 84e4e46020
			
		
	
	
	84e4e46020
	
	
	
		
			
			Like nm10300, tile can just use get_cycles() for this. Signed-off-by: Chris Metcalf <cmetcalf@tilera.com>
		
			
				
	
	
		
			773 lines
		
	
	
	
		
			20 KiB
			
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			773 lines
		
	
	
	
		
			20 KiB
			
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  *  Copyright (c) 1996-2001 Vojtech Pavlik
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|  */
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| 
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| /*
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|  * Analog joystick and gamepad driver for Linux
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|  */
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| 
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| /*
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|  * This program is free software; you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation; either version 2 of the License, or
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|  * (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software
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|  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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|  *
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|  * Should you need to contact me, the author, you can do so either by
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|  * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
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|  * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
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|  */
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| 
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| #include <linux/delay.h>
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| #include <linux/kernel.h>
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| #include <linux/module.h>
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| #include <linux/slab.h>
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| #include <linux/bitops.h>
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| #include <linux/init.h>
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| #include <linux/input.h>
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| #include <linux/gameport.h>
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| #include <linux/jiffies.h>
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| #include <linux/timex.h>
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| 
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| #define DRIVER_DESC	"Analog joystick and gamepad driver"
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| 
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| MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
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| MODULE_DESCRIPTION(DRIVER_DESC);
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| MODULE_LICENSE("GPL");
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| 
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| /*
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|  * Option parsing.
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|  */
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| 
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| #define ANALOG_PORTS		16
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| 
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| static char *js[ANALOG_PORTS];
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| static unsigned int js_nargs;
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| static int analog_options[ANALOG_PORTS];
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| module_param_array_named(map, js, charp, &js_nargs, 0);
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| MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
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| 
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| /*
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|  * Times, feature definitions.
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|  */
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| 
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| #define ANALOG_RUDDER		0x00004
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| #define ANALOG_THROTTLE		0x00008
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| #define ANALOG_AXES_STD		0x0000f
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| #define ANALOG_BTNS_STD		0x000f0
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| 
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| #define ANALOG_BTNS_CHF		0x00100
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| #define ANALOG_HAT1_CHF		0x00200
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| #define ANALOG_HAT2_CHF		0x00400
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| #define ANALOG_HAT_FCS		0x00800
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| #define ANALOG_HATS_ALL		0x00e00
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| #define ANALOG_BTN_TL		0x01000
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| #define ANALOG_BTN_TR		0x02000
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| #define ANALOG_BTN_TL2		0x04000
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| #define ANALOG_BTN_TR2		0x08000
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| #define ANALOG_BTNS_TLR		0x03000
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| #define ANALOG_BTNS_TLR2	0x0c000
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| #define ANALOG_BTNS_GAMEPAD	0x0f000
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| 
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| #define ANALOG_HBTN_CHF		0x10000
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| #define ANALOG_ANY_CHF		0x10700
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| #define ANALOG_SAITEK		0x20000
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| #define ANALOG_EXTENSIONS	0x7ff00
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| #define ANALOG_GAMEPAD		0x80000
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| 
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| #define ANALOG_MAX_TIME		3	/* 3 ms */
