At the moment we have a mixture of left-over version 0 and new-format version 1 files in arch/powerpc/boot/dts. This is potentially confusing to people new to the dts format attempting to figure it out. So, this patch converts all the as-yet unconverted dts v0 files and converts them to v1. They're mechanically-converted, and not hand tweaked so in some cases they're not 100% in keeping with usual v1 style, but the convertor program does have some heuristics so the discrepancies aren't too bad. I have checked that this patch produces no changes to the resulting dtb binaries. Signed-off-by: David Gibson <david@gibson.dropbear.id.au> Acked-by: Josh Boyer <jwboyer@linux.vnet.ibm.com> Acked-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Josh Boyer <jwboyer@linux.vnet.ibm.com>
		
			
				
	
	
		
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			70 lines
		
	
	
	
		
			1.9 KiB
			
		
	
	
	
		
			Text
		
	
	
	
	
	
/*
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 *  PS3 Game Console device tree.
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 *
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 *  Copyright (C) 2007 Sony Computer Entertainment Inc.
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 *  Copyright 2007 Sony Corp.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; version 2 of the License.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program; if not, write to the Free Software
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 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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 */
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/dts-v1/;
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/ {
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	model = "SonyPS3";
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	compatible = "sony,ps3";
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	#size-cells = <2>;
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	#address-cells = <2>;
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	chosen {
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	};
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	/*
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	 * We'll get the size of the bootmem block from lv1 after startup,
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	 * so we'll put a null entry here.
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	 */
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	memory {
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		device_type = "memory";
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		reg = <0x00000000 0x00000000 0x00000000 0x00000000>;
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	};
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	/*
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	 * The boot cpu is always zero for PS3.
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	 *
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	 * dtc expects a clock-frequency and timebase-frequency entries, so
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	 * we'll put a null entries here.  These will be initialized after
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	 * startup with data from lv1.
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	 *
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	 * Seems the only way currently to indicate a processor has multiple
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	 * threads is with an ibm,ppc-interrupt-server#s entry.  We'll put one
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	 * here so we can bring up both of ours.  See smp_setup_cpu_maps().
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	 */
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	cpus {
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		#size-cells = <0>;
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		#address-cells = <1>;
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		cpu@0 {
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			device_type = "cpu";
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			reg = <0x00000000>;
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			ibm,ppc-interrupt-server#s = <0x0 0x1>;
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			clock-frequency = <0>;
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			timebase-frequency = <0>;
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			i-cache-size = <32768>;
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			d-cache-size = <32768>;
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			i-cache-line-size = <128>;
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			d-cache-line-size = <128>;
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		};
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	};
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};
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