701 lines
		
	
	
	
		
			17 KiB
			
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			701 lines
		
	
	
	
		
			17 KiB
			
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  *  Driver for the Gravis Grip Multiport, a gamepad "hub" that
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|  *  connects up to four 9-pin digital gamepads/joysticks.
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|  *  Driver tested on SMP and UP kernel versions 2.4.18-4 and 2.4.18-5.
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|  *
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|  *  Thanks to Chris Gassib for helpful advice.
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|  *
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|  *  Copyright (c)      2002 Brian Bonnlander, Bill Soudan
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|  *  Copyright (c) 1998-2000 Vojtech Pavlik
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|  */
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| 
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| #include <linux/kernel.h>
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| #include <linux/module.h>
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| #include <linux/init.h>
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| #include <linux/slab.h>
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| #include <linux/gameport.h>
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| #include <linux/input.h>
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| #include <linux/delay.h>
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| #include <linux/proc_fs.h>
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| #include <linux/jiffies.h>
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| 
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| #define DRIVER_DESC	"Gravis Grip Multiport driver"
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| 
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| MODULE_AUTHOR("Brian Bonnlander");
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| MODULE_DESCRIPTION(DRIVER_DESC);
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| MODULE_LICENSE("GPL");
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| 
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| #ifdef GRIP_DEBUG
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| #define dbg(format, arg...) printk(KERN_ERR __FILE__ ": " format "\n" , ## arg)
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| #else
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| #define dbg(format, arg...) do {} while (0)
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| #endif
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| 
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| #define GRIP_MAX_PORTS	4
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| /*
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|  * Grip multiport state
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|  */
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| 
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| struct grip_port {
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| 	struct input_dev *dev;
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| 	int mode;
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| 	int registered;
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| 
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| 	/* individual gamepad states */
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| 	int buttons;
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| 	int xaxes;
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| 	int yaxes;
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| 	int dirty;     /* has the state been updated? */
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| };
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| 
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| struct grip_mp {
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| 	struct gameport *gameport;
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| 	struct grip_port *port[GRIP_MAX_PORTS];
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| 	int reads;
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| 	int bads;
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| };
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| 
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| /*
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|  * Multiport packet interpretation
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|  */
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| 
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| #define PACKET_FULL          0x80000000       /* packet is full                        */
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| #define PACKET_IO_FAST       0x40000000       /* 3 bits per gameport read              */
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| #define PACKET_IO_SLOW       0x20000000       /* 1 bit per gameport read               */
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| #define PACKET_MP_MORE       0x04000000       /* multiport wants to send more          */
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| #define PACKET_MP_DONE       0x02000000       /* multiport done sending                */
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| 
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| /*
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|  * Packet status code interpretation
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|  */
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| 
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| #define IO_GOT_PACKET        0x0100           /* Got a packet                           */
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| #define IO_MODE_FAST         0x0200           /* Used 3 data bits per gameport read     */
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| #define IO_SLOT_CHANGE       0x0800           /* Multiport physical slot status changed */
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| #define IO_DONE              0x1000           /* Multiport is done sending packets      */
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| #define IO_RETRY             0x4000           /* Try again later to get packet          */
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| #define IO_RESET             0x8000           /* Force multiport to resend all packets  */
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| 
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| /*
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|  * Gamepad configuration data.  Other 9-pin digital joystick devices
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|  * may work with the multiport, so this may not be an exhaustive list!
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|  * Commodore 64 joystick remains untested.
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|  */
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| 
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| #define GRIP_INIT_DELAY         2000          /*  2 ms */
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| 
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| #define GRIP_MODE_NONE		0
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| #define GRIP_MODE_RESET         1
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| #define GRIP_MODE_GP		2
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| #define GRIP_MODE_C64		3
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| 
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| static const int grip_btn_gp[]  = { BTN_TR, BTN_TL, BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, -1 };
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| static const int grip_btn_c64[] = { BTN_JOYSTICK, -1 };
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| 
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| static const int grip_abs_gp[]  = { ABS_X, ABS_Y, -1 };
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| static const int grip_abs_c64[] = { ABS_X, ABS_Y, -1 };
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| 
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| static const int *grip_abs[] = { NULL, NULL, grip_abs_gp, grip_abs_c64 };
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| static const int *grip_btn[] = { NULL, NULL, grip_btn_gp, grip_btn_c64 };
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| 
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| static const char *grip_name[] = { NULL, NULL, "Gravis Grip Pad", "Commodore 64 Joystick" };
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| 
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| static const int init_seq[] = {
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| 	1, 0, 1, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1,
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| 	1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1,
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| 	1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1,
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| 	0, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1 };
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| 
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| /* Maps multiport directional values to X,Y axis values (each axis encoded in 3 bits) */
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| 
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| static const int axis_map[] = { 5, 9, 1, 5, 6, 10, 2, 6, 4, 8, 0, 4, 5, 9, 1, 5 };
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| 
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| static int register_slot(int i, struct grip_mp *grip);
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| 
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| /*
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|  * Returns whether an odd or even number of bits are on in pkt.
