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										 |  |  | /* | 
					
						
							|  |  |  |  *  PS3 Game Console device tree. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  Copyright (C) 2007 Sony Computer Entertainment Inc. | 
					
						
							|  |  |  |  *  Copyright 2007 Sony Corp. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  This program is free software; you can redistribute it and/or modify | 
					
						
							|  |  |  |  *  it under the terms of the GNU General Public License as published by | 
					
						
							|  |  |  |  *  the Free Software Foundation; version 2 of the License. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  *  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  *  GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  *  along with this program; if not, write to the Free Software | 
					
						
							|  |  |  |  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | /dts-v1/; | 
					
						
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										 |  |  | / { | 
					
						
							|  |  |  | 	model = "SonyPS3"; | 
					
						
							|  |  |  | 	compatible = "sony,ps3"; | 
					
						
							|  |  |  | 	#size-cells = <2>; | 
					
						
							|  |  |  | 	#address-cells = <2>; | 
					
						
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 | 
					
						
							|  |  |  | 	chosen { | 
					
						
							|  |  |  | 	}; | 
					
						
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 | 
					
						
							|  |  |  | 	/* | 
					
						
							|  |  |  | 	 * We'll get the size of the bootmem block from lv1 after startup, | 
					
						
							|  |  |  | 	 * so we'll put a null entry here. | 
					
						
							|  |  |  | 	 */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	memory { | 
					
						
							|  |  |  | 		device_type = "memory"; | 
					
						
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										 |  |  | 		reg = <0x00000000 0x00000000 0x00000000 0x00000000>; | 
					
						
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										 |  |  | 	}; | 
					
						
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 | 
					
						
							|  |  |  | 	/* | 
					
						
							|  |  |  | 	 * The boot cpu is always zero for PS3. | 
					
						
							|  |  |  | 	 * | 
					
						
							|  |  |  | 	 * dtc expects a clock-frequency and timebase-frequency entries, so | 
					
						
							|  |  |  | 	 * we'll put a null entries here.  These will be initialized after | 
					
						
							|  |  |  | 	 * startup with data from lv1. | 
					
						
							|  |  |  | 	 * | 
					
						
							|  |  |  | 	 * Seems the only way currently to indicate a processor has multiple | 
					
						
							|  |  |  | 	 * threads is with an ibm,ppc-interrupt-server#s entry.  We'll put one | 
					
						
							|  |  |  | 	 * here so we can bring up both of ours.  See smp_setup_cpu_maps(). | 
					
						
							|  |  |  | 	 */ | 
					
						
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 | 
					
						
							|  |  |  | 	cpus { | 
					
						
							|  |  |  | 		#size-cells = <0>; | 
					
						
							|  |  |  | 		#address-cells = <1>; | 
					
						
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 | 
					
						
							|  |  |  | 		cpu@0 { | 
					
						
							|  |  |  | 			device_type = "cpu"; | 
					
						
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										 |  |  | 			reg = <0x00000000>; | 
					
						
							|  |  |  | 			ibm,ppc-interrupt-server#s = <0x0 0x1>; | 
					
						
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										 |  |  | 			clock-frequency = <0>; | 
					
						
							|  |  |  | 			timebase-frequency = <0>; | 
					
						
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										 |  |  | 			i-cache-size = <32768>; | 
					
						
							|  |  |  | 			d-cache-size = <32768>; | 
					
						
							|  |  |  | 			i-cache-line-size = <128>; | 
					
						
							|  |  |  | 			d-cache-line-size = <128>; | 
					
						
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										 |  |  | 		}; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | }; |