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			For some reason the 64-bit tree was doing this differently and I can't see why it would need to. This correct behaviour when you have two GPUs plugged in and 32-bit put the console in one place and 64-bit in another. Signed-off-by: Dave Airlie <airlied@redhat.com> LKML-Reference: <1262847894-27498-1-git-send-email-airlied@gmail.com> Signed-off-by: H. Peter Anvin <hpa@zytor.com>
		
			
				
	
	
		
			17 lines
		
	
	
	
		
			376 B
			
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
	
		
			376 B
			
		
	
	
	
		
			C
		
	
	
	
	
	
| #ifndef _ASM_X86_FB_H
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| #define _ASM_X86_FB_H
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| 
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| #include <linux/fb.h>
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| #include <linux/fs.h>
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| #include <asm/page.h>
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| 
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| static inline void fb_pgprotect(struct file *file, struct vm_area_struct *vma,
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| 				unsigned long off)
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| {
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| 	if (boot_cpu_data.x86 > 3)
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| 		pgprot_val(vma->vm_page_prot) |= _PAGE_PCD;
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| }
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| 
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| extern int fb_is_primary_device(struct fb_info *info);
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| 
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| #endif /* _ASM_X86_FB_H */
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