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|  */
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| 
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| static int bit_parity(u32 pkt)
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| {
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| 	int x = pkt ^ (pkt >> 16);
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| 	x ^= x >> 8;
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| 	x ^= x >> 4;
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| 	x ^= x >> 2;
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| 	x ^= x >> 1;
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| 	return x & 1;
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| }
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| 
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| /*
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|  * Poll gameport; return true if all bits set in 'onbits' are on and
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|  * all bits set in 'offbits' are off.
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|  */
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| 
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| static inline int poll_until(u8 onbits, u8 offbits, int u_sec, struct gameport* gp, u8 *data)
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| {
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| 	int i, nloops;
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| 
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| 	nloops = gameport_time(gp, u_sec);
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| 	for (i = 0; i < nloops; i++) {
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| 		*data = gameport_read(gp);
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| 		if ((*data & onbits) == onbits &&
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| 		    (~(*data) & offbits) == offbits)
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| 			return 1;
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| 	}
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| 	dbg("gameport timed out after %d microseconds.\n", u_sec);
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| 	return 0;
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| }
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| 
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| /*
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|  * Gets a 28-bit packet from the multiport.
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|  *
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|  * After getting a packet successfully, commands encoded by sendcode may
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|  * be sent to the multiport.
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|  *
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|  * The multiport clock value is reflected in gameport bit B4.
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|  *
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|  * Returns a packet status code indicating whether packet is valid, the transfer
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|  * mode, and any error conditions.
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|  *
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|  * sendflags:      current I/O status
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|  * sendcode:   data to send to the multiport if sendflags is nonzero
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|  */
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| 
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| static int mp_io(struct gameport* gameport, int sendflags, int sendcode, u32 *packet)
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| {
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| 	u8  raw_data;            /* raw data from gameport */
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| 	u8  data_mask;           /* packet data bits from raw_data */
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| 	u32 pkt;                 /* packet temporary storage */
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| 	int bits_per_read;       /* num packet bits per gameport read */
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| 	int portvals = 0;        /* used for port value sanity check */
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| 	int i;
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| 
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| 	/* Gameport bits B0, B4, B5 should first be off, then B4 should come on. */
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| 
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| 	*packet = 0;
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| 	raw_data = gameport_read(gameport);
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| 	if (raw_data & 1)
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| 		return IO_RETRY;
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| 
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| 	for (i = 0; i < 64; i++) {
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| 		raw_data = gameport_read(gameport);
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| 		portvals |= 1 << ((raw_data >> 4) & 3); /* Demux B4, B5 */
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| 	}
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| 
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| 	if (portvals == 1) {                            /* B4, B5 off */
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| 		raw_data = gameport_read(gameport);
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| 		portvals = raw_data & 0xf0;
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| 
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| 		if (raw_data & 0x31)
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| 			return IO_RESET;
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| 		gameport_trigger(gameport);
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| 
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| 		if (!poll_until(0x10, 0, 308, gameport, &raw_data))
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| 			return IO_RESET;
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| 	} else
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| 		return IO_RETRY;
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| 
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| 	/* Determine packet transfer mode and prepare for packet construction. */
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| 
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| 	if (raw_data & 0x20) {                 /* 3 data bits/read */
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| 		portvals |= raw_data >> 4;     /* Compare B4-B7 before & after trigger */
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| 
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| 		if (portvals != 0xb)
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| 			return 0;
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| 		data_mask = 7;
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| 		bits_per_read = 3;
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| 		pkt = (PACKET_FULL | PACKET_IO_FAST) >> 28;
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| 	} else {                                 /* 1 data bit/read */
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| 		data_mask = 1;
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| 		bits_per_read = 1;
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| 		pkt = (PACKET_FULL | PACKET_IO_SLOW) >> 28;
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| 	}
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| 
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| 	/* Construct a packet.  Final data bits must be zero. */
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| 
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| 	while (1) {
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| 		if (!poll_until(0, 0x10, 77, gameport, &raw_data))
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| 			return IO_RESET;
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| 		raw_data = (raw_data >> 5) & data_mask;
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| 
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| 		if (pkt & PACKET_FULL)
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| 			break;
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| 		pkt = (pkt << bits_per_read) | raw_data;
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| 
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| 		if (!poll_until(0x10, 0, 77, gameport, &raw_data))
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| 			return IO_RESET;
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| 	}
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| 
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| 	if (raw_data)
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| 		return IO_RESET;
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| 
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| 	/* If 3 bits/read used, drop from 30 bits to 28. */