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| #define ANALOG_LOOP_TIME	2000	/* 2 * loop */
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| #define ANALOG_SAITEK_DELAY	200	/* 200 us */
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| #define ANALOG_SAITEK_TIME	2000	/* 2000 us */
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| #define ANALOG_AXIS_TIME	2	/* 2 * refresh */
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| #define ANALOG_INIT_RETRIES	8	/* 8 times */
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| #define ANALOG_FUZZ_BITS	2	/* 2 bit more */
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| #define ANALOG_FUZZ_MAGIC	36	/* 36 u*ms/loop */
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| 
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| #define ANALOG_MAX_NAME_LENGTH  128
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| #define ANALOG_MAX_PHYS_LENGTH	32
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| 
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| static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
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| static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
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| static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
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| static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
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| static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
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| static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
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| 				  BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
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| 
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| static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
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| 
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| struct analog {
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| 	struct input_dev *dev;
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| 	int mask;
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| 	short *buttons;
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| 	char name[ANALOG_MAX_NAME_LENGTH];
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| 	char phys[ANALOG_MAX_PHYS_LENGTH];
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| };
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| 
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| struct analog_port {
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| 	struct gameport *gameport;
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| 	struct analog analog[2];
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| 	unsigned char mask;
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| 	char saitek;
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| 	char cooked;
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| 	int bads;
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| 	int reads;
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| 	int speed;
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| 	int loop;
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| 	int fuzz;
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| 	int axes[4];
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| 	int buttons;
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| 	int initial[4];
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| 	int axtime;
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| };
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| 
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| /*
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|  * Time macros.
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|  */
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| 
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| #ifdef __i386__
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| 
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| #include <linux/i8253.h>
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| 
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| #define GET_TIME(x)	do { if (cpu_has_tsc) rdtscl(x); else x = get_time_pit(); } while (0)
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| #define DELTA(x,y)	(cpu_has_tsc ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? PIT_TICK_RATE / HZ : 0)))
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| #define TIME_NAME	(cpu_has_tsc?"TSC":"PIT")
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| static unsigned int get_time_pit(void)
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| {
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|         unsigned long flags;
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|         unsigned int count;
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| 
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|         raw_spin_lock_irqsave(&i8253_lock, flags);
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|         outb_p(0x00, 0x43);
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|         count = inb_p(0x40);
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|         count |= inb_p(0x40) << 8;
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|         raw_spin_unlock_irqrestore(&i8253_lock, flags);
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| 
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|         return count;
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| }
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| #elif defined(__x86_64__)
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| #define GET_TIME(x)	rdtscl(x)
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| #define DELTA(x,y)	((y)-(x))
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| #define TIME_NAME	"TSC"
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| #elif defined(__alpha__)
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| #define GET_TIME(x)	do { x = get_cycles(); } while (0)
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| #define DELTA(x,y)	((y)-(x))
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| #define TIME_NAME	"PCC"
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| #elif defined(CONFIG_MN10300) || defined(CONFIG_TILE)
