Commit graph

6 commits

Author SHA1 Message Date
Oliver Smith
d4e4d02774 pmos-ui-plasma-mobile: enable software rendering
When rendering on framebuffer, always do software rendering. This
should make it possible to boot up Plasma Mobile on most devices with
downstream kernels, although terribly slow. Still better than a black
screen though. Tested and working on the samsung-i9100.

We can improve the code and possibly make the rendering mode
configurable per device once we experimented more with:
* llvmpipe vs. softpipe on various devices
* armv7 (around the corner in Alpine)
* a proper display manager like lightdm
2018-11-28 06:31:40 +00:00
Pierre Parent
87e3d17721
plasma-mobile: much nicer keyboard
Got the info from:
<https://developer.puri.sm/Environments/PlasmaMobile.html>
2018-09-17 07:52:21 +02:00
Bhushan Shah
388a1bee06 Export some environment variables when starting plasma (#1341)
This environnment variables provides better integration and themeing to
various components and is inline with what reference Plasma Mobile
images is doing

Signed-off-by: Bhushan Shah <bhush94@gmail.com>
2018-03-16 19:42:48 +00:00
Bart Ribbers
75cd812fa3 postmarketos-ui-plasma-mobile: use kwin with framebuffer when missing /dev/dri (#1062)
Modified Plasma launch script to (crudely and unreliably)
detect if it has to run on the framebuffer or not
2018-01-02 22:53:21 +00:00
Bart Ribbers
d6efa94dd4 Re-add powerdevil and polkit-kde-agent as runtime deps to postmarketos-ui-plasma-mobile (#977)
* Re-add powerdevil and polkit-kde-agent as runtime deps to postmarketos-ui-plasma-mobile
* Add kwinrc to start applications maximized
2017-12-04 23:19:17 +00:00
Bart Ribbers
eef97ce49d Lots of Plasma Shell improvements (#440)
* Add postmarketos-ui-plasma-mobile
* Add more required packages
* Upgrade plasma sources
* Modernize APKBUILDs
* Make it run in general
* Support RGB32 framebuffer with BGR order (thanks @zhuowei!)
2017-11-26 17:08:10 +00:00