Run idle threads with preempt disabled. Also corrected a bugs in arm26's cpu_idle (make it actually call schedule()). How did it ever work before? Might fix the CPU hotplugging hang which Nigel Cunningham noted. We think the bug hits if the idle thread is preempted after checking need_resched() and before going to sleep, then the CPU offlined. After calling stop_machine_run, the CPU eventually returns from preemption and into the idle thread and goes to sleep. The CPU will continue executing previous idle and have no chance to call play_dead. By disabling preemption until we are ready to explicitly schedule, this bug is fixed and the idle threads generally become more robust. From: alexs <ashepard@u.washington.edu> PPC build fix From: Yoichi Yuasa <yuasa@hh.iij4u.or.jp> MIPS build fix Signed-off-by: Nick Piggin <npiggin@suse.de> Signed-off-by: Yoichi Yuasa <yuasa@hh.iij4u.or.jp> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org> |
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| .. | ||
| boot | ||
| kernel | ||
| lib | ||
| mm | ||
| platform | ||
| defconfig | ||
| Kconfig | ||
| Kconfig.cpu | ||
| Kconfig.debug | ||
| Kconfig.ide | ||
| Makefile | ||
| README | ||
linux-2.6 for H8/300 README
Yoshinori Sato <ysato@users.sourceforge.jp>
* Supported CPU
H8/300H and H8S
* Supported Target
1.simulator of GDB
require patches.
2.AE 3068/AE 3069
more information
MICROTRONIQUE <http://www.microtronique.com/>
Akizuki Denshi Tsusho Ltd. <http://www.akizuki.ne.jp> (Japanese Only)
3.H8MAX
see http://ip-sol.jp/h8max/ (Japanese Only)
4.EDOSK2674
see http://www.eu.renesas.com/products/mpumcu/tool/edk/support/edosk2674.html
http://www.azpower.com/H8-uClinux/
* Toolchain Version
gcc-3.1 or higher and patch
see arch/h8300/tools_patch/README
binutils-2.12 or higher
gdb-5.2 or higher
The environment that can compile a h8300-elf binary is necessary.
* Userland Develop environment
used h8300-elf toolchains.
see http://www.uclinux.org/pub/uClinux/ports/h8/
* A few words of thanks
Porting to H8/300 serieses is support of Information-technology Promotion Agency, Japan.
I thank support.
and All developer/user.