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| #define GET_TIME(x)	do { x = get_cycles(); } while (0)
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| #define DELTA(x, y)	((x) - (y))
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| #define TIME_NAME	"TSC"
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| #else
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| #define FAKE_TIME
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| static unsigned long analog_faketime = 0;
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| #define GET_TIME(x)     do { x = analog_faketime++; } while(0)
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| #define DELTA(x,y)	((y)-(x))
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| #define TIME_NAME	"Unreliable"
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| #warning Precise timer not defined for this architecture.
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| #endif
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| 
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| /*
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|  * analog_decode() decodes analog joystick data and reports input events.
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|  */
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| 
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| static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
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| {
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| 	struct input_dev *dev = analog->dev;
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| 	int i, j;
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| 
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| 	if (analog->mask & ANALOG_HAT_FCS)
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| 		for (i = 0; i < 4; i++)
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| 			if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
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| 				buttons |= 1 << (i + 14);
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| 				break;
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| 			}
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| 
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| 	for (i = j = 0; i < 6; i++)
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| 		if (analog->mask & (0x10 << i))
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| 			input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
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| 
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| 	if (analog->mask & ANALOG_HBTN_CHF)
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| 		for (i = 0; i < 4; i++)
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| 			input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
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| 
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| 	if (analog->mask & ANALOG_BTN_TL)
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| 		input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
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| 	if (analog->mask & ANALOG_BTN_TR)
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| 		input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
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| 	if (analog->mask & ANALOG_BTN_TL2)
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| 		input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
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| 	if (analog->mask & ANALOG_BTN_TR2)
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| 		input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
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| 
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| 	for (i = j = 0; i < 4; i++)
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| 		if (analog->mask & (1 << i))
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| 			input_report_abs(dev, analog_axes[j++], axes[i]);
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| 
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| 	for (i = j = 0; i < 3; i++)
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| 		if (analog->mask & analog_exts[i]) {
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| 			input_report_abs(dev, analog_hats[j++],
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| 				((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
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| 			input_report_abs(dev, analog_hats[j++],
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| 				((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
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| 		}
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| 
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| 	input_sync(dev);
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| }
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| 
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| /*
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|  * analog_cooked_read() reads analog joystick data.
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|  */
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| 
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| static int analog_cooked_read(struct analog_port *port)
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| {
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| 	struct gameport *gameport = port->gameport;
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| 	unsigned int time[4], start, loop, now, loopout, timeout;
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| 	unsigned char data[4], this, last;
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| 	unsigned long flags;
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| 	int i, j;
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| 
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| 	loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
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| 	timeout = ANALOG_MAX_TIME * port->speed;
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| 
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| 	local_irq_save(flags);
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| 	gameport_trigger(gameport);
