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										 |  |  | /*
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										 |  |  |  * Copyright (c) 2000-2003,2005 Silicon Graphics, Inc. | 
					
						
							|  |  |  |  * All Rights Reserved. | 
					
						
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										 |  |  |  * | 
					
						
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										 |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License as | 
					
						
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										 |  |  |  * published by the Free Software Foundation. | 
					
						
							|  |  |  |  * | 
					
						
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											2005-11-02 14:58:39 +11:00
										 |  |  |  * This program is distributed in the hope that it would be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
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										 |  |  |  * | 
					
						
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										 |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc.,  51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA | 
					
						
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										 |  |  |  */ | 
					
						
							|  |  |  | #ifndef __XFS_BEHAVIOR_H__
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							|  |  |  | #define __XFS_BEHAVIOR_H__
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							|  |  |  | 
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							|  |  |  | /*
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							|  |  |  |  * Header file used to associate behaviors with virtualized objects. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * A virtualized object is an internal, virtualized representation of | 
					
						
							|  |  |  |  * OS entities such as persistent files, processes, or sockets.  Examples | 
					
						
							|  |  |  |  * of virtualized objects include vnodes, vprocs, and vsockets.  Often | 
					
						
							|  |  |  |  * a virtualized object is referred to simply as an "object." | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * A behavior is essentially an implementation layer associated with | 
					
						
							|  |  |  |  * an object.  Multiple behaviors for an object are chained together, | 
					
						
							|  |  |  |  * the order of chaining determining the order of invocation.  Each | 
					
						
							|  |  |  |  * behavior of a given object implements the same set of interfaces | 
					
						
							|  |  |  |  * (e.g., the VOP interfaces). | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Behaviors may be dynamically inserted into an object's behavior chain, | 
					
						
							|  |  |  |  * such that the addition is transparent to consumers that already have | 
					
						
							|  |  |  |  * references to the object.  Typically, a given behavior will be inserted | 
					
						
							|  |  |  |  * at a particular location in the behavior chain.  Insertion of new | 
					
						
							|  |  |  |  * behaviors is synchronized with operations-in-progress (oip's) so that | 
					
						
							|  |  |  |  * the oip's always see a consistent view of the chain. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The term "interpostion" is used to refer to the act of inserting | 
					
						
							|  |  |  |  * a behavior such that it interposes on (i.e., is inserted in front | 
					
						
							|  |  |  |  * of) a particular other behavior.  A key example of this is when a | 
					
						
							|  |  |  |  * system implementing distributed single system image wishes to | 
					
						
							|  |  |  |  * interpose a distribution layer (providing distributed coherency) | 
					
						
							|  |  |  |  * in front of an object that is otherwise only accessed locally. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Note that the traditional vnode/inode combination is simply a virtualized | 
					
						
							|  |  |  |  * object that has exactly one associated behavior. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Behavior synchronization is logic which is necessary under certain | 
					
						
							|  |  |  |  * circumstances that there is no conflict between ongoing operations | 
					
						
							|  |  |  |  * traversing the behavior chain and those dunamically modifying the | 
					
						
							|  |  |  |  * behavior chain.  Because behavior synchronization adds extra overhead | 
					
						
							|  |  |  |  * to virtual operation invocation, we want to restrict, as much as | 
					
						
							|  |  |  |  * we can, the requirement for this extra code, to those situations | 
					
						
							|  |  |  |  * in which it is truly necessary. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Behavior synchronization is needed whenever there's at least one class | 
					
						
							|  |  |  |  * of object in the system for which: | 
					
						
							|  |  |  |  * 1) multiple behaviors for a given object are supported, | 
					
						
							|  |  |  |  * -- AND -- | 
					
						
							|  |  |  |  * 2a) insertion of a new behavior can happen dynamically at any time during | 
					
						
							|  |  |  |  *     the life of an active object, | 
					
						
							|  |  |  |  *	-- AND -- | 
					
						
							|  |  |  |  *	3a) insertion of a new behavior needs to synchronize with existing | 
					
