drm: Use const data when creating blob properties

Creating a blob property will always copy the input data so the data
that is passed in can be const.

Signed-off-by: Thierry Reding <treding@nvidia.com>
This commit is contained in:
Thierry Reding 2014-05-13 11:38:36 +02:00
parent ecbbe59bbb
commit 12e6cecd55
4 changed files with 7 additions and 7 deletions

View file

@ -978,9 +978,9 @@ extern void drm_mode_config_reset(struct drm_device *dev);
extern void drm_mode_config_cleanup(struct drm_device *dev);
extern int drm_mode_connector_set_path_property(struct drm_connector *connector,
char *path);
const char *path);
extern int drm_mode_connector_update_edid_property(struct drm_connector *connector,
struct edid *edid);
const struct edid *edid);
static inline bool drm_property_type_is(struct drm_property *property,
uint32_t type)