9e3fa6e6f7
These patches are intended to make things work nicely due to regressions introduced in qt5.12.4. I've tested them in QEMU and they seem to work fine. See: https://mail.kde.org/pipermail/kde-distro-packagers/2019-July/000379.html
134 lines
5.4 KiB
Diff
134 lines
5.4 KiB
Diff
From ec9057081f1094fbfeb11449bc533997731e4079 Mon Sep 17 00:00:00 2001
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From: Johan Klokkhammer Helsing <johan.helsing@qt.io>
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Date: Wed, 19 Jun 2019 14:05:22 +0200
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Subject: [PATCH 5/8] Client: Fix stuttering when the GUI thread is busy
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When we did invokeMethod for handling the frame callbacks, we had to wait for
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the GUI thread to finish whatever it's doing before we would stop blocking.
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Fix it by clearing the frame callback timer and stop blocking immediately,
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while delaying the rest of the work until it can be run on the other thread.
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Fixes: QTBUG-76397
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Change-Id: I343e4feac4838926b4fa2ccac2948988bc6c3bb7
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Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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---
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src/client/qwaylandwindow.cpp | 59 ++++++++++++++++++-----------------
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src/client/qwaylandwindow_p.h | 2 +-
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2 files changed, 32 insertions(+), 29 deletions(-)
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diff --git a/src/client/qwaylandwindow.cpp b/src/client/qwaylandwindow.cpp
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index cecdbda9..7c8ecada 100644
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--- a/src/client/qwaylandwindow.cpp
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+++ b/src/client/qwaylandwindow.cpp
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@@ -610,29 +610,34 @@ const wl_callback_listener QWaylandWindow::callbackListener = {
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Q_UNUSED(callback);
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Q_UNUSED(time);
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auto *window = static_cast<QWaylandWindow*>(data);
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- if (window->thread() != QThread::currentThread())
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- QMetaObject::invokeMethod(window, [=] { window->handleFrameCallback(); }, Qt::QueuedConnection);
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- else
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- window->handleFrameCallback();
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+ window->handleFrameCallback();
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}
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};
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void QWaylandWindow::handleFrameCallback()
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{
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- bool wasExposed = isExposed();
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+ // Stop the timer and stop waiting immediately
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+ int timerId = mFrameCallbackTimerId.fetchAndStoreOrdered(-1);
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+ mWaitingForFrameCallback = false;
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- if (mFrameCallbackTimerId != -1) {
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- killTimer(mFrameCallbackTimerId);
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- mFrameCallbackTimerId = -1;
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- }
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+ // The rest can wait until we can run it on the correct thread
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+ auto doHandleExpose = [this, timerId]() {
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+ if (timerId != -1)
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+ killTimer(timerId);
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- mWaitingForFrameCallback = false;
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- mFrameCallbackTimedOut = false;
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+ bool wasExposed = isExposed();
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+ mFrameCallbackTimedOut = false;
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+ if (!wasExposed && isExposed()) // Did setting mFrameCallbackTimedOut make the window exposed?
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+ sendExposeEvent(QRect(QPoint(), geometry().size()));
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+ if (wasExposed && hasPendingUpdateRequest())
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+ deliverUpdateRequest();
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+ };
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- if (!wasExposed && isExposed())
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- sendExposeEvent(QRect(QPoint(), geometry().size()));
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- if (wasExposed && hasPendingUpdateRequest())
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- deliverUpdateRequest();
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+ if (thread() != QThread::currentThread()) {
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+ QMetaObject::invokeMethod(this, doHandleExpose);
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+ } else {
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+ doHandleExpose();
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+ }
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}
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QMutex QWaylandWindow::mFrameSyncMutex;
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@@ -654,11 +659,11 @@ bool QWaylandWindow::waitForFrameSync(int timeout)
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}
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// Stop current frame timer if any, can't use killTimer directly, because we might be on a diffent thread
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- if (mFrameCallbackTimerId != -1) {
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- int id = mFrameCallbackTimerId;
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- mFrameCallbackTimerId = -1;
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- QMetaObject::invokeMethod(this, [=] { killTimer(id); }, Qt::QueuedConnection);
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- }
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+ // Ordered semantics is needed to avoid stopping the timer twice and not miss it when it's
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+ // started by other writes
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+ int fcbId = mFrameCallbackTimerId.fetchAndStoreOrdered(-1);
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+ if (fcbId != -1)
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+ QMetaObject::invokeMethod(this, [=] { killTimer(fcbId); }, Qt::QueuedConnection);
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return !mWaitingForFrameCallback;
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}
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@@ -1090,9 +1095,9 @@ void QWaylandWindow::timerEvent(QTimerEvent *event)
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}
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}
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- if (event->timerId() == mFrameCallbackTimerId) {
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- killTimer(mFrameCallbackTimerId);
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- mFrameCallbackTimerId = -1;
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+
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+ if (mFrameCallbackTimerId.testAndSetOrdered(event->timerId(), -1)) {
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+ killTimer(event->timerId());
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qCDebug(lcWaylandBackingstore) << "Didn't receive frame callback in time, window should now be inexposed";
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mFrameCallbackTimedOut = true;
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mWaitingForUpdate = false;
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@@ -1154,11 +1159,9 @@ void QWaylandWindow::handleUpdate()
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mWaitingForUpdate = false;
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// Stop current frame timer if any, can't use killTimer directly, see comment above.
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- if (mFrameCallbackTimerId != -1) {
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- int id = mFrameCallbackTimerId;
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- mFrameCallbackTimerId = -1;
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- QMetaObject::invokeMethod(this, [=] { killTimer(id); }, Qt::QueuedConnection);
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- }
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+ int fcbId = mFrameCallbackTimerId.fetchAndStoreOrdered(-1);
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+ if (fcbId != -1)
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+ QMetaObject::invokeMethod(this, [=] { killTimer(fcbId); }, Qt::QueuedConnection);
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// Start a timer for handling the case when the compositor stops sending frame callbacks.
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QMetaObject::invokeMethod(this, [=] { // Again; can't do it directly
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diff --git a/src/client/qwaylandwindow_p.h b/src/client/qwaylandwindow_p.h
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index c47123dc..e8c9d568 100644
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--- a/src/client/qwaylandwindow_p.h
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+++ b/src/client/qwaylandwindow_p.h
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@@ -216,7 +216,7 @@ protected:
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WId mWindowId;
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bool mWaitingForFrameCallback = false;
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bool mFrameCallbackTimedOut = false; // Whether the frame callback has timed out
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- int mFrameCallbackTimerId = -1; // Started on commit, reset on frame callback
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+ QAtomicInt mFrameCallbackTimerId = -1; // Started on commit, reset on frame callback
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struct ::wl_callback *mFrameCallback = nullptr;
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struct ::wl_event_queue *mFrameQueue = nullptr;
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QWaitCondition mFrameSyncWait;
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--
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2.17.1
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