The largest chunk size the code can support without substantial surgery is 2^30 bytes, so make that the limit instead of an arbitrary 4Meg. Some day, the 'chunksize' should change to a sector-shift instead of a byte-count. Then no limit would be needed. Signed-off-by: Neil Brown <neilb@suse.de> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org> |
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| .. | ||
| bitmap.h | ||
| linear.h | ||
| md.h | ||
| md_k.h | ||
| md_p.h | ||
| md_u.h | ||
| multipath.h | ||
| raid0.h | ||
| raid1.h | ||
| raid5.h | ||
| raid10.h | ||
| xor.h | ||