						
							|  |  |  |  *	    ops-in-progress. | 
					
						
							|  |  |  |  *	-- OR -- | 
					
						
							|  |  |  |  *	3b) multiple different behaviors can be dynamically inserted at | 
					
						
							|  |  |  |  *	    any time during the life of an active object | 
					
						
							|  |  |  |  *	-- OR -- | 
					
						
							|  |  |  |  *	3c) removal of a behavior can occur at any time during the life of | 
					
						
							|  |  |  |  *	    an active object. | 
					
						
							|  |  |  |  * -- OR -- | 
					
						
							|  |  |  |  * 2b) removal of a behavior can occur at any time during the life of an | 
					
						
							|  |  |  |  *     active object | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
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							|  |  |  | struct bhv_head_lock; | 
					
						
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							|  |  |  | /*
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							|  |  |  |  * Behavior head.  Head of the chain of behaviors. | 
					
						
							|  |  |  |  * Contained within each virtualized object data structure. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | typedef struct bhv_head { | 
					
						
							|  |  |  | 	struct bhv_desc *bh_first;	/* first behavior in chain */ | 
					
						
							|  |  |  | 	struct bhv_head_lock *bh_lockp;	/* pointer to lock info struct */ | 
					
						
							|  |  |  | } bhv_head_t; | 
					
						
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							|  |  |  | /*
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							|  |  |  |  * Behavior descriptor.	 Descriptor associated with each behavior. | 
					
						
							|  |  |  |  * Contained within the behavior's private data structure. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | typedef struct bhv_desc { | 
					
						
							|  |  |  | 	void		*bd_pdata;	/* private data for this behavior */ | 
					
						
							|  |  |  | 	void		*bd_vobj;	/* virtual object associated with */ | 
					
						
							|  |  |  | 	void		*bd_ops;	/* ops for this behavior */ | 
					
						
							|  |  |  | 	struct bhv_desc *bd_next;	/* next behavior in chain */ | 
					
						
							|  |  |  | } bhv_desc_t; | 
					
						
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							|  |  |  | /*
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							|  |  |  |  * Behavior identity field.  A behavior's identity determines the position | 
					
						
							|  |  |  |  * where it lives within a behavior chain, and it's always the first field | 
					
						
							|  |  |  |  * of the behavior's ops vector. The optional id field further identifies the | 
					
						
							|  |  |  |  * subsystem responsible for the behavior. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | typedef struct bhv_identity { | 
					
						
							|  |  |  | 	__u16	bi_id;		/* owning subsystem id */ | 
					
						
							|  |  |  | 	__u16	bi_position;	/* position in chain */ | 
					
						
							|  |  |  | } bhv_identity_t; | 
					
						
							|  |  |  | 
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							|  |  |  | typedef bhv_identity_t bhv_position_t; | 
					
						
							|  |  |  | 
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							|  |  |  | #define BHV_IDENTITY_INIT(id,pos)	{id, pos}
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							|  |  |  | #define BHV_IDENTITY_INIT_POSITION(pos) BHV_IDENTITY_INIT(0, pos)
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							|  |  |  | /*
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							|  |  |  |  * Define boundaries of position values. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | #define BHV_POSITION_INVALID	0	/* invalid position number */
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							|  |  |  | #define BHV_POSITION_BASE	1	/* base (last) implementation layer */
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							|  |  |  | #define BHV_POSITION_TOP	63	/* top (first) implementation layer */
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							|  |  |  | 
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							|  |  |  | /*
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							|  |  |  |  * Plumbing macros. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | #define BHV_HEAD_FIRST(bhp)	(ASSERT((bhp)->bh_first), (bhp)->bh_first)
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							|  |  |  | #define BHV_NEXT(bdp)		(ASSERT((bdp)->bd_next), (bdp)->bd_next)
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							|  |  |  | #define BHV_NEXTNULL(bdp)	((bdp)->bd_next)
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							|  |  |  | #define BHV_VOBJ(bdp)		(ASSERT((bdp)->bd_vobj), (bdp)->bd_vobj)
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							|  |  |  | #define BHV_VOBJNULL(bdp)	((bdp)->bd_vobj)
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							|  |  |  | #define BHV_PDATA(bdp)		(bdp)->bd_pdata
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							|  |  |  | #define BHV_OPS(bdp)		(bdp)->bd_ops
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							|  |  |  | #define BHV_IDENTITY(bdp)	((bhv_identity_t *)(bdp)->bd_ops)
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							|  |  |  | #define BHV_POSITION(bdp)	(BHV_IDENTITY(bdp)->bi_position)
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							|  |  |  | 
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							|  |  |  | extern void bhv_head_init(bhv_head_t *, char *); | 
					