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| 
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| 	if (bits_per_read == 3) {
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| 		pkt = (pkt & 0xffff0000) | ((pkt << 1) & 0xffff);
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| 		pkt = (pkt >> 2) | 0xf0000000;
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| 	}
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| 
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| 	if (bit_parity(pkt) == 1)
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| 		return IO_RESET;
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| 
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| 	/* Acknowledge packet receipt */
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| 
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| 	if (!poll_until(0x30, 0, 77, gameport, &raw_data))
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| 		return IO_RESET;
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| 
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| 	raw_data = gameport_read(gameport);
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| 
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| 	if (raw_data & 1)
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| 		return IO_RESET;
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| 
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| 	gameport_trigger(gameport);
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| 
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| 	if (!poll_until(0, 0x20, 77, gameport, &raw_data))
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| 		return IO_RESET;
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| 
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|         /* Return if we just wanted the packet or multiport wants to send more */
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| 
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| 	*packet = pkt;
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| 	if ((sendflags == 0) || ((sendflags & IO_RETRY) && !(pkt & PACKET_MP_DONE)))
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| 		return IO_GOT_PACKET;
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| 
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| 	if (pkt & PACKET_MP_MORE)
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| 		return IO_GOT_PACKET | IO_RETRY;
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| 
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| 	/* Multiport is done sending packets and is ready to receive data */
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| 
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| 	if (!poll_until(0x20, 0, 77, gameport, &raw_data))
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| 		return IO_GOT_PACKET | IO_RESET;
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| 
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| 	raw_data = gameport_read(gameport);
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| 	if (raw_data & 1)
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| 		return IO_GOT_PACKET | IO_RESET;
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| 
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| 	/* Trigger gameport based on bits in sendcode */
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| 
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| 	gameport_trigger(gameport);
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| 	do {
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| 		if (!poll_until(0x20, 0x10, 116, gameport, &raw_data))
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| 			return IO_GOT_PACKET | IO_RESET;
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| 
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| 		if (!poll_until(0x30, 0, 193, gameport, &raw_data))
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| 			return IO_GOT_PACKET | IO_RESET;
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| 
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| 		if (raw_data & 1)
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| 			return IO_GOT_PACKET | IO_RESET;
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| 
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| 		if (sendcode & 1)
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| 			gameport_trigger(gameport);
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| 
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| 		sendcode >>= 1;
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| 	} while (sendcode);
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| 
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| 	return IO_GOT_PACKET | IO_MODE_FAST;
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| }
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| 
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| /*
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|  * Disables and restores interrupts for mp_io(), which does the actual I/O.
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|  */
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| 
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| static int multiport_io(struct gameport* gameport, int sendflags, int sendcode, u32 *packet)
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| {
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| 	int status;
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| 	unsigned long flags;
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| 
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| 	local_irq_save(flags);
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| 	status = mp_io(gameport, sendflags, sendcode, packet);
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| 	local_irq_restore(flags);
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| 
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| 	return status;
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| }
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| 
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| /*
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|  * Puts multiport into digital mode.  Multiport LED turns green.
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|  *
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|  * Returns true if a valid digital packet was received, false otherwise.
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|  */
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| 
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| static int dig_mode_start(struct gameport *gameport, u32 *packet)
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| {
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| 	int i;
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| 	int flags, tries = 0, bads = 0;
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| 
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| 	for (i = 0; i < ARRAY_SIZE(init_seq); i++) {     /* Send magic sequence */
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| 		if (init_seq[i])
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| 			gameport_trigger(gameport);
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| 		udelay(GRIP_INIT_DELAY);
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| 	}
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| 
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| 	for (i = 0; i < 16; i++)            /* Wait for multiport to settle */
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| 		udelay(GRIP_INIT_DELAY);
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| 
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| 	while (tries < 64 && bads < 8) {    /* Reset multiport and try getting a packet */
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| 
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| 		flags = multiport_io(gameport, IO_RESET, 0x27, packet);
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| 
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| 		if (flags & IO_MODE_FAST)
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| 			return 1;
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| 
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| 		if (flags & IO_RETRY)
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| 			tries++;
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| 		else
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| 			bads++;
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| 	}
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| 	return 0;
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| }
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| 
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| /*
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|  * Packet structure: B0-B15   => gamepad state
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|  *                   B16-B20  => gamepad device type
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|  *                   B21-B24  => multiport slot index (1-4)
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|  *
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|  * Known device types: 0x1f (grip pad), 0x0 (no device).  Others may exist.
