2007-02-12 00:55:23 -08:00
										 
									 
								 
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								/*
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								 * Copyright (C) 2006 Sony Computer Entertainment Inc.
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								 * Copyright 2006, 2007 Sony Corporation
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								 *
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								 * This program is free software; you can redistribute it and/or modify it
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								 * under the terms of the GNU General Public License as published
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								 * by the Free Software Foundation; version 2 of the License.
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								 *
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								 * This program is distributed in the hope that it will be useful, but
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								 * WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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								 * General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License along
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								 * with this program; if not, write to the Free Software Foundation, Inc.,
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								 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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								 */
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								#ifndef _ASM_POWERPC_PS3FB_H_
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								#define _ASM_POWERPC_PS3FB_H_
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											2009-01-31 11:46:23 +05:30
										 
									 
								 
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								#include <linux/types.h>
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											2007-02-12 00:55:23 -08:00
										 
									 
								 
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								#include <linux/ioctl.h>
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								/* ioctl */
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								#define PS3FB_IOCTL_SETMODE       _IOW('r',  1, int) /* set video mode */
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								#define PS3FB_IOCTL_GETMODE       _IOR('r',  2, int) /* get video mode */
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								#define PS3FB_IOCTL_SCREENINFO    _IOR('r',  3, int) /* get screen info */
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								#define PS3FB_IOCTL_ON            _IO('r', 4)        /* use IOCTL_FSEL */
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								#define PS3FB_IOCTL_OFF           _IO('r', 5)        /* return to normal-flip */
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								#define PS3FB_IOCTL_FSEL          _IOW('r', 6, int)  /* blit and flip request */
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								#ifndef FBIO_WAITFORVSYNC
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								#define FBIO_WAITFORVSYNC         _IOW('F', 0x20, __u32) /* wait for vsync */
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								#endif
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								struct ps3fb_ioctl_res {
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									__u32 xres; /* frame buffer x_size */
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									__u32 yres; /* frame buffer y_size */
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									__u32 xoff; /* margine x  */
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									__u32 yoff; /* margine y */
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									__u32 num_frames; /* num of frame buffers */
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								};
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								#endif /* _ASM_POWERPC_PS3FB_H_ */
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