The dev_attrs field of struct bus_type is going away soon, dev_groups should be used instead. This converts the gameport bus code to use the correct field. Cc: Dmitry Torokhov <dmitry.torokhov@gmail.com> Cc: <linux-input@vger.kernel.org> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
		
			
				
	
	
		
			823 lines
		
	
	
	
		
			19 KiB
			
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			823 lines
		
	
	
	
		
			19 KiB
			
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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						|
 * Generic gameport layer
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 *
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						|
 * Copyright (c) 1999-2002 Vojtech Pavlik
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 * Copyright (c) 2005 Dmitry Torokhov
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						|
 */
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						|
/*
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						|
 * This program is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License version 2 as published by
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						|
 * the Free Software Foundation.
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						|
 */
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						|
#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
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						|
#include <linux/stddef.h>
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						|
#include <linux/module.h>
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#include <linux/ioport.h>
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#include <linux/init.h>
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#include <linux/gameport.h>
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#include <linux/slab.h>
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#include <linux/delay.h>
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#include <linux/workqueue.h>
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#include <linux/sched.h>	/* HZ */
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#include <linux/mutex.h>
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/*#include <asm/io.h>*/
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MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
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MODULE_DESCRIPTION("Generic gameport layer");
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MODULE_LICENSE("GPL");
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/*
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 * gameport_mutex protects entire gameport subsystem and is taken
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 * every time gameport port or driver registrered or unregistered.
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 */
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static DEFINE_MUTEX(gameport_mutex);
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static LIST_HEAD(gameport_list);
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static struct bus_type gameport_bus;
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static void gameport_add_port(struct gameport *gameport);
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static void gameport_attach_driver(struct gameport_driver *drv);
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static void gameport_reconnect_port(struct gameport *gameport);
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static void gameport_disconnect_port(struct gameport *gameport);
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#if defined(__i386__)
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#include <linux/i8253.h>
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#define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
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#define GET_TIME(x)     do { x = get_time_pit(); } while (0)
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static unsigned int get_time_pit(void)
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						|
{
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						|
	unsigned long flags;
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						|
	unsigned int count;
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						|
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	raw_spin_lock_irqsave(&i8253_lock, flags);
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	outb_p(0x00, 0x43);
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	count = inb_p(0x40);
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	count |= inb_p(0x40) << 8;
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	raw_spin_unlock_irqrestore(&i8253_lock, flags);
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	return count;
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}
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 | 
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#endif
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/*
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 * gameport_measure_speed() measures the gameport i/o speed.
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 */
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static int gameport_measure_speed(struct gameport *gameport)
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{
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#if defined(__i386__)
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	unsigned int i, t, t1, t2, t3, tx;
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	unsigned long flags;
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						|
	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
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		return 0;
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	tx = 1 << 30;
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 | 
						|
	for(i = 0; i < 50; i++) {
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						|
		local_irq_save(flags);
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		GET_TIME(t1);
 | 
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		for (t = 0; t < 50; t++) gameport_read(gameport);
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						|
		GET_TIME(t2);
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						|
		GET_TIME(t3);
 | 
						|
		local_irq_restore(flags);
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						|
		udelay(i * 10);
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		if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
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	}
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 | 
						|
	gameport_close(gameport);
 | 
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	return 59659 / (tx < 1 ? 1 : tx);
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 | 
						|
#elif defined (__x86_64__)
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 | 
						|
	unsigned int i, t;
 | 
						|
	unsigned long tx, t1, t2, flags;
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 | 
						|
	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
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		return 0;
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	tx = 1 << 30;
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 | 
						|
	for(i = 0; i < 50; i++) {
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		local_irq_save(flags);
 | 
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		rdtscl(t1);
 | 
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		for (t = 0; t < 50; t++) gameport_read(gameport);
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		rdtscl(t2);
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		local_irq_restore(flags);
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		udelay(i * 10);
 | 
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		if (t2 - t1 < tx) tx = t2 - t1;
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	}
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						|
	gameport_close(gameport);
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	return (this_cpu_read(cpu_info.loops_per_jiffy) *
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		(unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
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 | 
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#else
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	unsigned int j, t = 0;
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						|
	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
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		return 0;