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|  *
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|  * Returns the packet status.
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|  */
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| 
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| static int get_and_decode_packet(struct grip_mp *grip, int flags)
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| {
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| 	struct grip_port *port;
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| 	u32 packet;
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| 	int joytype = 0;
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| 	int slot;
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| 
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| 	/* Get a packet and check for validity */
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| 
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| 	flags &= IO_RESET | IO_RETRY;
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| 	flags = multiport_io(grip->gameport, flags, 0, &packet);
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| 	grip->reads++;
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| 
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| 	if (packet & PACKET_MP_DONE)
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| 		flags |= IO_DONE;
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| 
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| 	if (flags && !(flags & IO_GOT_PACKET)) {
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| 		grip->bads++;
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| 		return flags;
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| 	}
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| 
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| 	/* Ignore non-gamepad packets, e.g. multiport hardware version */
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| 
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| 	slot = ((packet >> 21) & 0xf) - 1;
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| 	if ((slot < 0) || (slot > 3))
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| 		return flags;
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| 
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| 	port = grip->port[slot];
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| 
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| 	/*
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| 	 * Handle "reset" packets, which occur at startup, and when gamepads
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| 	 * are removed or plugged in.  May contain configuration of a new gamepad.
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| 	 */
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| 
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| 	joytype = (packet >> 16) & 0x1f;
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| 	if (!joytype) {
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| 
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| 		if (port->registered) {
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| 			printk(KERN_INFO "grip_mp: removing %s, slot %d\n",
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| 			       grip_name[port->mode], slot);
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| 			input_unregister_device(port->dev);
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| 			port->registered = 0;
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| 		}
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| 		dbg("Reset: grip multiport slot %d\n", slot);
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| 		port->mode = GRIP_MODE_RESET;
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| 		flags |= IO_SLOT_CHANGE;
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| 		return flags;
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| 	}
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| 
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| 	/* Interpret a grip pad packet */
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| 
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| 	if (joytype == 0x1f) {
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| 
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| 		int dir = (packet >> 8) & 0xf;          /* eight way directional value */
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| 		port->buttons = (~packet) & 0xff;
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| 		port->yaxes = ((axis_map[dir] >> 2) & 3) - 1;
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| 		port->xaxes = (axis_map[dir] & 3) - 1;
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| 		port->dirty = 1;
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| 
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| 		if (port->mode == GRIP_MODE_RESET)
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| 			flags |= IO_SLOT_CHANGE;
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| 
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| 		port->mode = GRIP_MODE_GP;
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| 
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| 		if (!port->registered) {
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| 			dbg("New Grip pad in multiport slot %d.\n", slot);
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| 			if (register_slot(slot, grip)) {
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| 				port->mode = GRIP_MODE_RESET;
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| 				port->dirty = 0;
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| 			}
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| 		}
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| 		return flags;
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| 	}
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| 
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| 	/* Handle non-grip device codes.  For now, just print diagnostics. */
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| 
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| 	{
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| 		static int strange_code = 0;
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| 		if (strange_code != joytype) {
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| 			printk(KERN_INFO "Possible non-grip pad/joystick detected.\n");
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| 			printk(KERN_INFO "Got joy type 0x%x and packet 0x%x.\n", joytype, packet);
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| 			strange_code = joytype;
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| 		}
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| 	}
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| 	return flags;
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| }
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| 
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| /*
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|  * Returns true if all multiport slot states appear valid.
