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			Here's a set of changes updating Documentation/development-process. I have update kernel releases and relevant statistics, added information for a couple of tools, zapped some trailing white space, and generally tried to make it more closely match the current state of affairs. [Typo fixes from Joe Perches and Nicolas Kaiser incorporated] Signed-off-by: Jonathan Corbet <corbet@lwn.net> Acked-by: Greg KH <greg@kroah.com> Cc: Randy Dunlap <rdunlap@xenotime.net>
		
			
				
	
	
		
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| 1: A GUIDE TO THE KERNEL DEVELOPMENT PROCESS
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| 
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| The purpose of this document is to help developers (and their managers)
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| work with the development community with a minimum of frustration.  It is
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| an attempt to document how this community works in a way which is
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| accessible to those who are not intimately familiar with Linux kernel
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| development (or, indeed, free software development in general).  While
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| there is some technical material here, this is very much a process-oriented
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| discussion which does not require a deep knowledge of kernel programming to
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| understand.
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| 
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| 
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| 1.1: EXECUTIVE SUMMARY
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| 
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| The rest of this section covers the scope of the kernel development process
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| and the kinds of frustrations that developers and their employers can
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| encounter there.  There are a great many reasons why kernel code should be
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| merged into the official ("mainline") kernel, including automatic
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| availability to users, community support in many forms, and the ability to
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| influence the direction of kernel development.  Code contributed to the
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| Linux kernel must be made available under a GPL-compatible license.
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| 
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| Section 2 introduces the development process, the kernel release cycle, and
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| the mechanics of the merge window.  The various phases in the patch
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| development, review, and merging cycle are covered.  There is some
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| discussion of tools and mailing lists.  Developers wanting to get started
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| with kernel development are encouraged to track down and fix bugs as an
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| initial exercise.
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| 
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| Section 3 covers early-stage project planning, with an emphasis on
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| involving the development community as soon as possible.
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| 
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| Section 4 is about the coding process; several pitfalls which have been
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| encountered by other developers are discussed.  Some requirements for
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| patches are covered, and there is an introduction to some of the tools
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| which can help to ensure that kernel patches are correct.
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| 
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| Section 5 talks about the process of posting patches for review.  To be
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| taken seriously by the development community, patches must be properly
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| formatted and described, and they must be sent to the right place.
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| Following the advice in this section should help to ensure the best
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| possible reception for your work.
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| 
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| Section 6 covers what happens after posting patches; the job is far from
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| done at that point.  Working with reviewers is a crucial part of the
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| development process; this section offers a number of tips on how to avoid
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| problems at this important stage.  Developers are cautioned against
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| assuming that the job is done when a patch is merged into the mainline.
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| 
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| Section 7 introduces a couple of "advanced" topics: managing patches with
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| git and reviewing patches posted by others.
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| 
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| Section 8 concludes the document with pointers to sources for more
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| information on kernel development.
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| 
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| 
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| 1.2: WHAT THIS DOCUMENT IS ABOUT
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| 
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| The Linux kernel, at over 8 million lines of code and well over 1000
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| contributors to each release, is one of the largest and most active free
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| software projects in existence.  Since its humble beginning in 1991, this
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| kernel has evolved into a best-of-breed operating system component which
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| runs on pocket-sized digital music players, desktop PCs, the largest
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| supercomputers in existence, and all types of systems in between.  It is a
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| robust, efficient, and scalable solution for almost any situation.
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| 
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| With the growth of Linux has come an increase in the number of developers
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| (and companies) wishing to participate in its development.  Hardware
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| vendors want to ensure that Linux supports their products well, making
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| those products attractive to Linux users.  Embedded systems vendors, who
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| use Linux as a component in an integrated product, want Linux to be as
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| capable and well-suited to the task at hand as possible.  Distributors and
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| other software vendors who base their products on Linux have a clear
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| interest in the capabilities, performance, and reliability of the Linux
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| kernel.  And end users, too, will often wish to change Linux to make it
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| better suit their needs.
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| 
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| One of the most compelling features of Linux is that it is accessible to
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| these developers; anybody with the requisite skills can improve Linux and
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| influence the direction of its development.  Proprietary products cannot
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| offer this kind of openness, which is a characteristic of the free software
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| process.  But, if anything, the kernel is even more open than most other
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| free software projects.  A typical three-month kernel development cycle can
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| involve over 1000 developers working for more than 100 different companies
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| (or for no company at all).