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| 	GET_TIME(now);
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| 	local_irq_restore(flags);
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| 
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| 	start = now;
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| 	this = port->mask;
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| 	i = 0;
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| 
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| 	do {
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| 		loop = now;
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| 		last = this;
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| 
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| 		local_irq_disable();
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| 		this = gameport_read(gameport) & port->mask;
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| 		GET_TIME(now);
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| 		local_irq_restore(flags);
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| 
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| 		if ((last ^ this) && (DELTA(loop, now) < loopout)) {
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| 			data[i] = last ^ this;
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| 			time[i] = now;
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| 			i++;
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| 		}
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| 
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| 	} while (this && (i < 4) && (DELTA(start, now) < timeout));
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| 
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| 	this <<= 4;
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| 
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| 	for (--i; i >= 0; i--) {
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| 		this |= data[i];
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| 		for (j = 0; j < 4; j++)
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| 			if (data[i] & (1 << j))
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| 				port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
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| 	}
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| 
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| 	return -(this != port->mask);
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| }
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| 
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| static int analog_button_read(struct analog_port *port, char saitek, char chf)
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| {
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| 	unsigned char u;
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| 	int t = 1, i = 0;
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| 	int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
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| 
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| 	u = gameport_read(port->gameport);
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| 
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| 	if (!chf) {
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| 		port->buttons = (~u >> 4) & 0xf;
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| 		return 0;
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| 	}
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| 
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| 	port->buttons = 0;
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| 
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| 	while ((~u & 0xf0) && (i < 16) && t) {
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| 		port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
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| 		if (!saitek) return 0;
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| 		udelay(ANALOG_SAITEK_DELAY);
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| 		t = strobe;
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| 		gameport_trigger(port->gameport);
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| 		while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
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| 		i++;
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| 	}
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| 
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| 	return -(!t || (i == 16));
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| }
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| 
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| /*
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|  * analog_poll() repeatedly polls the Analog joysticks.
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|  */
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| 
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| static void analog_poll(struct gameport *gameport)
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| {
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| 	struct analog_port *port = gameport_get_drvdata(gameport);
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| 	int i;
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| 
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| 	char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
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| 	char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
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| 
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| 	if (port->cooked) {
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| 		port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
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| 		if (chf)
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| 			port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
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| 		port->reads++;
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| 	} else {
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| 		if (!port->axtime--) {
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| 			port->bads -= analog_cooked_read(port);
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| 			port->bads -= analog_button_read(port, saitek, chf);
