dotnet-installer/run-build.ps1

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#
# Copyright (c) .NET Foundation and contributors. All rights reserved.
# Licensed under the MIT license. See LICENSE file in the project root for full license information.
#
[CmdletBinding(PositionalBinding=$false)]
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param(
[string]$Configuration="Debug",
[string]$Architecture="x64",
[switch]$Sign=$false,
[switch]$PgoInstrument,
[bool]$WarnAsError=$true,
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[Parameter(ValueFromRemainingArguments=$true)][String[]]$ExtraParameters
)
$RepoRoot = "$PSScriptRoot"
$Parameters = "/p:Architecture=$Architecture"
$Parameters = "$Parameters -configuration $Configuration"
if ($PgoInstrument) {
$Parameters = "$Parameters /p:PgoInstrument=true"
}
if ($Sign) {
$Parameters = "$Parameters -sign /p:SignCoreSdk=true"
# Workaround https://github.com/dotnet/arcade/issues/1776
$WarnAsError = $false
}
$Parameters = "$Parameters -WarnAsError `$$WarnAsError"
try {
$ExpressionToInvoke = "$RepoRoot\eng\common\build.ps1 -restore -build $Parameters $ExtraParameters"
Write-Host "Invoking expression: $ExpressionToInvoke"
Invoke-Expression $ExpressionToInvoke
}
catch {
Write-Error $_
Write-Error $_.ScriptStackTrace
throw "Failed to build"
}
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if($LASTEXITCODE -ne 0) { throw "Failed to build" }