When rendering on framebuffer, always do software rendering. This
should make it possible to boot up Plasma Mobile on most devices with
downstream kernels, although terribly slow. Still better than a black
screen though. Tested and working on the samsung-i9100.
We can improve the code and possibly make the rendering mode
configurable per device once we experimented more with:
* llvmpipe vs. softpipe on various devices
* armv7 (around the corner in Alpine)
* a proper display manager like lightdm
This environnment variables provides better integration and themeing to
various components and is inline with what reference Plasma Mobile
images is doing
Signed-off-by: Bhushan Shah <bhush94@gmail.com>
* Add postmarketos-ui-plasma-mobile
* Add more required packages
* Upgrade plasma sources
* Modernize APKBUILDs
* Make it run in general
* Support RGB32 framebuffer with BGR order (thanks @zhuowei!)