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| 			port->reads++;
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| 			port->axtime = ANALOG_AXIS_TIME - 1;
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| 		} else {
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| 			if (!saitek)
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| 				analog_button_read(port, saitek, chf);
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| 		}
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| 	}
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| 
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| 	for (i = 0; i < 2; i++)
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| 		if (port->analog[i].mask)
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| 			analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
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| }
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| 
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| /*
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|  * analog_open() is a callback from the input open routine.
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|  */
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| 
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| static int analog_open(struct input_dev *dev)
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| {
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| 	struct analog_port *port = input_get_drvdata(dev);
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| 
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| 	gameport_start_polling(port->gameport);
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| 	return 0;
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| }
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| 
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| /*
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|  * analog_close() is a callback from the input close routine.
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|  */
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| 
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| static void analog_close(struct input_dev *dev)
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| {
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| 	struct analog_port *port = input_get_drvdata(dev);
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| 
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| 	gameport_stop_polling(port->gameport);
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| }
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| 
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| /*
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|  * analog_calibrate_timer() calibrates the timer and computes loop
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|  * and timeout values for a joystick port.
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|  */
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| 
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| static void analog_calibrate_timer(struct analog_port *port)
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| {
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| 	struct gameport *gameport = port->gameport;
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| 	unsigned int i, t, tx, t1, t2, t3;
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| 	unsigned long flags;
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| 
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| 	local_irq_save(flags);
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| 	GET_TIME(t1);
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| #ifdef FAKE_TIME
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| 	analog_faketime += 830;
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| #endif
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| 	mdelay(1);
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| 	GET_TIME(t2);
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| 	GET_TIME(t3);
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| 	local_irq_restore(flags);
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| 
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| 	port->speed = DELTA(t1, t2) - DELTA(t2, t3);
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| 
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| 	tx = ~0;
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| 
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| 	for (i = 0; i < 50; i++) {
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| 		local_irq_save(flags);
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| 		GET_TIME(t1);
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| 		for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); }
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| 		GET_TIME(t3);
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| 		local_irq_restore(flags);
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| 		udelay(i);
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| 		t = DELTA(t1, t2) - DELTA(t2, t3);
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| 		if (t < tx) tx = t;
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| 	}
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| 
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|         port->loop = tx / 50;
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| }
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| 
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| /*
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|  * analog_name() constructs a name for an analog joystick.
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|  */
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| 
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| static void analog_name(struct analog *analog)
 | |
| {
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| 	snprintf(analog->name, sizeof(analog->name), "Analog %d-axis %d-button",
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| 		 hweight8(analog->mask & ANALOG_AXES_STD),
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| 		 hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
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| 		 hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
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| 
