Rename all USB drivers with their own directory under drivers/media/video into drivers/media/usb and update the building system. Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
		
			
				
	
	
		
			183 lines
		
	
	
	
		
			5.4 KiB
			
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			183 lines
		
	
	
	
		
			5.4 KiB
			
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Functions for auto gain.
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 *
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 * Copyright (C) 2010-2011 Hans de Goede <hdegoede@redhat.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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 */
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#ifdef WANT_REGULAR_AUTOGAIN
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/* auto gain and exposure algorithm based on the knee algorithm described here:
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   http://ytse.tricolour.net/docs/LowLightOptimization.html
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   Returns 0 if no changes were made, 1 if the gain and or exposure settings
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   where changed. */
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static inline int auto_gain_n_exposure(
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			struct gspca_dev *gspca_dev,
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			int avg_lum,
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			int desired_avg_lum,
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			int deadzone,
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			int gain_knee,
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			int exposure_knee)
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{
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	struct sd *sd = (struct sd *) gspca_dev;
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	int i, steps, gain, orig_gain, exposure, orig_exposure;
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	int retval = 0;
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	orig_gain = gain = sd->ctrls[GAIN].val;
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	orig_exposure = exposure = sd->ctrls[EXPOSURE].val;
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	/* If we are of a multiple of deadzone, do multiple steps to reach the
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	   desired lumination fast (with the risc of a slight overshoot) */
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	steps = abs(desired_avg_lum - avg_lum) / deadzone;
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	PDEBUG(D_FRAM, "autogain: lum: %d, desired: %d, steps: %d",
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		avg_lum, desired_avg_lum, steps);
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	for (i = 0; i < steps; i++) {
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		if (avg_lum > desired_avg_lum) {
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			if (gain > gain_knee)
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				gain--;
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			else if (exposure > exposure_knee)
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				exposure--;
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			else if (gain > sd->ctrls[GAIN].def)
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				gain--;
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			else if (exposure > sd->ctrls[EXPOSURE].min)
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				exposure--;
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			else if (gain > sd->ctrls[GAIN].min)
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				gain--;
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			else
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				break;
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		} else {
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			if (gain < sd->ctrls[GAIN].def)
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				gain++;
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			else if (exposure < exposure_knee)
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				exposure++;
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			else if (gain < gain_knee)
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				gain++;
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			else if (exposure < sd->ctrls[EXPOSURE].max)
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				exposure++;
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			else if (gain < sd->ctrls[GAIN].max)
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				gain++;
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			else
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				break;
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		}
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	}
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	if (gain != orig_gain) {
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		sd->ctrls[GAIN].val = gain;
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		setgain(gspca_dev);
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		retval = 1;
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	}
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	if (exposure != orig_exposure) {
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		sd->ctrls[EXPOSURE].val = exposure;
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		setexposure(gspca_dev);
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		retval = 1;
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	}
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	if (retval)
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		PDEBUG(D_FRAM, "autogain: changed gain: %d, expo: %d",
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			gain, exposure);
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	return retval;
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}
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#endif
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#ifdef WANT_COARSE_EXPO_AUTOGAIN
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/* Autogain + exposure algorithm for cameras with a coarse exposure control
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   (usually this means we can only control the clockdiv to change exposure)
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   As changing the clockdiv so that the fps drops from 30 to 15 fps for
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   example, will lead to a huge exposure change (it effectively doubles),
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   this algorithm normally tries to only adjust the gain (between 40 and
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   80 %) and if that does not help, only then changes exposure. This leads
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   to a much more stable image then using the knee algorithm which at
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   certain points of the knee graph will only try to adjust exposure,
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   which leads to oscilating as one exposure step is huge.
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   Note this assumes that the sd struct for the cam in question has
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   exp_too_low_cnt and exp_too_high_cnt int members for use by this function.
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   Returns 0 if no changes were made, 1 if the gain and or exposure settings
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   where changed. */
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static inline int coarse_grained_expo_autogain(
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			struct gspca_dev *gspca_dev,
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			int avg_lum,
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			int desired_avg_lum,
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			int deadzone)
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{
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	struct sd *sd = (struct sd *) gspca_dev;
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	int steps, gain, orig_gain, exposure, orig_exposure;
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	int gain_low, gain_high;
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	int retval = 0;
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	orig_gain = gain = sd->ctrls[GAIN].val;
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	orig_exposure = exposure = sd->ctrls[EXPOSURE].val;
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	gain_low = (sd->ctrls[GAIN].max - sd->ctrls[GAIN].min) / 5 * 2;
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	gain_low += sd->ctrls[GAIN].min;
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	gain_high = (sd->ctrls[GAIN].max - sd->ctrls[GAIN].min) / 5 * 4;
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	gain_high += sd->ctrls[GAIN].min;
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	/* If we are of a multiple of deadzone, do multiple steps to reach the
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	   desired lumination fast (with the risc of a slight overshoot) */
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	steps = (desired_avg_lum - avg_lum) / deadzone;
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	PDEBUG(D_FRAM, "autogain: lum: %d, desired: %d, steps: %d",
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		avg_lum, desired_avg_lum, steps);
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	if ((gain + steps) > gain_high &&
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	    exposure < sd->ctrls[EXPOSURE].max) {
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		gain = gain_high;
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		sd->exp_too_low_cnt++;
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		sd->exp_too_high_cnt = 0;
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	} else if ((gain + steps) < gain_low &&
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		   exposure > sd->ctrls[EXPOSURE].min) {
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		gain = gain_low;
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		sd->exp_too_high_cnt++;
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		sd->exp_too_low_cnt = 0;
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	} else {
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		gain += steps;
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		if (gain > sd->ctrls[GAIN].max)
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			gain = sd->ctrls[GAIN].max;
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		else if (gain < sd->ctrls[GAIN].min)
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			gain = sd->ctrls[GAIN].min;
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		sd->exp_too_high_cnt = 0;
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		sd->exp_too_low_cnt = 0;
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	}
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	if (sd->exp_too_high_cnt > 3) {
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		exposure--;
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		sd->exp_too_high_cnt = 0;
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	} else if (sd->exp_too_low_cnt > 3) {
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		exposure++;
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		sd->exp_too_low_cnt = 0;
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	}
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	if (gain != orig_gain) {
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		sd->ctrls[GAIN].val = gain;
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		setgain(gspca_dev);
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		retval = 1;
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	}
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	if (exposure != orig_exposure) {
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		sd->ctrls[EXPOSURE].val = exposure;
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		setexposure(gspca_dev);
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		retval = 1;
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	}
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	if (retval)
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		PDEBUG(D_FRAM, "autogain: changed gain: %d, expo: %d",
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			gain, exposure);
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	return retval;
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}
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#endif
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