Move those files to new directory in order to be prepared to further UI work. Makefile and header file pathes are adjusted accordingly. Signed-off-by: Namhyung Kim <namhyung.kim@lge.com> Suggested-by: Arnaldo Carvalho de Melo <acme@ghostprotocols.net> Acked-by: Pekka Enberg <penberg@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: Namhyung Kim <namhyung.kim@lge.com> Cc: Paul Mackerras <paulus@samba.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Peter Zijlstra <a.p.zijlstra@chello.nl Link: http://lkml.kernel.org/r/1333523666-12057-1-git-send-email-namhyung.kim@lge.com Signed-off-by: Arnaldo Carvalho de Melo <acme@redhat.com>
		
			
				
	
	
		
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#ifndef _PERF_UI_SLANG_H_
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#define _PERF_UI_SLANG_H_ 1
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/*
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 * slang versions <= 2.0.6 have a "#if HAVE_LONG_LONG" that breaks
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 * the build if it isn't defined. Use the equivalent one that glibc
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 * has on features.h.
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 */
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#include <features.h>
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#ifndef HAVE_LONG_LONG
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#define HAVE_LONG_LONG __GLIBC_HAVE_LONG_LONG
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#endif
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#include <slang.h>
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#if SLANG_VERSION < 20104
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#define slsmg_printf(msg, args...) \
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	SLsmg_printf((char *)(msg), ##args)
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#define slsmg_write_nstring(msg, len) \
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	SLsmg_write_nstring((char *)(msg), len)
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#define sltt_set_color(obj, name, fg, bg) \
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	SLtt_set_color(obj,(char *)(name), (char *)(fg), (char *)(bg))
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#else
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#define slsmg_printf SLsmg_printf
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#define slsmg_write_nstring SLsmg_write_nstring
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#define sltt_set_color SLtt_set_color
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#endif
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#define SL_KEY_UNTAB 0x1000
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#endif /* _PERF_UI_SLANG_H_ */
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