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| 	if (analog->mask & ANALOG_HATS_ALL)
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| 		snprintf(analog->name, sizeof(analog->name), "%s %d-hat",
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| 			 analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
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| 
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| 	if (analog->mask & ANALOG_HAT_FCS)
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| 		strlcat(analog->name, " FCS", sizeof(analog->name));
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| 	if (analog->mask & ANALOG_ANY_CHF)
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| 		strlcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF",
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| 			sizeof(analog->name));
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| 
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| 	strlcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick",
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| 		sizeof(analog->name));
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| }
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| 
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| /*
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|  * analog_init_device()
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|  */
 | |
| 
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| static int analog_init_device(struct analog_port *port, struct analog *analog, int index)
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| {
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| 	struct input_dev *input_dev;
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| 	int i, j, t, v, w, x, y, z;
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| 	int error;
 | |
| 
 | |
| 	analog_name(analog);
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| 	snprintf(analog->phys, sizeof(analog->phys),
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| 		 "%s/input%d", port->gameport->phys, index);
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| 	analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
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| 
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| 	analog->dev = input_dev = input_allocate_device();
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| 	if (!input_dev)
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| 		return -ENOMEM;
 | |
| 
 | |
| 	input_dev->name = analog->name;
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| 	input_dev->phys = analog->phys;
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| 	input_dev->id.bustype = BUS_GAMEPORT;
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| 	input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
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| 	input_dev->id.product = analog->mask >> 4;
 | |
| 	input_dev->id.version = 0x0100;
 | |
| 	input_dev->dev.parent = &port->gameport->dev;
 | |
| 
 | |
| 	input_set_drvdata(input_dev, port);
 | |
| 
 | |
| 	input_dev->open = analog_open;
 | |
| 	input_dev->close = analog_close;
 | |
| 
 | |
| 	input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
 | |
| 
 | |
| 	for (i = j = 0; i < 4; i++)
 | |
| 		if (analog->mask & (1 << i)) {
 | |
| 
 | |
| 			t = analog_axes[j];
 | |
| 			x = port->axes[i];
 | |
| 			y = (port->axes[0] + port->axes[1]) >> 1;
 | |
| 			z = y - port->axes[i];
 | |
| 			z = z > 0 ? z : -z;
 | |
| 			v = (x >> 3);
 | |
| 			w = (x >> 3);
 | |
| 
 | |
| 			if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
 | |
| 				x = y;
 | |
| 
 | |
| 			if (analog->mask & ANALOG_SAITEK) {
 | |
| 				if (i == 2) x = port->axes[i];
 | |
| 				v = x - (x >> 2);
 | |
| 				w = (x >> 4);
 | |
| 			}
 | |
| 
 | |
| 			input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w);
 | |
| 			j++;
 | |
| 		}
 | |
| 
 | |
| 	for (i = j = 0; i < 3; i++)
 | |
| 		if (analog->mask & analog_exts[i])
 | |
| 			for (x = 0; x < 2; x++) {
 | |
| 				t = analog_hats[j++];
 | |
| 				input_set_abs_params(input_dev, t, -1, 1, 0, 0);
 | |
| 			}
 | |
| 
 | |
| 	for (i = j = 0; i < 4; i++)
 | |
| 		if (analog->mask & (0x10 << i))
 | |
| 			set_bit(analog->buttons[j++], input_dev->keybit);
 | |
| 
 | |
| 	if (analog->mask & ANALOG_BTNS_CHF)
 | |
| 		for (i = 0; i < 2; i++)
 | |
| 			set_bit(analog->buttons[j++], input_dev->keybit);
 | |
| 
 | |
| 	if (analog->mask & ANALOG_HBTN_CHF)
 | |
| 		for (i = 0; i < 4; i++)
 | |
| 			set_bit(analog->buttons[j++], input_dev->keybit);
 | |
| 
 | |
| 	for (i = 0; i < 4; i++)
 | |
| 		if (analog->mask & (ANALOG_BTN_TL << i))
 | |
| 			set_bit(analog_pads[i], input_dev->keybit);
 | |
| 
 | |
| 	analog_decode(analog, port->axes, port->initial, port->buttons);
 | |
| 
 | |
| 	error = input_register_device(analog->dev);
 | |
| 	if (error) {
 | |
| 		input_free_device(analog->dev);
 | |
| 		return error;
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * analog_init_devices() sets up device-specific values and registers the input devices.
 | |
|  */
 | |
| 
 | |
| static int analog_init_masks(struct analog_port *port)
 | |
| {
 | |
| 	int i;
 | |
| 	struct analog *analog = port->analog;
 | |
| 	int max[4];
 | |
| 
 | |
| 	if (!port->mask)
 | |
| 		return -1;
 | |
| 
 | |
| 	if ((port->mask & 3) != 3 && port->mask != 0xc) {
 | |
| 		printk(KERN_WARNING "analog.c: Unknown joystick device found  "
 | |
| 			"(data=%#x, %s), probably not analog joystick.\n",
 | |
| 			port->mask, port->gameport->phys);
 | |
| 		return -1;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
 | |
| 
 | |
| 	analog[0].mask = i & 0xfffff;
 | |
| 
 | |
| 	analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
 | |
| 			| port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
 | |
| 			| ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
 | |
| 
 | |
| 	analog[0].mask &= ~(ANALOG_HAT2_CHF)
 | |
| 			| ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
 | |
| 
 | |
| 	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
 | |
| 			| ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
 | |
| 			| ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
 | |
| 			| ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
 | |
| 
 | |
| 	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
 | |
| 			| (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
