The policy's max frequency is not equal to the CPU's max frequency. The
ring frequency is derived from the CPU frequency, and not the policy
frequency.
One example of how this may differ through sysfs. If the sysfs max
frequency is modified, that will be used for the max ring frequency
calculation.
(/sys/devices/system/cpu/cpu0/cpufreq/scaling_max_freq). As far as I
know, no current governor uses anything but max as the default, but in
theory, they could. Similarly distributions might set policy as part of
their init process.
It's ideal to use the real frequency because when we're currently scaled
up on the GPU. In this case we likely want to race to idle, and using a
less than max ring frequency is non-optimal for this situation.
AFAIK, this patch should have no impact on a majority of people.
This behavior hasn't been changed since it was first introduced:
commit 23b2f8bb92
Author: Jesse Barnes <jbarnes@virtuousgeek.org>
Date: Tue Jun 28 13:04:16 2011 -0700
drm/i915: load a ring frequency scaling table v3
CC: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html