83 lines
		
	
	
	
		
			2.6 KiB
			
		
	
	
	
		
			Text
		
	
	
	
	
	
		
		
			
		
	
	
			83 lines
		
	
	
	
		
			2.6 KiB
			
		
	
	
	
		
			Text
		
	
	
	
	
	
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								This is a first start for some documentation about frame buffer device
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								internals.
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								Geert Uytterhoeven <geert@linux-m68k.org>, 21 July 1998
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								James Simmons <jsimmons@user.sf.net>, Nov 26 2002
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								--------------------------------------------------------------------------------
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									    ***  STRUCTURES USED BY THE FRAME BUFFER DEVICE API  ***
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								The following structures play a role in the game of frame buffer devices. They
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								are defined in <linux/fb.h>.
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								1. Outside the kernel (user space)
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								  - struct fb_fix_screeninfo
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								    Device independent unchangeable information about a frame buffer device and
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								    a specific video mode. This can be obtained using the FBIOGET_FSCREENINFO
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								    ioctl.
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								  - struct fb_var_screeninfo
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								    Device independent changeable information about a frame buffer device and a
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								    specific video mode. This can be obtained using the FBIOGET_VSCREENINFO
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								    ioctl, and updated with the FBIOPUT_VSCREENINFO ioctl. If you want to pan
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								    the screen only, you can use the FBIOPAN_DISPLAY ioctl.
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								  - struct fb_cmap
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								    Device independent colormap information. You can get and set the colormap
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								    using the FBIOGETCMAP and FBIOPUTCMAP ioctls.
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								2. Inside the kernel
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								  - struct fb_info
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								    Generic information, API and low level information about a specific frame
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								    buffer device instance (slot number, board address, ...).
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								  - struct `par'
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								    Device dependent information that uniquely defines the video mode for this
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								    particular piece of hardware.
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								--------------------------------------------------------------------------------
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									    ***  VISUALS USED BY THE FRAME BUFFER DEVICE API  ***
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								Monochrome (FB_VISUAL_MONO01 and FB_VISUAL_MONO10)
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								-------------------------------------------------
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								Each pixel is either black or white.
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								Pseudo color (FB_VISUAL_PSEUDOCOLOR and FB_VISUAL_STATIC_PSEUDOCOLOR)
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								---------------------------------------------------------------------
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								The whole pixel value is fed through a programmable lookup table that has one
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								color (including red, green, and blue intensities) for each possible pixel
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								value, and that color is displayed.
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								True color (FB_VISUAL_TRUECOLOR)
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								--------------------------------
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								The pixel value is broken up into red, green, and blue fields.
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								Direct color (FB_VISUAL_DIRECTCOLOR)
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								------------------------------------
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								The pixel value is broken up into red, green, and blue fields, each of which 
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								are looked up in separate red, green, and blue lookup tables.
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								Grayscale displays
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								------------------
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								Grayscale and static grayscale are special variants of pseudo color and static
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								pseudo color, where the red, green and blue components are always equal to
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								each other.
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