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|  */
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| 
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| static int slots_valid(struct grip_mp *grip)
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| {
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| 	int flags, slot, invalid = 0, active = 0;
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| 
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| 	flags = get_and_decode_packet(grip, 0);
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| 	if (!(flags & IO_GOT_PACKET))
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| 		return 0;
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| 
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| 	for (slot = 0; slot < 4; slot++) {
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| 		if (grip->port[slot]->mode == GRIP_MODE_RESET)
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| 			invalid = 1;
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| 		if (grip->port[slot]->mode != GRIP_MODE_NONE)
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| 			active = 1;
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| 	}
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| 
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| 	/* Return true if no active slot but multiport sent all its data */
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| 	if (!active)
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| 		return (flags & IO_DONE) ? 1 : 0;
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| 
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| 	/* Return false if invalid device code received */
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| 	return invalid ? 0 : 1;
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| }
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| 
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| /*
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|  * Returns whether the multiport was placed into digital mode and
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|  * able to communicate its state successfully.
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|  */
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| 
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| static int multiport_init(struct grip_mp *grip)
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| {
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| 	int dig_mode, initialized = 0, tries = 0;
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| 	u32 packet;
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| 
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| 	dig_mode = dig_mode_start(grip->gameport, &packet);
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| 	while (!dig_mode && tries < 4) {
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| 		dig_mode = dig_mode_start(grip->gameport, &packet);
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| 		tries++;
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| 	}
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| 
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| 	if (dig_mode)
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| 		dbg("multiport_init(): digital mode activated.\n");
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| 	else {
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| 		dbg("multiport_init(): unable to activate digital mode.\n");
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| 		return 0;
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| 	}
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| 
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| 	/* Get packets, store multiport state, and check state's validity */
 | |
| 	for (tries = 0; tries < 4096; tries++) {
 | |
| 		if (slots_valid(grip)) {
 | |
| 			initialized = 1;
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 	dbg("multiport_init(): initialized == %d\n", initialized);
 | |
| 	return initialized;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Reports joystick state to the linux input layer.
 | |
|  */
 | |
| 
 | |
| static void report_slot(struct grip_mp *grip, int slot)
 | |
| {
 | |
| 	struct grip_port *port = grip->port[slot];
 | |
| 	int i;
 | |
| 
 | |
| 	/* Store button states with linux input driver */
 | |
| 
 | |
| 	for (i = 0; i < 8; i++)
 | |
| 		input_report_key(port->dev, grip_btn_gp[i], (port->buttons >> i) & 1);
 | |
| 
 | |
| 	/* Store axis states with linux driver */
 | |
| 
 | |
| 	input_report_abs(port->dev, ABS_X, port->xaxes);
 | |
| 	input_report_abs(port->dev, ABS_Y, port->yaxes);
 | |
| 
 | |
| 	/* Tell the receiver of the events to process them */
 | |
| 
 | |
| 	input_sync(port->dev);
 | |
| 
 | |
| 	port->dirty = 0;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Get the multiport state.
 | |
|  */
 | |
| 
 | |
| static void grip_poll(struct gameport *gameport)
 | |
| {
 | |
| 	struct grip_mp *grip = gameport_get_drvdata(gameport);
 | |
| 	int i, npkts, flags;
 | |
| 
 | |
| 	for (npkts = 0; npkts < 4; npkts++) {
 | |
| 		flags = IO_RETRY;
 | |
| 		for (i = 0; i < 32; i++) {
 | |
| 			flags = get_and_decode_packet(grip, flags);
 | |
| 			if ((flags & IO_GOT_PACKET) || !(flags & IO_RETRY))
 | |
| 				break;
 | |
| 		}
 | |
| 		if (flags & IO_DONE)
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	for (i = 0; i < 4; i++)
 | |
| 		if (grip->port[i]->dirty)
 | |
| 			report_slot(grip, i);
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Called when a joystick device file is opened
 | |
|  */
 | |
| 
 | |
| static int grip_open(struct input_dev *dev)
 | |
| {
 | |
| 	struct grip_mp *grip = input_get_drvdata(dev);
 | |
| 
 | |
| 	gameport_start_polling(grip->gameport);
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Called when a joystick device file is closed
 | |
|  */
 | |
| 
 | |
| static void grip_close(struct input_dev *dev)
 | |
| {
 | |
| 	struct grip_mp *grip = input_get_drvdata(dev);
 | |
| 
 | |
| 	gameport_stop_polling(grip->gameport);
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Tell the linux input layer about a newly plugged-in gamepad.
