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										 |  |  | #ifndef _CRUSH_CRUSH_H
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							|  |  |  | #define _CRUSH_CRUSH_H
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							|  |  |  | #include <linux/types.h>
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							|  |  |  | /*
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							|  |  |  |  * CRUSH is a pseudo-random data distribution algorithm that | 
					
						
							|  |  |  |  * efficiently distributes input values (typically, data objects) | 
					
						
							|  |  |  |  * across a heterogeneous, structured storage cluster. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The algorithm was originally described in detail in this paper | 
					
						
							|  |  |  |  * (although the algorithm has evolved somewhat since then): | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *     http://www.ssrc.ucsc.edu/Papers/weil-sc06.pdf
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							|  |  |  |  * | 
					
						
							|  |  |  |  * LGPL2 | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | #define CRUSH_MAGIC 0x00010000ul   /* for detecting algorithm revisions */
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							|  |  |  | #define CRUSH_MAX_DEPTH 10  /* max crush hierarchy depth */
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							|  |  |  | #define CRUSH_MAX_SET   10  /* max size of a mapping result */
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							|  |  |  | /*
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							|  |  |  |  * CRUSH uses user-defined "rules" to describe how inputs should be | 
					
						
							|  |  |  |  * mapped to devices.  A rule consists of sequence of steps to perform | 
					
						
							|  |  |  |  * to generate the set of output devices. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | struct crush_rule_step { | 
					
						
							|  |  |  | 	__u32 op; | 
					
						
							|  |  |  | 	__s32 arg1; | 
					
						
							|  |  |  | 	__s32 arg2; | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | /* step op codes */ | 
					
						
							|  |  |  | enum { | 
					
						
							|  |  |  | 	CRUSH_RULE_NOOP = 0, | 
					
						
							|  |  |  | 	CRUSH_RULE_TAKE = 1,          /* arg1 = value to start with */ | 
					
						
							|  |  |  | 	CRUSH_RULE_CHOOSE_FIRSTN = 2, /* arg1 = num items to pick */ | 
					
						
							|  |  |  | 				      /* arg2 = type */ | 
					
						
							|  |  |  | 	CRUSH_RULE_CHOOSE_INDEP = 3,  /* same */ | 
					
						
							|  |  |  | 	CRUSH_RULE_EMIT = 4,          /* no args */ | 
					
						
							|  |  |  | 	CRUSH_RULE_CHOOSE_LEAF_FIRSTN = 6, | 
					
						
							|  |  |  | 	CRUSH_RULE_CHOOSE_LEAF_INDEP = 7, | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | /*
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							|  |  |  |  * for specifying choose num (arg1) relative to the max parameter | 
					
						
							|  |  |  |  * passed to do_rule | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | #define CRUSH_CHOOSE_N            0
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							|  |  |  | #define CRUSH_CHOOSE_N_MINUS(x)   (-(x))
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							|  |  |  | /*
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							|  |  |  |  * The rule mask is used to describe what the rule is intended for. | 
					
						
							|  |  |  |  * Given a ruleset and size of output set, we search through the | 
					
						
							|  |  |  |  * rule list for a matching rule_mask. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | struct crush_rule_mask { | 
					
						
							|  |  |  | 	__u8 ruleset; | 
					
						
							|  |  |  | 	__u8 type; | 
					
						
							|  |  |  | 	__u8 min_size; | 
					
						
							|  |  |  | 	__u8 max_size; | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | struct crush_rule { | 
					
						
							|  |  |  | 	__u32 len; | 
					
						
							|  |  |  | 	struct crush_rule_mask mask; | 
					
						
							|  |  |  | 	struct crush_rule_step steps[0]; | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #define crush_rule_size(len) (sizeof(struct crush_rule) + \
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							|  |  |  | 			      (len)*sizeof(struct crush_rule_step)) | 
					
						
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							|  |  |  | /*
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							|  |  |  |  * A bucket is a named container of other items (either devices or | 
					
						
							|  |  |  |  * other buckets).  Items within a bucket are chosen using one of a | 
					
						
							|  |  |  |  * few different algorithms.  The table summarizes how the speed of | 
					
						
							|  |  |  |  * each option measures up against mapping stability when items are | 
					
						
							|  |  |  |  * added or removed. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  Bucket Alg     Speed       Additions    Removals | 
					
						
							|  |  |  |  *  ------------------------------------------------ | 
					
						
							|  |  |  |  *  uniform         O(1)       poor         poor | 
					
						
							|  |  |  |  *  list            O(n)       optimal      poor | 
					
						
							|  |  |  |  *  tree            O(log n)   good         good | 
					
						
							|  |  |  |  *  straw           O(n)       optimal      optimal | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | enum { | 
					
						
							|  |  |  | 	CRUSH_BUCKET_UNIFORM = 1, | 
					
						
							|  |  |  | 	CRUSH_BUCKET_LIST = 2, | 
					
						
							|  |  |  | 	CRUSH_BUCKET_TREE = 3, | 
					
						
							|  |  |  | 	CRUSH_BUCKET_STRAW = 4 | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | extern const char *crush_bucket_alg_name(int alg); | 
					
