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								<refentry id="vidioc-qbuf">
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								  <refmeta>
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								    <refentrytitle>ioctl VIDIOC_QBUF, VIDIOC_DQBUF</refentrytitle>
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								    &manvol;
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								  </refmeta>
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								  <refnamediv>
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								    <refname>VIDIOC_QBUF</refname>
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								    <refname>VIDIOC_DQBUF</refname>
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								    <refpurpose>Exchange a buffer with the driver</refpurpose>
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								  </refnamediv>
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								  <refsynopsisdiv>
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								    <funcsynopsis>
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								      <funcprototype>
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									<funcdef>int <function>ioctl</function></funcdef>
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									<paramdef>int <parameter>fd</parameter></paramdef>
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									<paramdef>int <parameter>request</parameter></paramdef>
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									<paramdef>struct v4l2_buffer *<parameter>argp</parameter></paramdef>
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								      </funcprototype>
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								    </funcsynopsis>
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								  </refsynopsisdiv>
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								  <refsect1>
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								    <title>Arguments</title>
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								    <variablelist>
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								      <varlistentry>
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									<term><parameter>fd</parameter></term>
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									<listitem>
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									  <para>&fd;</para>
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									</listitem>
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								      </varlistentry>
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								      <varlistentry>
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									<term><parameter>request</parameter></term>
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									<listitem>
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									  <para>VIDIOC_QBUF, VIDIOC_DQBUF</para>
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									</listitem>
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								      </varlistentry>
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								      <varlistentry>
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									<term><parameter>argp</parameter></term>
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									<listitem>
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									  <para></para>
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									</listitem>
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								      </varlistentry>
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								    </variablelist>
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								  </refsect1>
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								  <refsect1>
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								    <title>Description</title>
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								    <para>Applications call the <constant>VIDIOC_QBUF</constant> ioctl
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								to enqueue an empty (capturing) or filled (output) buffer in the
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								driver's incoming queue. The semantics depend on the selected I/O
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								method.</para>
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								    <para>To enqueue a buffer applications set the <structfield>type</structfield>
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								field of a &v4l2-buffer; to the same buffer type as was previously used
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								with &v4l2-format; <structfield>type</structfield> and &v4l2-requestbuffers;
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								<structfield>type</structfield>. Applications must also set the
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								<structfield>index</structfield> field. Valid index numbers range from
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								zero to the number of buffers allocated with &VIDIOC-REQBUFS;
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								(&v4l2-requestbuffers; <structfield>count</structfield>) minus one. The
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								contents of the struct <structname>v4l2_buffer</structname> returned
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								by a &VIDIOC-QUERYBUF; ioctl will do as well. When the buffer is
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								intended for output (<structfield>type</structfield> is
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								<constant>V4L2_BUF_TYPE_VIDEO_OUTPUT</constant> or
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								<constant>V4L2_BUF_TYPE_VBI_OUTPUT</constant>) applications must also
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								initialize the <structfield>bytesused</structfield>,
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								<structfield>field</structfield> and
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								<structfield>timestamp</structfield> fields, see <xref
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								linkend="buffer" /> for details.
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								Applications must also set <structfield>flags</structfield> to 0. If a driver
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								supports capturing from specific video inputs and you want to specify a video
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								input, then <structfield>flags</structfield> should be set to
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								<constant>V4L2_BUF_FLAG_INPUT</constant> and the field
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								<structfield>input</structfield> must be initialized to the desired input.
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								The <structfield>reserved</structfield> field must be set to 0.
