The current crush_choose_firstn code will re-use the same 'r' value for the recursive call. That means that if we are hitting a collision or rejection for some reason (say, an OSD that is marked out) and need to retry, we will keep making the same (bad) choice in that recursive selection. Introduce a tunable that fixes that behavior by incorporating the parent 'r' value into the recursive starting point, so that a different path will be taken in subsequent placement attempts. Note that this was done from the get-go for the new crush_choose_indep algorithm. This was exposed by a user who was seeing PGs stuck in active+remapped after reweight-by-utilization because the up set mapped to a single OSD. Reflects ceph.git commit a8e6c9fbf88bad056dd05d3eb790e98a5e43451a. Signed-off-by: Ilya Dryomov <ilya.dryomov@inktank.com> Reviewed-by: Josh Durgin <josh.durgin@inktank.com> |
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| acpi | ||
| asm-generic | ||
| clocksource | ||
| crypto | ||
| drm | ||
| dt-bindings | ||
| keys | ||
| kvm | ||
| linux | ||
| math-emu | ||
| media | ||
| memory | ||
| misc | ||
| net | ||
| pcmcia | ||
| ras | ||
| rdma | ||
| rxrpc | ||
| scsi | ||
| sound | ||
| target | ||
| trace | ||
| uapi | ||
| video | ||
| xen | ||
| Kbuild | ||