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	j = jiffies; while (j == jiffies);
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	j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
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 | 
						|
	gameport_close(gameport);
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	return t * HZ / 1000;
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 | 
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#endif
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}
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void gameport_start_polling(struct gameport *gameport)
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{
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	spin_lock(&gameport->timer_lock);
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	if (!gameport->poll_cnt++) {
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		BUG_ON(!gameport->poll_handler);
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		BUG_ON(!gameport->poll_interval);
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		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
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	}
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	spin_unlock(&gameport->timer_lock);
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}
 | 
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EXPORT_SYMBOL(gameport_start_polling);
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void gameport_stop_polling(struct gameport *gameport)
 | 
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{
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	spin_lock(&gameport->timer_lock);
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 | 
						|
	if (!--gameport->poll_cnt)
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		del_timer(&gameport->poll_timer);
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	spin_unlock(&gameport->timer_lock);
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}
 | 
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EXPORT_SYMBOL(gameport_stop_polling);
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						|
static void gameport_run_poll_handler(unsigned long d)
 | 
						|
{
 | 
						|
	struct gameport *gameport = (struct gameport *)d;
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 | 
						|
	gameport->poll_handler(gameport);
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						|
	if (gameport->poll_cnt)
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		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
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}
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/*
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 * Basic gameport -> driver core mappings
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 */
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static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
 | 
						|
{
 | 
						|
	int error;
 | 
						|
 | 
						|
	gameport->dev.driver = &drv->driver;
 | 
						|
	if (drv->connect(gameport, drv)) {
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						|
		gameport->dev.driver = NULL;
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						|
		return -ENODEV;
 | 
						|
	}
 | 
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						|
	error = device_bind_driver(&gameport->dev);
 | 
						|
	if (error) {
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						|
		dev_warn(&gameport->dev,
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			 "device_bind_driver() failed for %s (%s) and %s, error: %d\n",
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			gameport->phys, gameport->name,
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			drv->description, error);
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						|
		drv->disconnect(gameport);
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						|
		gameport->dev.driver = NULL;
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						|
		return error;
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						|
	}
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						|
	return 0;
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						|
}
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static void gameport_find_driver(struct gameport *gameport)
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{
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						|
	int error;
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						|
	error = device_attach(&gameport->dev);
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	if (error < 0)
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		dev_warn(&gameport->dev,
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			 "device_attach() failed for %s (%s), error: %d\n",
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			 gameport->phys, gameport->name, error);
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}
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/*
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						|
 * Gameport event processing.
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 */
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enum gameport_event_type {
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						|
	GAMEPORT_REGISTER_PORT,
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	GAMEPORT_ATTACH_DRIVER,
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};
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struct gameport_event {
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						|
	enum gameport_event_type type;
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						|
	void *object;
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						|
	struct module *owner;
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						|
	struct list_head node;
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						|
};
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static DEFINE_SPINLOCK(gameport_event_lock);	/* protects gameport_event_list */
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static LIST_HEAD(gameport_event_list);
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static struct gameport_event *gameport_get_event(void)
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{
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						|
	struct gameport_event *event = NULL;
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	unsigned long flags;
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	spin_lock_irqsave(&gameport_event_lock, flags);
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	if (!list_empty(&gameport_event_list)) {
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		event = list_first_entry(&gameport_event_list,
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					 struct gameport_event, node);
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		list_del_init(&event->node);
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	}
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						|
	spin_unlock_irqrestore(&gameport_event_lock, flags);
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						|
	return event;
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						|
}
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static void gameport_free_event(struct gameport_event *event)
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						|
{
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						|
	module_put(event->owner);
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	kfree(event);
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}
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static void gameport_remove_duplicate_events(struct gameport_event *event)
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{
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						|
	struct gameport_event *e, *next;
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	unsigned long flags;
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	spin_lock_irqsave(&gameport_event_lock, flags);
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	list_for_each_entry_safe(e, next, &gameport_event_list, node) {
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		if (event->object == e->object) {
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			/*
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						|
			 * If this event is of different type we should not
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			 * look further - we only suppress duplicate events
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			 * that were sent back-to-back.