						
							|  |  |  | extern void bhv_head_destroy(bhv_head_t *); | 
					
						
							|  |  |  | extern int  bhv_insert(bhv_head_t *, bhv_desc_t *); | 
					
						
							|  |  |  | extern void bhv_insert_initial(bhv_head_t *, bhv_desc_t *); | 
					
						
							|  |  |  | 
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							|  |  |  | /*
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							|  |  |  |  * Initialize a new behavior descriptor. | 
					
						
							|  |  |  |  * Arguments: | 
					
						
							|  |  |  |  *   bdp - pointer to behavior descriptor | 
					
						
							|  |  |  |  *   pdata - pointer to behavior's private data | 
					
						
							|  |  |  |  *   vobj - pointer to associated virtual object | 
					
						
							|  |  |  |  *   ops - pointer to ops for this behavior | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | #define bhv_desc_init(bdp, pdata, vobj, ops)		\
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							|  |  |  |  {							\ | 
					
						
							|  |  |  | 	(bdp)->bd_pdata = pdata;			\ | 
					
						
							|  |  |  | 	(bdp)->bd_vobj = vobj;				\ | 
					
						
							|  |  |  | 	(bdp)->bd_ops = ops;				\ | 
					
						
							|  |  |  | 	(bdp)->bd_next = NULL;				\ | 
					
						
							|  |  |  |  } | 
					
						
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							|  |  |  | /*
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							|  |  |  |  * Remove a behavior descriptor from a behavior chain. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | #define bhv_remove(bhp, bdp)				\
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							|  |  |  |  {							\ | 
					
						
							|  |  |  | 	if ((bhp)->bh_first == (bdp)) {			\ | 
					
						
							|  |  |  | 		/*					\
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							|  |  |  | 		* Remove from front of chain.		\ | 
					
						
							|  |  |  | 		* Atomic wrt oip's.			\ | 
					
						
							|  |  |  | 		*/					\ | 
					
						
							|  |  |  | 	       (bhp)->bh_first = (bdp)->bd_next;	\ | 
					
						
							|  |  |  | 	} else {					\ | 
					
						
							|  |  |  | 	       /* remove from non-front of chain */	\ | 
					
						
							|  |  |  | 	       bhv_remove_not_first(bhp, bdp);		\ | 
					
						
							|  |  |  | 	}						\ | 
					
						
							|  |  |  | 	(bdp)->bd_vobj = NULL;				\ | 
					
						
							|  |  |  |  } | 
					
						
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							|  |  |  | /*
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							|  |  |  |  * Behavior module prototypes. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern void		bhv_remove_not_first(bhv_head_t *bhp, bhv_desc_t *bdp); | 
					
						
							|  |  |  | extern bhv_desc_t *	bhv_lookup(bhv_head_t *bhp, void *ops); | 
					
						
							|  |  |  | extern bhv_desc_t *	bhv_lookup_range(bhv_head_t *bhp, int low, int high); | 
					
						
							|  |  |  | extern bhv_desc_t *	bhv_base(bhv_head_t *bhp); | 
					
						
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							|  |  |  | /* No bhv locking on Linux */ | 
					
						
							|  |  |  | #define bhv_lookup_unlocked	bhv_lookup
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							|  |  |  | #define bhv_base_unlocked	bhv_base
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							|  |  |  | #endif /* __XFS_BEHAVIOR_H__ */
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