Use "scatter gather" instead of "scatter gatter". Signed-off-by: Magnus Damm <damm@igel.co.jp> Signed-off-by: Guennadi Liakhovetski <g.liakhovetski@pengutronix.de> Signed-off-by: Mauro Carvalho Chehab <mchehab@infradead.org>
		
			
				
	
	
		
			45 lines
		
	
	
	
		
			1.2 KiB
			
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
	
		
			1.2 KiB
			
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * helper functions for vmalloc capture buffers
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 *
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 * The functions expect the hardware being able to scatter gather
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 * (i.e. the buffers are not linear in physical memory, but fragmented
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 * into PAGE_SIZE chunks).  They also assume the driver does not need
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 * to touch the video data.
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 *
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 * (c) 2007 Mauro Carvalho Chehab, <mchehab@infradead.org>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; either version 2
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 */
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#ifndef _VIDEOBUF_VMALLOC_H
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#define _VIDEOBUF_VMALLOC_H
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#include <media/videobuf-core.h>
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/* --------------------------------------------------------------------- */
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struct videobuf_vmalloc_memory
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{
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	u32                 magic;
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	void                *vmalloc;
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	/* remap_vmalloc_range seems to need to run after mmap() on some cases */
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	struct vm_area_struct *vma;
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};
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void videobuf_queue_vmalloc_init(struct videobuf_queue* q,
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			 struct videobuf_queue_ops *ops,
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			 void *dev,
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			 spinlock_t *irqlock,
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			 enum v4l2_buf_type type,
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			 enum v4l2_field field,
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			 unsigned int msize,
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			 void *priv);
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void *videobuf_to_vmalloc (struct videobuf_buffer *buf);
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void videobuf_vmalloc_free (struct videobuf_buffer *buf);
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#endif
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