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			 */
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			if (event->type != e->type)
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						|
				break;
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			list_del_init(&e->node);
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						|
			gameport_free_event(e);
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						|
		}
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						|
	}
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						|
	spin_unlock_irqrestore(&gameport_event_lock, flags);
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						|
}
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						|
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						|
static void gameport_handle_events(struct work_struct *work)
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						|
{
 | 
						|
	struct gameport_event *event;
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						|
	mutex_lock(&gameport_mutex);
 | 
						|
 | 
						|
	/*
 | 
						|
	 * Note that we handle only one event here to give swsusp
 | 
						|
	 * a chance to freeze kgameportd thread. Gameport events
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						|
	 * should be pretty rare so we are not concerned about
 | 
						|
	 * taking performance hit.
 | 
						|
	 */
 | 
						|
	if ((event = gameport_get_event())) {
 | 
						|
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						|
		switch (event->type) {
 | 
						|
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						|
		case GAMEPORT_REGISTER_PORT:
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						|
			gameport_add_port(event->object);
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						|
			break;
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						|
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						|
		case GAMEPORT_ATTACH_DRIVER:
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						|
			gameport_attach_driver(event->object);
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						|
			break;
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						|
		}
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		gameport_remove_duplicate_events(event);
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						|
		gameport_free_event(event);
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						|
	}
 | 
						|
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						|
	mutex_unlock(&gameport_mutex);
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						|
}
 | 
						|
 | 
						|
static DECLARE_WORK(gameport_event_work, gameport_handle_events);
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						|
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						|
static int gameport_queue_event(void *object, struct module *owner,
 | 
						|
				enum gameport_event_type event_type)
 | 
						|
{
 | 
						|
	unsigned long flags;
 | 
						|
	struct gameport_event *event;
 | 
						|
	int retval = 0;
 | 
						|
 | 
						|
	spin_lock_irqsave(&gameport_event_lock, flags);
 | 
						|
 | 
						|
	/*
 | 
						|
	 * Scan event list for the other events for the same gameport port,
 | 
						|
	 * starting with the most recent one. If event is the same we
 | 
						|
	 * do not need add new one. If event is of different type we
 | 
						|
	 * need to add this event and should not look further because
 | 
						|
	 * we need to preserve sequence of distinct events.
 | 
						|
	 */
 | 
						|
	list_for_each_entry_reverse(event, &gameport_event_list, node) {
 | 
						|
		if (event->object == object) {
 | 
						|
			if (event->type == event_type)
 | 
						|
				goto out;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
 | 
						|
	if (!event) {
 | 
						|
		pr_err("Not enough memory to queue event %d\n", event_type);
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						|
		retval = -ENOMEM;
 | 
						|
		goto out;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!try_module_get(owner)) {
 | 
						|
		pr_warning("Can't get module reference, dropping event %d\n",
 | 
						|
			   event_type);
 | 
						|
		kfree(event);
 | 
						|
		retval = -EINVAL;
 | 
						|
		goto out;
 | 
						|
	}
 | 
						|
 | 
						|
	event->type = event_type;
 | 
						|
	event->object = object;
 | 
						|
	event->owner = owner;
 | 
						|
 | 
						|
	list_add_tail(&event->node, &gameport_event_list);
 | 
						|
	queue_work(system_long_wq, &gameport_event_work);
 | 
						|
 | 
						|
out:
 | 
						|
	spin_unlock_irqrestore(&gameport_event_lock, flags);
 | 
						|
	return retval;
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
 * Remove all events that have been submitted for a given object,
 | 
						|
 * be it a gameport port or a driver.
 | 
						|
 */
 | 
						|
static void gameport_remove_pending_events(void *object)
 | 
						|
{
 | 
						|
	struct gameport_event *event, *next;
 | 
						|
	unsigned long flags;
 | 
						|
 | 
						|
	spin_lock_irqsave(&gameport_event_lock, flags);
 | 
						|
 | 
						|
	list_for_each_entry_safe(event, next, &gameport_event_list, node) {
 | 
						|
		if (event->object == object) {
 | 
						|
			list_del_init(&event->node);
 | 
						|
			gameport_free_event(event);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	spin_unlock_irqrestore(&gameport_event_lock, flags);
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
 * Destroy child gameport port (if any) that has not been fully registered yet.
 | 
						|
 *
 | 
						|
 * Note that we rely on the fact that port can have only one child and therefore
 | 
						|
 * only one child registration request can be pending. Additionally, children
 | 
						|
 * are registered by driver's connect() handler so there can't be a grandchild
 | 
						|
 * pending registration together with a child.
