 69193e5060
			
		
	
	
	69193e5060
	
	
	
		
			
			Give ourselves a way to wait for certain fence #.. makes it easier to wait on a set of bo's, which we'll need for atomic. Signed-off-by: Rob Clark <robdclark@gmail.com>
		
			
				
	
	
		
			115 lines
		
	
	
	
		
			3 KiB
			
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			115 lines
		
	
	
	
		
			3 KiB
			
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2013 Red Hat
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|  * Author: Rob Clark <robdclark@gmail.com>
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|  *
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|  * This program is free software; you can redistribute it and/or modify it
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|  * under the terms of the GNU General Public License version 2 as published by
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|  * the Free Software Foundation.
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|  *
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|  * This program is distributed in the hope that it will be useful, but WITHOUT
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|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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|  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
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|  * more details.
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|  *
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|  * You should have received a copy of the GNU General Public License along with
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|  * this program.  If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| #ifndef __MSM_GEM_H__
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| #define __MSM_GEM_H__
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| 
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| #include <linux/reservation.h>
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| #include "msm_drv.h"
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| 
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| struct msm_gem_object {
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| 	struct drm_gem_object base;
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| 
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| 	uint32_t flags;
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| 
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| 	/* And object is either:
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| 	 *  inactive - on priv->inactive_list
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| 	 *  active   - on one one of the gpu's active_list..  well, at
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| 	 *     least for now we don't have (I don't think) hw sync between
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| 	 *     2d and 3d one devices which have both, meaning we need to
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| 	 *     block on submit if a bo is already on other ring
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| 	 *
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| 	 */
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| 	struct list_head mm_list;
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| 	struct msm_gpu *gpu;     /* non-null if active */
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| 	uint32_t read_fence, write_fence;
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| 
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| 	/* Transiently in the process of submit ioctl, objects associated
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| 	 * with the submit are on submit->bo_list.. this only lasts for
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| 	 * the duration of the ioctl, so one bo can never be on multiple
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| 	 * submit lists.
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| 	 */
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| 	struct list_head submit_entry;
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| 
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| 	struct page **pages;
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| 	struct sg_table *sgt;
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| 	void *vaddr;
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| 
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| 	struct {
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| 		// XXX
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| 		uint32_t iova;
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| 	} domain[NUM_DOMAINS];
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| 
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| 	/* normally (resv == &_resv) except for imported bo's */
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| 	struct reservation_object *resv;
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| 	struct reservation_object _resv;
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| 
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| 	/* For physically contiguous buffers.  Used when we don't have
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| 	 * an IOMMU.
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| 	 */
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| 	struct drm_mm_node *vram_node;
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| };
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| #define to_msm_bo(x) container_of(x, struct msm_gem_object, base)
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| 
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| static inline bool is_active(struct msm_gem_object *msm_obj)
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| {
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| 	return msm_obj->gpu != NULL;
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| }
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| 
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| static inline uint32_t msm_gem_fence(struct msm_gem_object *msm_obj,
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| 		uint32_t op)
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| {
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| 	uint32_t fence = 0;
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| 
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| 	if (op & MSM_PREP_READ)
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| 		fence = msm_obj->write_fence;
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| 	if (op & MSM_PREP_WRITE)
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| 		fence = max(fence, msm_obj->read_fence);
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| 
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| 	return fence;
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| }
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| 
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| #define MAX_CMDS 4
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| 
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| /* Created per submit-ioctl, to track bo's and cmdstream bufs, etc,
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|  * associated with the cmdstream submission for synchronization (and
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|  * make it easier to unwind when things go wrong, etc).  This only
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|  * lasts for the duration of the submit-ioctl.
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|  */
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| struct msm_gem_submit {
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| 	struct drm_device *dev;
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| 	struct msm_gpu *gpu;
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| 	struct list_head bo_list;
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| 	struct ww_acquire_ctx ticket;
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| 	uint32_t fence;
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| 	bool valid;
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| 	unsigned int nr_cmds;
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| 	unsigned int nr_bos;
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| 	struct {
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| 		uint32_t type;
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| 		uint32_t size;  /* in dwords */
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| 		uint32_t iova;
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| 		uint32_t idx;   /* cmdstream buffer idx in bos[] */
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| 	} cmd[MAX_CMDS];
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| 	struct {
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| 		uint32_t flags;
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| 		struct msm_gem_object *obj;
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| 		uint32_t iova;
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| 	} bos[0];
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| };
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| 
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| #endif /* __MSM_GEM_H__ */
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