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|   | 2: HOW THE DEVELOPMENT PROCESS WORKS | ||
|  | 
 | ||
|  | Linux kernel development in the early 1990's was a pretty loose affair, | ||
|  | with relatively small numbers of users and developers involved.  With a | ||
|  | user base in the millions and with some 2,000 developers involved over the | ||
|  | course of one year, the kernel has since had to evolve a number of | ||
|  | processes to keep development happening smoothly.  A solid understanding of | ||
|  | how the process works is required in order to be an effective part of it. | ||
|  | 
 | ||
|  | 
 | ||
|  | 2.1: THE BIG PICTURE | ||
|  | 
 | ||
|  | The kernel developers use a loosely time-based release process, with a new | ||
|  | major kernel release happening every two or three months.  The recent | ||
|  | release history looks like this: | ||
|  | 
 | ||
|  | 	2.6.26	July 13, 2008 | ||
|  | 	2.6.25	April 16, 2008 | ||
|  | 	2.6.24	January 24, 2008 | ||
|  | 	2.6.23	October 9, 2007 | ||
|  | 	2.6.22	July 8, 2007 | ||
|  | 	2.6.21	April 25, 2007 | ||
|  | 	2.6.20	February 4, 2007 | ||
|  | 
 | ||
|  | Every 2.6.x release is a major kernel release with new features, internal | ||
|  | API changes, and more.  A typical 2.6 release can contain over 10,000 | ||
|  | changesets with changes to several hundred thousand lines of code.  2.6 is | ||
|  | thus the leading edge of Linux kernel development; the kernel uses a | ||
|  | rolling development model which is continually integrating major changes. | ||
|  | 
 | ||
|  | A relatively straightforward discipline is followed with regard to the | ||
|  | merging of patches for each release.  At the beginning of each development | ||
|  | cycle, the "merge window" is said to be open.  At that time, code which is | ||
|  | deemed to be sufficiently stable (and which is accepted by the development | ||
|  | community) is merged into the mainline kernel.  The bulk of changes for a | ||
|  | new development cycle (and all of the major changes) will be merged during | ||
|  | this time, at a rate approaching 1,000 changes ("patches," or "changesets") | ||
|  | per day. | ||
|  | 
 | ||
|  | (As an aside, it is worth noting that the changes integrated during the | ||
|  | merge window do not come out of thin air; they have been collected, tested, | ||
|  | and staged ahead of time.  How that process works will be described in | ||
|  | detail later on). | ||
|  | 
 | ||
|  | The merge window lasts for two weeks.  At the end of this time, Linus | ||
|  | Torvalds will declare that the window is closed and release the first of | ||
|  | the "rc" kernels.  For the kernel which is destined to be 2.6.26, for | ||
|  | example, the release which happens at the end of the merge window will be | ||
|  | called 2.6.26-rc1.  The -rc1 release is the signal that the time to merge | ||
|  | new features has passed, and that the time to stabilize the next kernel has | ||
|  | begun. | ||
|  | 
 | ||
|  | Over the next six to ten weeks, only patches which fix problems should be | ||
|  | submitted to the mainline.  On occasion a more significant change will be | ||
|  | allowed, but such occasions are rare; developers who try to merge new | ||
|  | features outside of the merge window tend to get an unfriendly reception. | ||
|  | As a general rule, if you miss the merge window for a given feature, the | ||
|  | best thing to do is to wait for the next development cycle.  (An occasional | ||
|  | exception is made for drivers for previously-unsupported hardware; if they | ||
|  | touch no in-tree code, they cannot cause regressions and should be safe to | ||
|  | add at any time). | ||
|  | 
 | ||
|  | As fixes make their way into the mainline, the patch rate will slow over | ||
|  | time.  Linus releases new -rc kernels about once a week; a normal series | ||
|  | will get up to somewhere between -rc6 and -rc9 before the kernel is | ||
|  | considered to be sufficiently stable and the final 2.6.x release is made. | ||
|  | At that point the whole process starts over again. | ||
|  | 
 | ||
|  | As an example, here is how the 2.6.25 development cycle went (all dates in | ||
|  | 2008):  | ||
|  | 
 | ||
|  | 	January 24	2.6.24 stable release | ||
|  | 	February 10	2.6.25-rc1, merge window closes | ||
|  | 	February 15	2.6.25-rc2 | ||
|  | 	February 24	2.6.25-rc3 | ||
|  | 	March 4	 	2.6.25-rc4 | ||
|  | 	March 9		2.6.25-rc5 | ||
|  | 	March 16	2.6.25-rc6 | ||
|  | 	March 25	2.6.25-rc7 | ||
|  | 	April 1		2.6.25-rc8 | ||
|  | 	April 11	2.6.25-rc9 | ||
|  | 	April 16	2.6.25 stable release | ||
|  | 
 | ||
|  | How do the developers decide when to close the development cycle and create | ||
|  | the stable release?  The most significant metric used is the list of | ||
