Upon some code refactoring, a hunk was missed. This was fixed for
next, but missed the current trees, and hasn't yet been merged by Dave
Airlie. It is fixed in:
commit 907b28c56e
Author: Chris Wilson <chris@chris-wilson.co.uk>
Date: Fri Jul 19 20:36:52 2013 +0100
drm/i915: Colocate all GT access routines in the same file
It is introduced by:
commit 181d1b9e31
Author: Daniel Vetter <daniel.vetter@ffwll.ch>
Date: Sun Jul 21 13:16:24 2013 +0200
drm/i915: fix up gt init sequence fallout
Reported-by: Dave Jones <davej@redhat.com>
Cc: stable <stable@vger.kernel.org>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html