 | 
						|
 */
 | 
						|
static struct gameport *gameport_get_pending_child(struct gameport *parent)
 | 
						|
{
 | 
						|
	struct gameport_event *event;
 | 
						|
	struct gameport *gameport, *child = NULL;
 | 
						|
	unsigned long flags;
 | 
						|
 | 
						|
	spin_lock_irqsave(&gameport_event_lock, flags);
 | 
						|
 | 
						|
	list_for_each_entry(event, &gameport_event_list, node) {
 | 
						|
		if (event->type == GAMEPORT_REGISTER_PORT) {
 | 
						|
			gameport = event->object;
 | 
						|
			if (gameport->parent == parent) {
 | 
						|
				child = gameport;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	spin_unlock_irqrestore(&gameport_event_lock, flags);
 | 
						|
	return child;
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
 * Gameport port operations
 | 
						|
 */
 | 
						|
 | 
						|
static ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf)
 | 
						|
{
 | 
						|
	struct gameport *gameport = to_gameport_port(dev);
 | 
						|
 | 
						|
	return sprintf(buf, "%s\n", gameport->name);
 | 
						|
}
 | 
						|
static DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL);
 | 
						|
 | 
						|
static ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
 | 
						|
{
 | 
						|
	struct gameport *gameport = to_gameport_port(dev);
 | 
						|
	struct device_driver *drv;
 | 
						|
	int error;
 | 
						|
 | 
						|
	error = mutex_lock_interruptible(&gameport_mutex);
 | 
						|
	if (error)
 | 
						|
		return error;
 | 
						|
 | 
						|
	if (!strncmp(buf, "none", count)) {
 | 
						|
		gameport_disconnect_port(gameport);
 | 
						|
	} else if (!strncmp(buf, "reconnect", count)) {
 | 
						|
		gameport_reconnect_port(gameport);
 | 
						|
	} else if (!strncmp(buf, "rescan", count)) {
 | 
						|
		gameport_disconnect_port(gameport);
 | 
						|
		gameport_find_driver(gameport);
 | 
						|
	} else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
 | 
						|
		gameport_disconnect_port(gameport);
 | 
						|
		error = gameport_bind_driver(gameport, to_gameport_driver(drv));
 | 
						|
	} else {
 | 
						|
		error = -EINVAL;
 | 
						|
	}
 | 
						|
 | 
						|
	mutex_unlock(&gameport_mutex);
 | 
						|
 | 
						|
	return error ? error : count;
 | 
						|
}
 | 
						|
static DEVICE_ATTR_WO(drvctl);
 | 
						|
 | 
						|
static struct attribute *gameport_device_attrs[] = {
 | 
						|
	&dev_attr_description.attr,
 | 
						|
	&dev_attr_drvctl.attr,
 | 
						|
	NULL,
 | 
						|
};
 | 
						|
ATTRIBUTE_GROUPS(gameport_device);
 | 
						|
 | 
						|
static void gameport_release_port(struct device *dev)
 | 
						|
{
 | 
						|
	struct gameport *gameport = to_gameport_port(dev);
 | 
						|
 | 
						|
	kfree(gameport);
 | 
						|
	module_put(THIS_MODULE);
 | 
						|
}
 | 
						|
 | 
						|
void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
 | 
						|
{
 | 
						|
	va_list args;
 | 
						|
 | 
						|
	va_start(args, fmt);
 | 
						|
	vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
 | 
						|
	va_end(args);
 | 
						|
}
 | 
						|
EXPORT_SYMBOL(gameport_set_phys);
 | 
						|
 | 
						|
/*
 | 
						|
 * Prepare gameport port for registration.
