coreConsole = Path.Combine(hostsPath, Constants.CoreConsoleName);
if(!File.Exists(coreConsole))
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{
Reporter.Error.WriteLine($"Unable to locate CoreConsole.exe in {coreConsole}, use {Constants.HostsPathEnvironmentVariable} to set the path to it.".Red().Bold());
return 1;
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}
// TEMPORARILY bring CoreConsole along for the ride on it's own (without renaming)
File.Copy(coreConsole, Path.Combine(outputPath, Constants.CoreConsoleName), overwrite: true);
// Use the 'command' field to generate the name
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var outputExe = Path.Combine(outputPath, context.ProjectFile.Name + ".exe");
File.Copy(coreConsole, outputExe, overwrite: true);
// Check if the a command name is specified, and rename the necessary files
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if(context.ProjectFile.Commands.Count == 1)
{
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var commandName = context.ProjectFile.Commands.Single().Key;
// Move coreconsole and the matching dll
var renamedExe = Path.Combine(outputPath, commandName + ".exe");
var renamedDll = Path.ChangeExtension(renamedExe, ".dll");
if(File.Exists(renamedExe))
{
File.Delete(renamedExe);
}
File.Move(outputExe, renamedExe);
File.Move(Path.ChangeExtension(outputExe, ".dll"), renamedDll);
outputExe = Path.Combine(outputPath, commandName + ".exe");
}
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Reporter.Output.WriteLine($"Published to {outputExe}".Green().Bold());
return 0;
}
private static void PublishFiles(IEnumerable<string> files, string outputPath)
{
foreach (var file in files)
{
File.Copy(file, Path.Combine(outputPath, Path.GetFileName(file)), overwrite: true);
}
}
}
}