 | |
| 			&  ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
 | |
| 
 | |
| 	analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
 | |
| 
 | |
| 	analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
 | |
| 			: (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
 | |
| 
 | |
| 	if (port->cooked) {
 | |
| 
 | |
| 		for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
 | |
| 
 | |
| 		if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
 | |
| 		if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
 | |
| 		if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
 | |
| 		if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
 | |
| 		if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
 | |
| 
 | |
| 		gameport_calibrate(port->gameport, port->axes, max);
 | |
| 	}
 | |
| 
 | |
| 	for (i = 0; i < 4; i++)
 | |
| 		port->initial[i] = port->axes[i];
 | |
| 
 | |
| 	return -!(analog[0].mask || analog[1].mask);
 | |
| }
 | |
| 
 | |
| static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
 | |
| {
 | |
| 	int i, t, u, v;
 | |
| 
 | |
| 	port->gameport = gameport;
 | |
| 
 | |
| 	gameport_set_drvdata(gameport, port);
 | |
| 
 | |
| 	if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
 | |
| 
 | |
| 		analog_calibrate_timer(port);
 | |
| 
 | |
| 		gameport_trigger(gameport);
 | |
| 		t = gameport_read(gameport);
 | |
| 		msleep(ANALOG_MAX_TIME);
 | |
| 		port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
 | |
| 		port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
 | |
| 
 | |
| 		for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
 | |
| 			if (!analog_cooked_read(port))
 | |
| 				break;
 | |
| 			msleep(ANALOG_MAX_TIME);
 | |
| 		}
 | |
| 
 | |
| 		u = v = 0;
 | |
| 
 | |
| 		msleep(ANALOG_MAX_TIME);
 | |
| 		t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
 | |
| 		gameport_trigger(gameport);
 | |
| 		while ((gameport_read(port->gameport) & port->mask) && (u < t))
 | |
| 			u++;
 | |
| 		udelay(ANALOG_SAITEK_DELAY);
 | |
| 		t = gameport_time(gameport, ANALOG_SAITEK_TIME);
 | |
| 		gameport_trigger(gameport);
 | |
| 		while ((gameport_read(port->gameport) & port->mask) && (v < t))
 | |
| 			v++;
 | |
| 
 | |
| 		if (v < (u >> 1)) { /* FIXME - more than one port */
 | |
| 			analog_options[0] |= /* FIXME - more than one port */
 | |
| 				ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
 | |
| 			return 0;
 | |
| 		}
 | |
| 
 | |
| 		gameport_close(gameport);
 | |
| 	}
 | |
| 
 | |
| 	if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
 | |
| 
 | |
| 		for (i = 0; i < ANALOG_INIT_RETRIES; i++)
 | |
| 			if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
 | |
| 				break;
 | |
| 		for (i = 0; i < 4; i++)
 | |
| 			if (port->axes[i] != -1)
 | |
| 				port->mask |= 1 << i;
 | |
| 
 | |
| 		port->fuzz = gameport->fuzz;
 | |
| 		port->cooked = 1;
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
 | |
| }
 | |
| 
 | |
| static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
 | |
| {
 | |
| 	struct analog_port *port;
 | |
| 	int i;
 | |
| 	int err;
 | |
| 
 | |
| 	if (!(port = kzalloc(sizeof(struct analog_port), GFP_KERNEL)))
 | |
| 		return - ENOMEM;
 | |
| 
 | |
| 	err = analog_init_port(gameport, drv, port);
 | |
| 	if (err)
 | |
| 		goto fail1;
 | |
| 
 | |
| 	err = analog_init_masks(port);
 | |
| 	if (err)
 | |
| 		goto fail2;
 | |
| 
 | |
| 	gameport_set_poll_handler(gameport, analog_poll);
 | |
| 	gameport_set_poll_interval(gameport, 10);
 | |
| 
 | |
| 	for (i = 0; i < 2; i++)
 | |
| 		if (port->analog[i].mask) {
 | |
| 			err = analog_init_device(port, port->analog + i, i);
 | |
| 			if (err)
 | |
| 				goto fail3;
 | |
| 		}
 | |
| 
 | |
| 	return 0;
 | |
| 
 | |
|  fail3: while (--i >= 0)
 | |
| 		if (port->analog[i].mask)
 | |
| 			input_unregister_device(port->analog[i].dev);
 | |
|  fail2:	gameport_close(gameport);
 | |
|  fail1:	gameport_set_drvdata(gameport, NULL);
 | |
| 	kfree(port);
 | |
| 	return err;
 | |
| }
 | |
| 
 | |
| static void analog_disconnect(struct gameport *gameport)
 | |
| {
 | |
| 	struct analog_port *port = gameport_get_drvdata(gameport);
 | |
| 	int i;
 | |
| 
 | |
| 	for (i = 0; i < 2; i++)
 | |
| 		if (port->analog[i].mask)
 | |
| 			input_unregister_device(port->analog[i].dev);
 | |
| 	gameport_close(gameport);
 | |
| 	gameport_set_drvdata(gameport, NULL);
 | |
| 	printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
 | |
| 		port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
 | |
| 		port->gameport->phys);
 | |
| 	kfree(port);
 | |
| }
 | |
| 
 | |
| struct analog_types {
 | |
| 	char *name;
 | |
| 	int value;
 | |
| };
 | |
| 
 | |
| static struct analog_types analog_types[] = {
 | |
| 	{ "none",	0x00000000 },
 | |
| 	{ "auto",	0x000000ff },
 | |
| 	{ "2btn",	0x0000003f },
 | |
| 	{ "y-joy",	0x0cc00033 },
 | |
| 	{ "y-pad",	0x8cc80033 },
 | |
| 	{ "fcs",	0x000008f7 },
 | |
| 	{ "chf",	0x000002ff },
 | |
| 	{ "fullchf",	0x000007ff },
 | |
| 	{ "gamepad",	0x000830f3 },
 | |
| 	{ "gamepad8",	0x0008f0f3 },
 | |
| 	{ NULL, 0 }
 | |
| };
 | |
| 
 | |
| static void analog_parse_options(void)
 | |
| {
 | |
| 	int i, j;
 | |
| 	char *end;
 | |
| 
 | |
| 	for (i = 0; i < js_nargs; i++) {
 | |
| 
 | |
| 		for (j = 0; analog_types[j].name; j++)
 | |
| 			if (!strcmp(analog_types[j].name, js[i])) {
 | |
| 				analog_options[i] = analog_types[j].value;
 | |
| 				break;
 | |
| 			}
 | |
| 		if (analog_types[j].name) continue;
 | |
| 
 | |
| 		analog_options[i] = simple_strtoul(js[i], &end, 0);
 | |
| 		if (end != js[i]) continue;
 | |
| 
 | |
| 		analog_options[i] = 0xff;
 | |
| 		if (!strlen(js[i])) continue;
 | |
| 
 | |
| 		printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
 | |
| 	}
 | |
| 
 | |
| 	for (; i < ANALOG_PORTS; i++)
 | |
| 		analog_options[i] = 0xff;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * The gameport device structure.
 | |
|  */
 | |
| 
 | |
| static struct gameport_driver analog_drv = {
 | |
| 	.driver		= {
 | |
| 		.name	= "analog",
 | |
| 	},
 | |
| 	.description	= DRIVER_DESC,
 | |
| 	.connect	= analog_connect,
 | |
| 	.disconnect	= analog_disconnect,
 | |
| };
 | |
| 
 | |
| static int __init analog_init(void)
 | |
| {
 | |
| 	analog_parse_options();
 | |
| 	return gameport_register_driver(&analog_drv);
 | |
| }
 | |
| 
 | |
| static void __exit analog_exit(void)
 | |
| {
 | |
| 	gameport_unregister_driver(&analog_drv);
 | |
| }
 | |
| 
 | |
| module_init(analog_init);
 | |
| module_exit(analog_exit);
 |