 1da177e4c3
			
		
	
	
	1da177e4c3
	
	
	
		
			
			Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!
		
			
				
	
	
		
			127 lines
		
	
	
	
		
			2.6 KiB
			
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
	
		
			2.6 KiB
			
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2000, 2004  Maciej W. Rozycki
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|  * Copyright (C) 2003 Ralf Baechle
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|  *
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|  * This file is subject to the terms and conditions of the GNU General Public
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|  * License.  See the file "COPYING" in the main directory of this archive
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|  * for more details.
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|  */
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| #ifndef _ASM_DIV64_H
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| #define _ASM_DIV64_H
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| 
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| #if (_MIPS_SZLONG == 32)
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| 
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| #include <asm/compiler.h>
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| 
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| /*
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|  * No traps on overflows for any of these...
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|  */
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| 
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| #define do_div64_32(res, high, low, base) ({ \
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| 	unsigned long __quot, __mod; \
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| 	unsigned long __cf, __tmp, __tmp2, __i; \
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| 	\
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| 	__asm__(".set	push\n\t" \
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| 		".set	noat\n\t" \
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| 		".set	noreorder\n\t" \
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| 		"move	%2, $0\n\t" \
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| 		"move	%3, $0\n\t" \
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| 		"b	1f\n\t" \
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| 		" li	%4, 0x21\n" \
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| 		"0:\n\t" \
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| 		"sll	$1, %0, 0x1\n\t" \
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| 		"srl	%3, %0, 0x1f\n\t" \
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| 		"or	%0, $1, %5\n\t" \
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| 		"sll	%1, %1, 0x1\n\t" \
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| 		"sll	%2, %2, 0x1\n" \
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| 		"1:\n\t" \
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| 		"bnez	%3, 2f\n\t" \
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| 		" sltu	%5, %0, %z6\n\t" \
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| 		"bnez	%5, 3f\n" \
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| 		"2:\n\t" \
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| 		" addiu	%4, %4, -1\n\t" \
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| 		"subu	%0, %0, %z6\n\t" \
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| 		"addiu	%2, %2, 1\n" \
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| 		"3:\n\t" \
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| 		"bnez	%4, 0b\n\t" \
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| 		" srl	%5, %1, 0x1f\n\t" \
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| 		".set	pop" \
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| 		: "=&r" (__mod), "=&r" (__tmp), "=&r" (__quot), "=&r" (__cf), \
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| 		  "=&r" (__i), "=&r" (__tmp2) \
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| 		: "Jr" (base), "0" (high), "1" (low)); \
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| 	\
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| 	(res) = __quot; \
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| 	__mod; })
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| 
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| #define do_div(n, base) ({ \
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| 	unsigned long long __quot; \
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| 	unsigned long __mod; \
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| 	unsigned long long __div; \
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| 	unsigned long __upper, __low, __high, __base; \
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| 	\
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| 	__div = (n); \
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| 	__base = (base); \
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| 	\
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| 	__high = __div >> 32; \
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| 	__low = __div; \
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| 	__upper = __high; \
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| 	\
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| 	if (__high) \
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| 		__asm__("divu	$0, %z2, %z3" \
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| 			: "=h" (__upper), "=l" (__high) \
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| 			: "Jr" (__high), "Jr" (__base) \
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| 			: GCC_REG_ACCUM); \
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| 	\
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| 	__mod = do_div64_32(__low, __upper, __low, __base); \
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| 	\
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| 	__quot = __high; \
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| 	__quot = __quot << 32 | __low; \
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| 	(n) = __quot; \
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| 	__mod; })
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| #endif /* (_MIPS_SZLONG == 32) */
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| 
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| #if (_MIPS_SZLONG == 64)
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| 
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| /*
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|  * Don't use this one in new code
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|  */
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| #define do_div64_32(res, high, low, base) ({ \
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| 	unsigned int __quot, __mod; \
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| 	unsigned long __div; \
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| 	unsigned int __low, __high, __base; \
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| 	\
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| 	__high = (high); \
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| 	__low = (low); \
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| 	__div = __high; \
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| 	__div = __div << 32 | __low; \
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| 	__base = (base); \
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| 	\
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| 	__mod = __div % __base; \
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| 	__div = __div / __base; \
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| 	\
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| 	__quot = __div; \
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| 	(res) = __quot; \
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| 	__mod; })
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| 
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| /*
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|  * Hey, we're already 64-bit, no
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|  * need to play games..
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|  */
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| #define do_div(n, base) ({ \
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| 	unsigned long __quot; \
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| 	unsigned int __mod; \
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| 	unsigned long __div; \
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| 	unsigned int __base; \
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| 	\
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| 	__div = (n); \
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| 	__base = (base); \
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| 	\
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| 	__mod = __div % __base; \
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| 	__quot = __div / __base; \
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| 	\
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| 	(n) = __quot; \
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| 	__mod; })
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| 
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| #endif /* (_MIPS_SZLONG == 64) */
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| 
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| #endif /* _ASM_DIV64_H */
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