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| 
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| Working with the kernel development community is not especially hard.  But,
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| that notwithstanding, many potential contributors have experienced
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| difficulties when trying to do kernel work.  The kernel community has
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| evolved its own distinct ways of operating which allow it to function
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| smoothly (and produce a high-quality product) in an environment where
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| thousands of lines of code are being changed every day.  So it is not
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| surprising that Linux kernel development process differs greatly from
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| proprietary development methods.
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| 
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| The kernel's development process may come across as strange and
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| intimidating to new developers, but there are good reasons and solid
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| experience behind it.  A developer who does not understand the kernel
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| community's ways (or, worse, who tries to flout or circumvent them) will
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| have a frustrating experience in store.  The development community, while
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| being helpful to those who are trying to learn, has little time for those
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| who will not listen or who do not care about the development process.
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| 
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| It is hoped that those who read this document will be able to avoid that
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| frustrating experience.  There is a lot of material here, but the effort
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| involved in reading it will be repaid in short order.  The development
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| community is always in need of developers who will help to make the kernel
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| better; the following text should help you - or those who work for you -
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| join our community.
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| 
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| 
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| 1.3: CREDITS
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| 
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| This document was written by Jonathan Corbet, corbet@lwn.net.  It has been
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| improved by comments from Johannes Berg, James Berry, Alex Chiang, Roland
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| Dreier, Randy Dunlap, Jake Edge, Jiri Kosina, Matt Mackall, Arthur Marsh,
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| Amanda McPherson, Andrew Morton, Andrew Price, Tsugikazu Shibata, and
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| Jochen Voß.
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| 
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| This work was supported by the Linux Foundation; thanks especially to
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| Amanda McPherson, who saw the value of this effort and made it all happen.
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| 
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| 
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| 1.4: THE IMPORTANCE OF GETTING CODE INTO THE MAINLINE
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| 
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| Some companies and developers occasionally wonder why they should bother
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| learning how to work with the kernel community and get their code into the
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| mainline kernel (the "mainline" being the kernel maintained by Linus
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| Torvalds and used as a base by Linux distributors).  In the short term,
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| contributing code can look like an avoidable expense; it seems easier to
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| just keep the code separate and support users directly.  The truth of the
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| matter is that keeping code separate ("out of tree") is a false economy.
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| 
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| As a way of illustrating the costs of out-of-tree code, here are a few
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| relevant aspects of the kernel development process; most of these will be
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| discussed in greater detail later in this document.  Consider:
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| 
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| - Code which has been merged into the mainline kernel is available to all
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|   Linux users.  It will automatically be present on all distributions which
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|   enable it.  There is no need for driver disks, downloads, or the hassles
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|   of supporting multiple versions of multiple distributions; it all just
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|   works, for the developer and for the user.  Incorporation into the
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|   mainline solves a large number of distribution and support problems.
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| 
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| - While kernel developers strive to maintain a stable interface to user
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|   space, the internal kernel API is in constant flux.  The lack of a stable
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|   internal interface is a deliberate design decision; it allows fundamental
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|   improvements to be made at any time and results in higher-quality code.
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|   But one result of that policy is that any out-of-tree code requires
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|   constant upkeep if it is to work with new kernels.  Maintaining
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|   out-of-tree code requires significant amounts of work just to keep that
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|   code working.
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| 
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|   Code which is in the mainline, instead, does not require this work as the
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|   result of a simple rule requiring any developer who makes an API change
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|   to also fix any code that breaks as the result of that change.  So code
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|   which has been merged into the mainline has significantly lower
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|   maintenance costs.
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| 
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| - Beyond that, code which is in the kernel will often be improved by other
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|   developers.  Surprising results can come from empowering your user
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|   community and customers to improve your product.
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| 
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| - Kernel code is subjected to review, both before and after merging into
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|   the mainline.  No matter how strong the original developer's skills are,
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|   this review process invariably finds ways in which the code can be
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|   improved.  Often review finds severe bugs and security problems.  This is
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|   especially true for code which has been developed in a closed
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|   environment; such code benefits strongly from review by outside
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|   developers.  Out-of-tree code is lower-quality code.
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| 
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| - Participation in the development process is your way to influence the
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|   direction of kernel development.  Users who complain from the sidelines
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|   are heard, but active developers have a stronger voice - and the ability
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|   to implement changes which make the kernel work better for their needs.
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| 
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| - When code is maintained separately, the possibility that a third party
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|   will contribute a different implementation of a similar feature always
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|   exists.  Should that happen, getting your code merged will become much
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|   harder - to the point of impossibility.  Then you will be faced with the
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|   unpleasant alternatives of either (1) maintaining a nonstandard feature
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|   out of tree indefinitely, or (2) abandoning your code and migrating your
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|   users over to the in-tree version.
