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								/*
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								 * This file describes the structure passed from the BootX application
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								 * (for MacOS) when it is used to boot Linux.
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								 *
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								 * Written by Benjamin Herrenschmidt.
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								 */
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								#ifndef __ASM_BOOTX_H__
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								#define __ASM_BOOTX_H__
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											2012-10-09 09:47:26 +01:00
										 
									 
								 
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								#include <uapi/asm/bootx.h>
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								/* (*) The format of the colormap is 256 * 3 * 2 bytes. Each color index
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								 * is represented by 3 short words containing a 16 bits (unsigned) color
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								 * component. Later versions may contain the gamma table for direct-color
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								 * devices here.
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								 */
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								#define BOOTX_COLORTABLE_SIZE    (256UL*3UL*2UL)
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								/* BootX passes the device-tree using a format that comes from earlier
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								 * ppc32 kernels. This used to match what is in prom.h, but not anymore
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								 * so we now define it here
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								 */
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								struct bootx_dt_prop {
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									u32	name;
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									int	length;
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									u32	value;
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									u32	next;
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								};
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								struct bootx_dt_node {
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									u32	unused0;
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									u32	unused1;
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									u32	phandle;	/* not really available */
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									u32	unused2;
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									u32	unused3;
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									u32	unused4;
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									u32	unused5;
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									u32	full_name;
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									u32	properties;
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									u32	parent;
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									u32	child;
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									u32	sibling;
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									u32	next;
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									u32	allnext;
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								};
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								extern void bootx_init(unsigned long r4, unsigned long phys);
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								#endif
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