 | 
						|
 */
 | 
						|
static void gameport_init_port(struct gameport *gameport)
 | 
						|
{
 | 
						|
	static atomic_t gameport_no = ATOMIC_INIT(0);
 | 
						|
 | 
						|
	__module_get(THIS_MODULE);
 | 
						|
 | 
						|
	mutex_init(&gameport->drv_mutex);
 | 
						|
	device_initialize(&gameport->dev);
 | 
						|
	dev_set_name(&gameport->dev, "gameport%lu",
 | 
						|
			(unsigned long)atomic_inc_return(&gameport_no) - 1);
 | 
						|
	gameport->dev.bus = &gameport_bus;
 | 
						|
	gameport->dev.release = gameport_release_port;
 | 
						|
	if (gameport->parent)
 | 
						|
		gameport->dev.parent = &gameport->parent->dev;
 | 
						|
 | 
						|
	INIT_LIST_HEAD(&gameport->node);
 | 
						|
	spin_lock_init(&gameport->timer_lock);
 | 
						|
	init_timer(&gameport->poll_timer);
 | 
						|
	gameport->poll_timer.function = gameport_run_poll_handler;
 | 
						|
	gameport->poll_timer.data = (unsigned long)gameport;
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
 * Complete gameport port registration.
 | 
						|
 * Driver core will attempt to find appropriate driver for the port.
 | 
						|
 */
 | 
						|
static void gameport_add_port(struct gameport *gameport)
 | 
						|
{
 | 
						|
	int error;
 | 
						|
 | 
						|
	if (gameport->parent)
 | 
						|
		gameport->parent->child = gameport;
 | 
						|
 | 
						|
	gameport->speed = gameport_measure_speed(gameport);
 | 
						|
 | 
						|
	list_add_tail(&gameport->node, &gameport_list);
 | 
						|
 | 
						|
	if (gameport->io)
 | 
						|
		dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
 | 
						|
			 gameport->name, gameport->phys, gameport->io, gameport->speed);
 | 
						|
	else
 | 
						|
		dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
 | 
						|
			gameport->name, gameport->phys, gameport->speed);
 | 
						|
 | 
						|
	error = device_add(&gameport->dev);
 | 
						|
	if (error)
 | 
						|
		dev_err(&gameport->dev,
 | 
						|
			"device_add() failed for %s (%s), error: %d\n",
 | 
						|
			gameport->phys, gameport->name, error);
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
 * gameport_destroy_port() completes deregistration process and removes
 | 
						|
 * port from the system
 | 
						|
 */
 | 
						|
static void gameport_destroy_port(struct gameport *gameport)
 | 
						|
{
 | 
						|
	struct gameport *child;
 | 
						|
 | 
						|
	child = gameport_get_pending_child(gameport);
 | 
						|
	if (child) {
 | 
						|
		gameport_remove_pending_events(child);
 | 
						|
		put_device(&child->dev);
 | 
						|
	}
 | 
						|
 | 
						|
	if (gameport->parent) {
 | 
						|
		gameport->parent->child = NULL;
 | 
						|
		gameport->parent = NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	if (device_is_registered(&gameport->dev))
 | 
						|
		device_del(&gameport->dev);
 | 
						|
 | 
						|
	list_del_init(&gameport->node);
 | 
						|
 | 
						|
	gameport_remove_pending_events(gameport);
 | 
						|
	put_device(&gameport->dev);
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
 * Reconnect gameport port and all its children (re-initialize attached devices)
 | 
						|
 */
 | 
						|
static void gameport_reconnect_port(struct gameport *gameport)
 | 
						|
{
 | 
						|
	do {
 | 
						|
		if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
 | 
						|
			gameport_disconnect_port(gameport);
 | 
						|
			gameport_find_driver(gameport);
 | 
						|
			/* Ok, old children are now gone, we are done */
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		gameport = gameport->child;
 | 
						|
	} while (gameport);
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
 * gameport_disconnect_port() unbinds a port from its driver. As a side effect
 | 
						|
 * all child ports are unbound and destroyed.
 | 
						|
 */
 | 
						|
static void gameport_disconnect_port(struct gameport *gameport)
 | 
						|
{
 | 
						|
	struct gameport *s, *parent;
 | 
						|
 | 
						|
	if (gameport->child) {
 | 
						|
		/*
 | 
						|
		 * Children ports should be disconnected and destroyed
 | 
						|
		 * first, staring with the leaf one, since we don't want
 | 
						|
		 * to do recursion
 | 
						|
		 */
 | 
						|
		for (s = gameport; s->child; s = s->child)
 | 
						|
			/* empty */;
 | 
						|
 | 
						|
		do {
 | 
						|
			parent = s->parent;
 | 
						|
 | 
						|
			device_release_driver(&s->dev);
 | 
						|
			gameport_destroy_port(s);
 | 
						|
		} while ((s = parent) != gameport);
 | 
						|
	}
 | 
						|
 | 
						|
	/*
 | 
						|
	 * Ok, no children left, now disconnect this port
 | 
						|
	 */
 | 
						|
	device_release_driver(&gameport->dev);
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
 * Submits register request to kgameportd for subsequent execution.
