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			The VSP1 is a video processing engine that includes a blender, scalers, filters and statistics computation. Configurable data path routing logic allows ordering the internal blocks in a flexible way. Due to the configurable nature of the pipeline the driver implements the media controller API and doesn't use the V4L2 mem-to-mem framework, even though the device usually operates in memory to memory mode. Only the read pixel formatters, up/down scalers, write pixel formatters and LCDC interface are supported at this stage. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Acked-by: Sakari Ailus <sakari.ailus@iki.fi> Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
		
			
				
	
	
		
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			37 lines
		
	
	
	
		
			915 B
			
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * vsp1_lif.h  --  R-Car VSP1 LCD Controller Interface
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|  *
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|  * Copyright (C) 2013 Renesas Corporation
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|  *
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|  * Contact: Laurent Pinchart (laurent.pinchart@ideasonboard.com)
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|  *
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|  * This program is free software; you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation; either version 2 of the License, or
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|  * (at your option) any later version.
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|  */
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| #ifndef __VSP1_LIF_H__
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| #define __VSP1_LIF_H__
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| 
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| #include <media/media-entity.h>
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| #include <media/v4l2-subdev.h>
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| 
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| #include "vsp1_entity.h"
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| 
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| struct vsp1_device;
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| 
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| #define LIF_PAD_SINK				0
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| #define LIF_PAD_SOURCE				1
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| 
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| struct vsp1_lif {
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| 	struct vsp1_entity entity;
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| };
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| 
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| static inline struct vsp1_lif *to_lif(struct v4l2_subdev *subdev)
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| {
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| 	return container_of(subdev, struct vsp1_lif, entity.subdev);
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| }
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| 
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| struct vsp1_lif *vsp1_lif_create(struct vsp1_device *vsp1);
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| 
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| #endif /* __VSP1_LIF_H__ */
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