 b5affb0147
			
		
	
	
	b5affb0147
	
	
	
		
			
			This patch added bf60x to current blackfin kernel framework. Signed-off-by: Bob Liu <lliubbo@gmail.com>
		
			
				
	
	
		
			111 lines
		
	
	
	
		
			2.8 KiB
			
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			111 lines
		
	
	
	
		
			2.8 KiB
			
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * manage a small early shadow of the log buffer which we can pass between the
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|  * bootloader so early crash messages are communicated properly and easily
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|  *
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|  * Copyright 2009 Analog Devices Inc.
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|  *
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|  * Licensed under the GPL-2 or later.
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|  */
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| 
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| #include <linux/kernel.h>
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| #include <linux/init.h>
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| #include <linux/console.h>
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| #include <linux/string.h>
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| #include <asm/blackfin.h>
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| #include <asm/irq_handler.h>
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| #include <asm/early_printk.h>
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| 
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| #define SHADOW_CONSOLE_START		(CONFIG_PHY_RAM_BASE_ADDRESS + 0x500)
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| #define SHADOW_CONSOLE_END		(CONFIG_PHY_RAM_BASE_ADDRESS + 0x1000)
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| #define SHADOW_CONSOLE_MAGIC_LOC	(CONFIG_PHY_RAM_BASE_ADDRESS + 0x4F0)
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| #define SHADOW_CONSOLE_MAGIC		(0xDEADBEEF)
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| 
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| static __initdata char *shadow_console_buffer = (char *)SHADOW_CONSOLE_START;
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| 
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| __init void early_shadow_write(struct console *con, const char *s,
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| 				unsigned int n)
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| {
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| 	unsigned int i;
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| 	/*
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| 	 * save 2 bytes for the double null at the end
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| 	 * once we fail on a long line, make sure we don't write a short line afterwards
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| 	 */
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| 	if ((shadow_console_buffer + n) <= (char *)(SHADOW_CONSOLE_END - 2)) {
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| 		/* can't use memcpy - it may not be relocated yet */
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| 		for (i = 0; i <= n; i++)
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| 			shadow_console_buffer[i] = s[i];
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| 		shadow_console_buffer += n;
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| 		shadow_console_buffer[0] = 0;
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| 		shadow_console_buffer[1] = 0;
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| 	} else
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| 		shadow_console_buffer = (char *)SHADOW_CONSOLE_END;
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| }
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| 
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| static __initdata struct console early_shadow_console = {
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| 	.name = "early_shadow",
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| 	.write = early_shadow_write,
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| 	.flags = CON_BOOT | CON_PRINTBUFFER,
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| 	.index = -1,
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| 	.device = 0,
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| };
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| 
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| __init int shadow_console_enabled(void)
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| {
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| 	return early_shadow_console.flags & CON_ENABLED;
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| }
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| 
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| __init void mark_shadow_error(void)
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| {
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| 	int *loc = (int *)SHADOW_CONSOLE_MAGIC_LOC;
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| 	loc[0] = SHADOW_CONSOLE_MAGIC;
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| 	loc[1] = SHADOW_CONSOLE_START;
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| }
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| 
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| __init void enable_shadow_console(void)
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| {
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| 	if (!shadow_console_enabled()) {
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| 		register_console(&early_shadow_console);
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| 		/* for now, assume things are going to fail */
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| 		mark_shadow_error();
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| 	}
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| }
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| 
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| static __init int disable_shadow_console(void)
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| {
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| 	/*
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| 	 * by the time pure_initcall runs, the standard console is enabled,
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| 	 * and the early_console is off, so unset the magic numbers
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| 	 * unregistering the console is taken care of in common code (See
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| 	 * ./kernel/printk:disable_boot_consoles() )
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| 	 */
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| 	int *loc = (int *)SHADOW_CONSOLE_MAGIC_LOC;
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| 
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| 	loc[0] = 0;
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| 
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| 	return 0;
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| }
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| pure_initcall(disable_shadow_console);
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| 
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| /*
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|  * since we can't use printk, dump numbers (as hex), n = # bits
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|  */
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| __init void early_shadow_reg(unsigned long reg, unsigned int n)
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| {
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| 	/*
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| 	 * can't use any "normal" kernel features, since thay
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| 	 * may not be relocated to their execute address yet
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| 	 */
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| 	int i;
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| 	char ascii[11] = " 0x";
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| 
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| 	n = n / 4;
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| 	reg = reg << ((8 - n) * 4);
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| 	n += 3;
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| 
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| 	for (i = 3; i <= n ; i++) {
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| 		ascii[i] = hex_asc_lo(reg >> 28);
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| 		reg <<= 4;
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| 	}
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| 	early_shadow_write(NULL, ascii, n);
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| 
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| }
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