 | 
						|
 * Note that port registration is always asynchronous.
 | 
						|
 */
 | 
						|
void __gameport_register_port(struct gameport *gameport, struct module *owner)
 | 
						|
{
 | 
						|
	gameport_init_port(gameport);
 | 
						|
	gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
 | 
						|
}
 | 
						|
EXPORT_SYMBOL(__gameport_register_port);
 | 
						|
 | 
						|
/*
 | 
						|
 * Synchronously unregisters gameport port.
 | 
						|
 */
 | 
						|
void gameport_unregister_port(struct gameport *gameport)
 | 
						|
{
 | 
						|
	mutex_lock(&gameport_mutex);
 | 
						|
	gameport_disconnect_port(gameport);
 | 
						|
	gameport_destroy_port(gameport);
 | 
						|
	mutex_unlock(&gameport_mutex);
 | 
						|
}
 | 
						|
EXPORT_SYMBOL(gameport_unregister_port);
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
 * Gameport driver operations
 | 
						|
 */
 | 
						|
 | 
						|
static ssize_t description_show(struct device_driver *drv, char *buf)
 | 
						|
{
 | 
						|
	struct gameport_driver *driver = to_gameport_driver(drv);
 | 
						|
	return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
 | 
						|
}
 | 
						|
static DRIVER_ATTR_RO(description);
 | 
						|
 | 
						|
static struct attribute *gameport_driver_attrs[] = {
 | 
						|
	&driver_attr_description.attr,
 | 
						|
	NULL
 | 
						|
};
 | 
						|
ATTRIBUTE_GROUPS(gameport_driver);
 | 
						|
 | 
						|
static int gameport_driver_probe(struct device *dev)
 | 
						|
{
 | 
						|
	struct gameport *gameport = to_gameport_port(dev);
 | 
						|
	struct gameport_driver *drv = to_gameport_driver(dev->driver);
 | 
						|
 | 
						|
	drv->connect(gameport, drv);
 | 
						|
	return gameport->drv ? 0 : -ENODEV;
 | 
						|
}
 | 
						|
 | 
						|
static int gameport_driver_remove(struct device *dev)
 | 
						|
{
 | 
						|
	struct gameport *gameport = to_gameport_port(dev);
 | 
						|
	struct gameport_driver *drv = to_gameport_driver(dev->driver);
 | 
						|
 | 
						|
	drv->disconnect(gameport);
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static void gameport_attach_driver(struct gameport_driver *drv)
 | 
						|
{
 | 
						|
	int error;
 | 
						|
 | 
						|
	error = driver_attach(&drv->driver);
 | 
						|
	if (error)
 | 
						|
		pr_err("driver_attach() failed for %s, error: %d\n",
 | 
						|
			drv->driver.name, error);
 | 
						|
}
 | 
						|
 | 
						|
int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
 | 
						|
				const char *mod_name)
 | 
						|
{
 | 
						|
	int error;
 | 
						|
 | 
						|
	drv->driver.bus = &gameport_bus;
 | 
						|
	drv->driver.owner = owner;
 | 
						|
	drv->driver.mod_name = mod_name;
 | 
						|
 | 
						|
	/*
 | 
						|
	 * Temporarily disable automatic binding because probing
 | 
						|
	 * takes long time and we are better off doing it in kgameportd
 | 
						|
	 */
 | 
						|
	drv->ignore = true;
 | 
						|
 | 
						|
	error = driver_register(&drv->driver);
 | 
						|
	if (error) {
 | 
						|
		pr_err("driver_register() failed for %s, error: %d\n",
 | 
						|
			drv->driver.name, error);
 | 
						|
		return error;
 | 
						|
	}
 | 
						|
 | 
						|
	/*
 | 
						|
	 * Reset ignore flag and let kgameportd bind the driver to free ports
 | 
						|
	 */
 | 
						|
	drv->ignore = false;
 | 
						|
	error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
 | 
						|
	if (error) {
 | 
						|
		driver_unregister(&drv->driver);
 | 
						|
		return error;