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| 
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| - Contribution of code is the fundamental action which makes the whole
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|   process work.  By contributing your code you can add new functionality to
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|   the kernel and provide capabilities and examples which are of use to
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|   other kernel developers.  If you have developed code for Linux (or are
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|   thinking about doing so), you clearly have an interest in the continued
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|   success of this platform; contributing code is one of the best ways to
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|   help ensure that success.
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| 
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| All of the reasoning above applies to any out-of-tree kernel code,
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| including code which is distributed in proprietary, binary-only form.
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| There are, however, additional factors which should be taken into account
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| before considering any sort of binary-only kernel code distribution.  These
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| include:
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| 
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| - The legal issues around the distribution of proprietary kernel modules
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|   are cloudy at best; quite a few kernel copyright holders believe that
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|   most binary-only modules are derived products of the kernel and that, as
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|   a result, their distribution is a violation of the GNU General Public
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|   license (about which more will be said below).  Your author is not a
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|   lawyer, and nothing in this document can possibly be considered to be
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|   legal advice.  The true legal status of closed-source modules can only be
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|   determined by the courts.  But the uncertainty which haunts those modules
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|   is there regardless.
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| 
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| - Binary modules greatly increase the difficulty of debugging kernel
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|   problems, to the point that most kernel developers will not even try.  So
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|   the distribution of binary-only modules will make it harder for your
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|   users to get support from the community.
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| 
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| - Support is also harder for distributors of binary-only modules, who must
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|   provide a version of the module for every distribution and every kernel
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|   version they wish to support.  Dozens of builds of a single module can
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|   be required to provide reasonably comprehensive coverage, and your users
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|   will have to upgrade your module separately every time they upgrade their
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|   kernel.
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| 
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| - Everything that was said above about code review applies doubly to
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|   closed-source code.  Since this code is not available at all, it cannot
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|   have been reviewed by the community and will, beyond doubt, have serious
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|   problems.
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| 
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| Makers of embedded systems, in particular, may be tempted to disregard much
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| of what has been said in this section in the belief that they are shipping
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| a self-contained product which uses a frozen kernel version and requires no
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| more development after its release.  This argument misses the value of
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| widespread code review and the value of allowing your users to add
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| capabilities to your product.  But these products, too, have a limited
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| commercial life, after which a new version must be released.  At that
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| point, vendors whose code is in the mainline and well maintained will be
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| much better positioned to get the new product ready for market quickly.
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| 
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| 
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| 1.5: LICENSING
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| 
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| Code is contributed to the Linux kernel under a number of licenses, but all
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| code must be compatible with version 2 of the GNU General Public License
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| (GPLv2), which is the license covering the kernel distribution as a whole.
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| In practice, that means that all code contributions are covered either by
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| GPLv2 (with, optionally, language allowing distribution under later
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| versions of the GPL) or the three-clause BSD license.  Any contributions
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| which are not covered by a compatible license will not be accepted into the
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| kernel.
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| 
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| Copyright assignments are not required (or requested) for code contributed
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| to the kernel.  All code merged into the mainline kernel retains its
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| original ownership; as a result, the kernel now has thousands of owners.
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| 
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| One implication of this ownership structure is that any attempt to change
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| the licensing of the kernel is doomed to almost certain failure.  There are
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| few practical scenarios where the agreement of all copyright holders could
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| be obtained (or their code removed from the kernel).  So, in particular,
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| there is no prospect of a migration to version 3 of the GPL in the
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| foreseeable future.
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| 
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| It is imperative that all code contributed to the kernel be legitimately
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| free software.  For that reason, code from anonymous (or pseudonymous)
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| contributors will not be accepted.  All contributors are required to "sign
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| off" on their code, stating that the code can be distributed with the
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| kernel under the GPL.  Code which has not been licensed as free software by
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| its owner, or which risks creating copyright-related problems for the
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| kernel (such as code which derives from reverse-engineering efforts lacking
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| proper safeguards) cannot be contributed.
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| 
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| Questions about copyright-related issues are common on Linux development
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| mailing lists.  Such questions will normally receive no shortage of
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| answers, but one should bear in mind that the people answering those
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| questions are not lawyers and cannot provide legal advice.  If you have
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| legal questions relating to Linux source code, there is no substitute for
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| talking with a lawyer who understands this field.  Relying on answers
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| obtained on technical mailing lists is a risky affair.
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