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								</para>
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								    <para>To enqueue a <link linkend="mmap">memory mapped</link>
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								buffer applications set the <structfield>memory</structfield>
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								field to <constant>V4L2_MEMORY_MMAP</constant>. When
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								<constant>VIDIOC_QBUF</constant> is called with a pointer to this
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								structure the driver sets the
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								<constant>V4L2_BUF_FLAG_MAPPED</constant> and
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								<constant>V4L2_BUF_FLAG_QUEUED</constant> flags and clears the
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								<constant>V4L2_BUF_FLAG_DONE</constant> flag in the
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								<structfield>flags</structfield> field, or it returns an
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								&EINVAL;.</para>
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								    <para>To enqueue a <link linkend="userp">user pointer</link>
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								buffer applications set the <structfield>memory</structfield>
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								field to <constant>V4L2_MEMORY_USERPTR</constant>, the
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								<structfield>m.userptr</structfield> field to the address of the
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								buffer and <structfield>length</structfield> to its size.
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								When <constant>VIDIOC_QBUF</constant> is called with a pointer to this
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								structure the driver sets the <constant>V4L2_BUF_FLAG_QUEUED</constant>
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								flag and clears the <constant>V4L2_BUF_FLAG_MAPPED</constant> and
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								<constant>V4L2_BUF_FLAG_DONE</constant> flags in the
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								<structfield>flags</structfield> field, or it returns an error code.
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								This ioctl locks the memory pages of the buffer in physical memory,
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								they cannot be swapped out to disk. Buffers remain locked until
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								dequeued, until the &VIDIOC-STREAMOFF; or &VIDIOC-REQBUFS; ioctl is
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								called, or until the device is closed.</para>
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								    <para>Applications call the <constant>VIDIOC_DQBUF</constant>
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								ioctl to dequeue a filled (capturing) or displayed (output) buffer
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								from the driver's outgoing queue. They just set the
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								<structfield>type</structfield>, <structfield>memory</structfield>
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								and <structfield>reserved</structfield>
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								fields of a &v4l2-buffer; as above, when <constant>VIDIOC_DQBUF</constant>
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								is called with a pointer to this structure the driver fills the
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								remaining fields or returns an error code.</para>
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								    <para>By default <constant>VIDIOC_DQBUF</constant> blocks when no
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								buffer is in the outgoing queue. When the
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								<constant>O_NONBLOCK</constant> flag was given to the &func-open;
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								function, <constant>VIDIOC_DQBUF</constant> returns immediately
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								with an &EAGAIN; when no buffer is available.</para>
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								    <para>The <structname>v4l2_buffer</structname> structure is
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								specified in <xref linkend="buffer" />.</para>
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								  </refsect1>
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								  <refsect1>
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								    &return-value;
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								    <variablelist>
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								      <varlistentry>
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									<term><errorcode>EAGAIN</errorcode></term>
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									<listitem>
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									  <para>Non-blocking I/O has been selected using
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								<constant>O_NONBLOCK</constant> and no buffer was in the outgoing
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								queue.</para>
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									</listitem>
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								      </varlistentry>
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								      <varlistentry>
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									<term><errorcode>EINVAL</errorcode></term>
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									<listitem>
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									  <para>The buffer <structfield>type</structfield> is not
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								supported, or the <structfield>index</structfield> is out of bounds,
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								or no buffers have been allocated yet, or the
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								<structfield>userptr</structfield> or
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								<structfield>length</structfield> are invalid.</para>
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									</listitem>
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								      </varlistentry>
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								      <varlistentry>
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									<term><errorcode>ENOMEM</errorcode></term>
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									<listitem>
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									  <para>Not enough physical or virtual memory was available to
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								enqueue a user pointer buffer.</para>
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									</listitem>
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								      </varlistentry>
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								      <varlistentry>
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									<term><errorcode>EIO</errorcode></term>
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									<listitem>
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									  <para><constant>VIDIOC_DQBUF</constant> failed due to an
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								internal error. Can also indicate temporary problems like signal
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								loss. Note the driver might dequeue an (empty) buffer despite
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								returning an error, or even stop capturing.</para>
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									</listitem>
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								      </varlistentry>
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								    </variablelist>
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								  </refsect1>
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								</refentry>
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								<!--
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								Local Variables:
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								mode: sgml
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								sgml-parent-document: "v4l2.sgml"
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								indent-tabs-mode: nil
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								End:
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								-->
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