 | 
						|
	}
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
EXPORT_SYMBOL(__gameport_register_driver);
 | 
						|
 | 
						|
void gameport_unregister_driver(struct gameport_driver *drv)
 | 
						|
{
 | 
						|
	struct gameport *gameport;
 | 
						|
 | 
						|
	mutex_lock(&gameport_mutex);
 | 
						|
 | 
						|
	drv->ignore = true;	/* so gameport_find_driver ignores it */
 | 
						|
	gameport_remove_pending_events(drv);
 | 
						|
 | 
						|
start_over:
 | 
						|
	list_for_each_entry(gameport, &gameport_list, node) {
 | 
						|
		if (gameport->drv == drv) {
 | 
						|
			gameport_disconnect_port(gameport);
 | 
						|
			gameport_find_driver(gameport);
 | 
						|
			/* we could've deleted some ports, restart */
 | 
						|
			goto start_over;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	driver_unregister(&drv->driver);
 | 
						|
 | 
						|
	mutex_unlock(&gameport_mutex);
 | 
						|
}
 | 
						|
EXPORT_SYMBOL(gameport_unregister_driver);
 | 
						|
 | 
						|
static int gameport_bus_match(struct device *dev, struct device_driver *drv)
 | 
						|
{
 | 
						|
	struct gameport_driver *gameport_drv = to_gameport_driver(drv);
 | 
						|
 | 
						|
	return !gameport_drv->ignore;
 | 
						|
}
 | 
						|
 | 
						|
static struct bus_type gameport_bus = {
 | 
						|
	.name		= "gameport",
 | 
						|
	.dev_groups	= gameport_device_groups,
 | 
						|
	.drv_groups	= gameport_driver_groups,
 | 
						|
	.match		= gameport_bus_match,
 | 
						|
	.probe		= gameport_driver_probe,
 | 
						|
	.remove		= gameport_driver_remove,
 | 
						|
};
 | 
						|
 | 
						|
static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
 | 
						|
{
 | 
						|
	mutex_lock(&gameport->drv_mutex);
 | 
						|
	gameport->drv = drv;
 | 
						|
	mutex_unlock(&gameport->drv_mutex);
 | 
						|
}
 | 
						|
 | 
						|
int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
 | 
						|
{
 | 
						|
	if (gameport->open) {
 | 
						|
		if (gameport->open(gameport, mode)) {
 | 
						|
			return -1;
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		if (mode != GAMEPORT_MODE_RAW)
 | 
						|
			return -1;
 | 
						|
	}
 | 
						|
 | 
						|
	gameport_set_drv(gameport, drv);
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
EXPORT_SYMBOL(gameport_open);
 | 
						|
 | 
						|
void gameport_close(struct gameport *gameport)
 | 
						|
{
 | 
						|
	del_timer_sync(&gameport->poll_timer);
 | 
						|
	gameport->poll_handler = NULL;
 | 
						|
	gameport->poll_interval = 0;
 | 
						|
	gameport_set_drv(gameport, NULL);
 | 
						|
	if (gameport->close)
 | 
						|
		gameport->close(gameport);
 | 
						|
}
 | 
						|
EXPORT_SYMBOL(gameport_close);
 | 
						|
 | 
						|
static int __init gameport_init(void)
 | 
						|
{
 | 
						|
	int error;
 | 
						|
 | 
						|
	error = bus_register(&gameport_bus);
 | 
						|
	if (error) {
 | 
						|
		pr_err("failed to register gameport bus, error: %d\n", error);
 | 
						|
		return error;
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static void __exit gameport_exit(void)
 | 
						|
{
 | 
						|
	bus_unregister(&gameport_bus);
 | 
						|
 | 
						|
	/*
 | 
						|
	 * There should not be any outstanding events but work may
 | 
						|
	 * still be scheduled so simply cancel it.
 | 
						|
	 */
 | 
						|
	cancel_work_sync(&gameport_event_work);
 | 
						|
}
 | 
						|
 | 
						|
subsys_initcall(gameport_init);
 | 
						|
module_exit(gameport_exit);
 |