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using System ;
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using System.Collections.Generic ;
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using System.IO ;
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using System.Linq ;
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using Microsoft.Dnx.Runtime.Common.CommandLine ;
using Microsoft.DotNet.Cli.Utils ;
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using Microsoft.Extensions.ProjectModel ;
using NuGet.Frameworks ;
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namespace Microsoft.DotNet.Tools.Publish
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{
public class Program
{
public static int Main ( string [ ] args )
{
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DebugHelper . HandleDebugSwitch ( ref args ) ;
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var app = new CommandLineApplication ( ) ;
app . Name = "dotnet publish" ;
app . FullName = ".NET Publisher" ;
app . Description = "Publisher for the .NET Platform" ;
app . HelpOption ( "-h|--help" ) ;
var framework = app . Option ( "-f|--framework <FRAMEWORK>" , "Target framework to compile for" , CommandOptionType . SingleValue ) ;
var runtime = app . Option ( "-r|--runtime <RUNTIME_IDENTIFIER>" , "Target runtime to publish for" , CommandOptionType . SingleValue ) ;
var output = app . Option ( "-o|--output <OUTPUT_PATH>" , "Path in which to publish the app" , CommandOptionType . SingleValue ) ;
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var configuration = app . Option ( "-c|--configuration <CONFIGURATION>" , "Configuration under which to build" , CommandOptionType . SingleValue ) ;
var project = app . Argument ( "<PROJECT>" , "The project to publish, defaults to the current directory. Can be a path to a project.json or a project directory" ) ;
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app . OnExecute ( ( ) = >
{
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if ( ! CheckArg ( framework ) )
{
return 1 ;
}
if ( ! CheckArg ( runtime ) )
{
return 1 ;
}
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// Locate the project and get the name and full path
var path = project . Value ;
if ( string . IsNullOrEmpty ( path ) )
{
path = Directory . GetCurrentDirectory ( ) ;
}
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// Load project context and publish it
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var fx = NuGetFramework . Parse ( framework . Value ( ) ) ;
var rids = new [ ] { runtime . Value ( ) } ;
var context = ProjectContext . Create ( path , fx , rids ) ;
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return Publish ( context , output . Value ( ) , configuration . Value ( ) ? ? Constants . DefaultConfiguration ) ;
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} ) ;
try
{
return app . Execute ( args ) ;
}
catch ( OperationCanceledException ex )
{
Console . Error . WriteLine ( ex . Message ) ;
return 1 ;
}
}
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private static bool CheckArg ( CommandOption argument )
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{
if ( ! argument . HasValue ( ) )
{
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Reporter . Error . WriteLine ( $"Missing required argument: {argument.LongName.Red().Bold()}" ) ;
return false ;
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}
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return true ;
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}
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private static int Publish ( ProjectContext context , string outputPath , string configuration )
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{
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Reporter . Output . WriteLine ( $"Publishing {context.RootProject.Identity.Name.Yellow()} for {context.TargetFramework.DotNetFrameworkName.Yellow()}/{context.RuntimeIdentifier}" ) ;
// Hackily generate the output path
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if ( string . IsNullOrEmpty ( outputPath ) )
{
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outputPath = Path . Combine (
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context . ProjectFile . ProjectDirectory ,
Constants . BinDirectoryName ,
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configuration ,
context . TargetFramework . GetTwoDigitShortFolderName ( ) ,
"publish" ) ;
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}
if ( ! Directory . Exists ( outputPath ) )
{
Directory . CreateDirectory ( outputPath ) ;
}
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// Compile the project (and transitively, all it's dependencies)
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var result = Command . Create ( "dotnet-compile" , $"--framework {context.TargetFramework.DotNetFrameworkName} {context.ProjectFile.ProjectDirectory}" )
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. ForwardStdErr ( )
. ForwardStdOut ( )
. RunAsync ( )
. Result ;
if ( result . ExitCode ! = 0 )
{
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Reporter . Error . WriteLine ( "Compilation failed!" . Red ( ) . Bold ( ) ) ;
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return result . ExitCode ;
}
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// Use a library exporter to collect publish assets
var exporter = context . CreateExporter ( configuration ) ;
foreach ( var export in exporter . GetAllExports ( ) )
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{
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Reporter . Output . WriteLine ( $"Publishing {export.Library.Identity.ToString().Green().Bold()} ..." ) ;
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PublishFiles ( export . RuntimeAssemblies , outputPath ) ;
PublishFiles ( export . NativeLibraries , outputPath ) ;
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}
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// Publishing for windows, TODO(anurse): Publish for Mac/Linux/etc.
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// Locate CoreConsole
string hostsPath = Environment . GetEnvironmentVariable ( Constants . HostsPathEnvironmentVariable ) ;
if ( string . IsNullOrEmpty ( hostsPath ) )
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{
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hostsPath = AppContext . BaseDirectory ;
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}
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var coreConsole = Path . Combine ( hostsPath , Constants . CoreConsoleName ) ;
if ( ! File . Exists ( coreConsole ) )
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{
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Reporter . Error . WriteLine ( $"Unable to locate CoreConsole.exe in {coreConsole}, use {Constants.HostsPathEnvironmentVariable} to set the path to it." . Red ( ) . Bold ( ) ) ;
return 1 ;
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}
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// TEMPORARILY bring CoreConsole along for the ride on it's own (without renaming)
File . Copy ( coreConsole , Path . Combine ( outputPath , Constants . CoreConsoleName ) , overwrite : true ) ;
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// Use the 'command' field to generate the name
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var outputExe = Path . Combine ( outputPath , context . ProjectFile . Name + ".exe" ) ;
File . Copy ( coreConsole , outputExe , overwrite : true ) ;
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// Check if the a command name is specified, and rename the necessary files
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if ( context . ProjectFile . Commands . Count = = 1 )
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{
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var commandName = context . ProjectFile . Commands . Single ( ) . Key ;
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// Move coreconsole and the matching dll
var renamedExe = Path . Combine ( outputPath , commandName + ".exe" ) ;
var renamedDll = Path . ChangeExtension ( renamedExe , ".dll" ) ;
if ( File . Exists ( renamedExe ) )
{
File . Delete ( renamedExe ) ;
}
File . Move ( outputExe , renamedExe ) ;
File . Move ( Path . ChangeExtension ( outputExe , ".dll" ) , renamedDll ) ;
outputExe = Path . Combine ( outputPath , commandName + ".exe" ) ;
}
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Reporter . Output . WriteLine ( $"Published to {outputExe}" . Green ( ) . Bold ( ) ) ;
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return 0 ;
}
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private static void PublishFiles ( IEnumerable < string > files , string outputPath )
{
foreach ( var file in files )
{
File . Copy ( file , Path . Combine ( outputPath , Path . GetFileName ( file ) ) , overwrite : true ) ;
}
}
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}
}