diff --git a/hildon/hildon-color-chooser.c b/hildon/hildon-color-chooser.c index 1dd0293..ad7188d 100644 --- a/hildon/hildon-color-chooser.c +++ b/hildon/hildon-color-chooser.c @@ -109,19 +109,19 @@ init_borders (GtkWidget *w, GtkBorder *inner, GtkBorder *outer); -inline void +void inline_clip_to_alloc (void *s, GtkAllocation *a); -inline void +void inline_sub_times (GTimeVal *result, GTimeVal *greater, GTimeVal *lesser); -inline void +void inline_limited_expose (HildonColorChooser *self); -inline void +void inline_draw_hue_bar (GtkWidget *widget, int x, int y, @@ -130,7 +130,7 @@ inline_draw_hue_bar (GtkWidget *widget, int sy, int sh); -inline void +void inline_draw_hue_bar_dimmed (GtkWidget *widget, int x, int y, @@ -139,28 +139,28 @@ inline_draw_hue_bar_dimmed (GtkWidget *widget, int sy, int sh); -inline void +void inline_draw_sv_plane (HildonColorChooser *self, int x, int y, int w, int h); -inline void +void inline_draw_sv_plane_dimmed (HildonColorChooser *self, int x, int y, int w, int h); -inline void +void inline_draw_crosshair (unsigned char *buf, int x, int y, int w, int h); -inline void +void inline_h2rgb (unsigned short hue, unsigned long *rgb); @@ -462,7 +462,7 @@ hildon_color_chooser_unmap (GtkWidget *widget) GTK_WIDGET_CLASS (parent_class)->unmap (widget); } -inline void +void inline_clip_to_alloc (void *s, GtkAllocation *a) { @@ -574,7 +574,7 @@ hildon_color_chooser_expose (GtkWidget *widget, } -inline void +void inline_sub_times (GTimeVal *result, GTimeVal *greater, GTimeVal *lesser) @@ -588,7 +588,7 @@ inline_sub_times (GTimeVal *result, } } -inline void +void inline_limited_expose (HildonColorChooser *sel) { GTimeVal curr_time, result; @@ -849,7 +849,7 @@ hildon_color_chooser_set_color (HildonColorChooser *chooser, g_signal_emit (chooser, color_chooser_signals[COLOR_CHANGED], 0); } -inline void +void inline_h2rgb (unsigned short hue, unsigned long *rgb) { @@ -963,7 +963,7 @@ intern_h2rgb8 (unsigned short hue, /* optimization: do not ask hue for each round but have bilinear vectors */ /* rethink: benefits from handling data 8 bit? (no shift round) */ -inline void +void inline_draw_hue_bar (GtkWidget *widget, int x, int y, @@ -1024,7 +1024,7 @@ inline_draw_hue_bar (GtkWidget *widget, g_free(buf); } -inline void +void inline_draw_hue_bar_dimmed (GtkWidget *widget, int x, int y, @@ -1075,7 +1075,7 @@ inline_draw_hue_bar_dimmed (GtkWidget *widget, gdk_draw_pixbuf (widget->parent->window, widget->style->fg_gc [0], priv->dimmed_bar, 0, 0, x, y, w, h, GDK_RGB_DITHER_NONE, 0, 0); } -inline void +void inline_draw_crosshair (unsigned char *buf, int x, int y, @@ -1106,7 +1106,7 @@ inline_draw_crosshair (unsigned char *buf, } } -inline void +void inline_draw_sv_plane (HildonColorChooser *sel, int x, int y, @@ -1179,7 +1179,7 @@ inline_draw_sv_plane (HildonColorChooser *sel, g_free(buf); } -inline void +void inline_draw_sv_plane_dimmed (HildonColorChooser *sel, int x, int y,