2005-04-16 15:20:36 -07:00
										 
									 
								 
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								/*
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								 *	Access to VGA videoram
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								 *
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								 *	(c) 1998 Martin Mares <mj@ucw.cz>
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								 */
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								#ifndef _ASM_VGA_H
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								#define _ASM_VGA_H
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											2005-07-11 10:37:51 +00:00
										 
									 
								 
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								#include <asm/byteorder.h>
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											2005-04-16 15:20:36 -07:00
										 
									 
								 
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								/*
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								 *	On the PC, we can just recalculate addresses and then
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								 *	access the videoram directly without any black magic.
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								 */
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											2007-10-11 23:46:15 +01:00
										 
									 
								 
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								#define VGA_MAP_MEM(x, s)	(0xb0000000L + (unsigned long)(x))
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								#define vga_readb(x)	(*(x))
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								#define vga_writeb(x, y)	(*(y) = (x))
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											2005-07-11 10:37:51 +00:00
										 
									 
								 
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								#define VT_BUF_HAVE_RW
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								/*
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								 *  These are only needed for supporting VGA or MDA text mode, which use little
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								 *  endian byte ordering.
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								 *  In other cases, we can optimize by using native byte ordering and
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								 *  <linux/vt_buffer.h> has already done the right job for us.
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								 */
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											2006-03-08 16:04:32 +00:00
										 
									 
								 
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								#undef scr_writew
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								#undef scr_readw
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								static inline void scr_writew(u16 val, volatile u16 *addr)
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								{
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									*addr = cpu_to_le16(val);
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								}
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								static inline u16 scr_readw(volatile const u16 *addr)
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								{
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									return le16_to_cpu(*addr);
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								}
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								#define scr_memcpyw(d, s, c) memcpy(d, s, c)
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								#define scr_memmovew(d, s, c) memmove(d, s, c)
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								#define VT_BUF_HAVE_MEMCPYW
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								#define VT_BUF_HAVE_MEMMOVEW
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								#endif /* _ASM_VGA_H */
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