						
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							|  |  |  | struct crush_bucket { | 
					
						
							|  |  |  | 	__s32 id;        /* this'll be negative */ | 
					
						
							|  |  |  | 	__u16 type;      /* non-zero; type=0 is reserved for devices */ | 
					
						
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										 |  |  | 	__u8 alg;        /* one of CRUSH_BUCKET_* */ | 
					
						
							|  |  |  | 	__u8 hash;       /* which hash function to use, CRUSH_HASH_* */ | 
					
						
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										 |  |  | 	__u32 weight;    /* 16-bit fixed point */ | 
					
						
							|  |  |  | 	__u32 size;      /* num items */ | 
					
						
							|  |  |  | 	__s32 *items; | 
					
						
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							|  |  |  | 	/*
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							|  |  |  | 	 * cached random permutation: used for uniform bucket and for | 
					
						
							|  |  |  | 	 * the linear search fallback for the other bucket types. | 
					
						
							|  |  |  | 	 */ | 
					
						
							|  |  |  | 	__u32 perm_x;  /* @x for which *perm is defined */ | 
					
						
							|  |  |  | 	__u32 perm_n;  /* num elements of *perm that are permuted/defined */ | 
					
						
							|  |  |  | 	__u32 *perm; | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | struct crush_bucket_uniform { | 
					
						
							|  |  |  | 	struct crush_bucket h; | 
					
						
							|  |  |  | 	__u32 item_weight;  /* 16-bit fixed point; all items equally weighted */ | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | struct crush_bucket_list { | 
					
						
							|  |  |  | 	struct crush_bucket h; | 
					
						
							|  |  |  | 	__u32 *item_weights;  /* 16-bit fixed point */ | 
					
						
							|  |  |  | 	__u32 *sum_weights;   /* 16-bit fixed point.  element i is sum
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							|  |  |  | 				 of weights 0..i, inclusive */ | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | struct crush_bucket_tree { | 
					
						
							|  |  |  | 	struct crush_bucket h;  /* note: h.size is _tree_ size, not number of
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							|  |  |  | 				   actual items */ | 
					
						
							|  |  |  | 	__u8 num_nodes; | 
					
						
							|  |  |  | 	__u32 *node_weights; | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | struct crush_bucket_straw { | 
					
						
							|  |  |  | 	struct crush_bucket h; | 
					
						
							|  |  |  | 	__u32 *item_weights;   /* 16-bit fixed point */ | 
					
						
							|  |  |  | 	__u32 *straws;         /* 16-bit fixed point */ | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | /*
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							|  |  |  |  * CRUSH map includes all buckets, rules, etc. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | struct crush_map { | 
					
						
							|  |  |  | 	struct crush_bucket **buckets; | 
					
						
							|  |  |  | 	struct crush_rule **rules; | 
					
						
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							|  |  |  | 	/*
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							|  |  |  | 	 * Parent pointers to identify the parent bucket a device or | 
					
						
							|  |  |  | 	 * bucket in the hierarchy.  If an item appears more than | 
					
						
							|  |  |  | 	 * once, this is the _last_ time it appeared (where buckets | 
					
						
							|  |  |  | 	 * are processed in bucket id order, from -1 on down to | 
					
						
							|  |  |  | 	 * -max_buckets. | 
					
						
							|  |  |  | 	 */ | 
					
						
							|  |  |  | 	__u32 *bucket_parents; | 
					
						
							|  |  |  | 	__u32 *device_parents; | 
					
						
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							|  |  |  | 	__s32 max_buckets; | 
					
						
							|  |  |  | 	__u32 max_rules; | 
					
						
							|  |  |  | 	__s32 max_devices; | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | /* crush.c */ | 
					
						
							|  |  |  | extern int crush_get_bucket_item_weight(struct crush_bucket *b, int pos); | 
					
						
							|  |  |  | extern void crush_calc_parents(struct crush_map *map); | 
					
						
							|  |  |  | extern void crush_destroy_bucket_uniform(struct crush_bucket_uniform *b); | 
					
						
							|  |  |  | extern void crush_destroy_bucket_list(struct crush_bucket_list *b); | 
					
						
							|  |  |  | extern void crush_destroy_bucket_tree(struct crush_bucket_tree *b); | 
					
						
							|  |  |  | extern void crush_destroy_bucket_straw(struct crush_bucket_straw *b); | 
					
						
							|  |  |  | extern void crush_destroy_bucket(struct crush_bucket *b); | 
					
						
							|  |  |  | extern void crush_destroy(struct crush_map *map); | 
					
						
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							|  |  |  | #endif
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