 | |
|  */
 | |
| 
 | |
| static int register_slot(int slot, struct grip_mp *grip)
 | |
| {
 | |
| 	struct grip_port *port = grip->port[slot];
 | |
| 	struct input_dev *input_dev;
 | |
| 	int j, t;
 | |
| 	int err;
 | |
| 
 | |
| 	port->dev = input_dev = input_allocate_device();
 | |
| 	if (!input_dev)
 | |
| 		return -ENOMEM;
 | |
| 
 | |
| 	input_dev->name = grip_name[port->mode];
 | |
| 	input_dev->id.bustype = BUS_GAMEPORT;
 | |
| 	input_dev->id.vendor = GAMEPORT_ID_VENDOR_GRAVIS;
 | |
| 	input_dev->id.product = 0x0100 + port->mode;
 | |
| 	input_dev->id.version = 0x0100;
 | |
| 	input_dev->dev.parent = &grip->gameport->dev;
 | |
| 
 | |
| 	input_set_drvdata(input_dev, grip);
 | |
| 
 | |
| 	input_dev->open = grip_open;
 | |
| 	input_dev->close = grip_close;
 | |
| 
 | |
| 	input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
 | |
| 
 | |
| 	for (j = 0; (t = grip_abs[port->mode][j]) >= 0; j++)
 | |
| 		input_set_abs_params(input_dev, t, -1, 1, 0, 0);
 | |
| 
 | |
| 	for (j = 0; (t = grip_btn[port->mode][j]) >= 0; j++)
 | |
| 		if (t > 0)
 | |
| 			set_bit(t, input_dev->keybit);
 | |
| 
 | |
| 	err = input_register_device(port->dev);
 | |
| 	if (err) {
 | |
| 		input_free_device(port->dev);
 | |
| 		return err;
 | |
| 	}
 | |
| 
 | |
| 	port->registered = 1;
 | |
| 
 | |
| 	if (port->dirty)	            /* report initial state, if any */
 | |
| 		report_slot(grip, slot);
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static int grip_connect(struct gameport *gameport, struct gameport_driver *drv)
 | |
| {
 | |
| 	struct grip_mp *grip;
 | |
| 	int err;
 | |
| 
 | |
| 	if (!(grip = kzalloc(sizeof(struct grip_mp), GFP_KERNEL)))
 | |
| 		return -ENOMEM;
 | |
| 
 | |
| 	grip->gameport = gameport;
 | |
| 
 | |
| 	gameport_set_drvdata(gameport, grip);
 | |
| 
 | |
| 	err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
 | |
| 	if (err)
 | |
| 		goto fail1;
 | |
| 
 | |
| 	gameport_set_poll_handler(gameport, grip_poll);
 | |
| 	gameport_set_poll_interval(gameport, 20);
 | |
| 
 | |
| 	if (!multiport_init(grip)) {
 | |
| 		err = -ENODEV;
 | |
| 		goto fail2;
 | |
| 	}
 | |
| 
 | |
| 	if (!grip->port[0]->mode && !grip->port[1]->mode && !grip->port[2]->mode && !grip->port[3]->mode) {
 | |
| 		/* nothing plugged in */
 | |
| 		err = -ENODEV;
 | |
| 		goto fail2;
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| 
 | |
| fail2:	gameport_close(gameport);
 | |
| fail1:	gameport_set_drvdata(gameport, NULL);
 | |
| 	kfree(grip);
 | |
| 	return err;
 | |
| }
 | |
| 
 | |
| static void grip_disconnect(struct gameport *gameport)
 | |
| {
 | |
| 	struct grip_mp *grip = gameport_get_drvdata(gameport);
 | |
| 	int i;
 | |
| 
 | |
| 	for (i = 0; i < 4; i++)
 | |
| 		if (grip->port[i]->registered)
 | |
| 			input_unregister_device(grip->port[i]->dev);
 | |
| 	gameport_close(gameport);
 | |
| 	gameport_set_drvdata(gameport, NULL);
 | |
| 	kfree(grip);
 | |
| }
 | |
| 
 | |
| static struct gameport_driver grip_drv = {
 | |
| 	.driver		= {
 | |
| 		.name	= "grip_mp",
 | |
| 	},
 | |
| 	.description	= DRIVER_DESC,
 | |
| 	.connect	= grip_connect,
 | |
| 	.disconnect	= grip_disconnect,
 | |
| };
 | |
| 
 | |
| static int __init grip_init(void)
 | |
| {
 | |
| 	return gameport_register_driver(&grip_drv);
 | |
| }
 | |
| 
 | |
| static void __exit grip_exit(void)
 | |
| {
 | |
| 	gameport_unregister_driver(&grip_drv);
 | |
| }
 | |
| 
 | |
| module_init(grip_init);
 | |
| module_exit(grip_exit);
 | 