|  | regressions from previous releases.  No bugs are welcome, but those which | ||
|  | break systems which worked in the past are considered to be especially | ||
|  | serious.  For this reason, patches which cause regressions are looked upon | ||
|  | unfavorably and are quite likely to be reverted during the stabilization | ||
|  | period.  | ||
|  | 
 | ||
|  | The developers' goal is to fix all known regressions before the stable | ||
|  | release is made.  In the real world, this kind of perfection is hard to | ||
|  | achieve; there are just too many variables in a project of this size. | ||
|  | There comes a point where delaying the final release just makes the problem | ||
|  | worse; the pile of changes waiting for the next merge window will grow | ||
|  | larger, creating even more regressions the next time around.  So most 2.6.x | ||
|  | kernels go out with a handful of known regressions though, hopefully, none | ||
|  | of them are serious. | ||
|  | 
 | ||
|  | Once a stable release is made, its ongoing maintenance is passed off to the | ||
|  | "stable team," currently comprised of Greg Kroah-Hartman and Chris Wright. | ||
|  | The stable team will release occasional updates to the stable release using | ||
|  | the 2.6.x.y numbering scheme.  To be considered for an update release, a | ||
|  | patch must (1) fix a significant bug, and (2) already be merged into the | ||
|  | mainline for the next development kernel.  Continuing our 2.6.25 example, | ||
|  | the history (as of this writing) is: | ||
|  | 
 | ||
|  | 	May 1		2.6.25.1 | ||
|  | 	May 6		2.6.25.2  | ||
|  | 	May 9		2.6.25.3  | ||
|  | 	May 15		2.6.25.4 | ||
|  | 	June 7		2.6.25.5 | ||
|  | 	June 9		2.6.25.6 | ||
|  | 	June 16		2.6.25.7 | ||
|  | 	June 21		2.6.25.8 | ||
|  | 	June 24		2.6.25.9 | ||
|  | 
 | ||
|  | Stable updates for a given kernel are made for approximately six months; | ||
|  | after that, the maintenance of stable releases is solely the responsibility | ||
|  | of the distributors which have shipped that particular kernel. | ||
|  | 
 | ||
|  | 
 | ||
|  | 2.2: THE LIFECYCLE OF A PATCH | ||
|  | 
 | ||
|  | Patches do not go directly from the developer's keyboard into the mainline | ||
|  | kernel.  There is, instead, a somewhat involved (if somewhat informal) | ||
|  | process designed to ensure that each patch is reviewed for quality and that | ||
|  | each patch implements a change which is desirable to have in the mainline. | ||
|  | This process can happen quickly for minor fixes, or, in the case of large | ||
|  | and controversial changes, go on for years.  Much developer frustration | ||
|  | comes from a lack of understanding of this process or from attempts to | ||
|  | circumvent it.   | ||
|  | 
 | ||
|  | In the hopes of reducing that frustration, this document will describe how | ||
|  | a patch gets into the kernel.  What follows below is an introduction which | ||
|  | describes the process in a somewhat idealized way.  A much more detailed | ||
|  | treatment will come in later sections. | ||
|  | 
 | ||
|  | The stages that a patch goes through are, generally: | ||
|  | 
 | ||
|  |  - Design.  This is where the real requirements for the patch - and the way | ||
|  |    those requirements will be met - are laid out.  Design work is often | ||
|  |    done without involving the community, but it is better to do this work | ||
|  |    in the open if at all possible; it can save a lot of time redesigning | ||
|  |    things later. | ||
|  | 
 | ||
|  |  - Early review.  Patches are posted to the relevant mailing list, and | ||
|  |    developers on that list reply with any comments they may have.  This | ||
|  |    process should turn up any major problems with a patch if all goes | ||
|  |    well. | ||
|  | 
 | ||
|  |  - Wider review.  When the patch is getting close to ready for mainline | ||
|  |    inclusion, it will be accepted by a relevant subsystem maintainer - | ||
|  |    though this acceptance is not a guarantee that the patch will make it | ||
|  |    all the way to the mainline.  The patch will show up in the maintainer's | ||
|  |    subsystem tree and into the staging trees (described below).  When the | ||
|  |    process works, this step leads to more extensive review of the patch and | ||
|  |    the discovery of any problems resulting from the integration of this | ||
|  |    patch with work being done by others. | ||
|  | 
 | ||
|  |  - Merging into the mainline.  Eventually, a successful patch will be | ||
|  |    merged into the mainline repository managed by Linus Torvalds.  More | ||
|  |    comments and/or problems may surface at this time; it is important that | ||
|  |    the developer be responsive to these and fix any issues which arise. | ||
|  | 
 | ||
|  |  - Stable release.  The number of users potentially affected by the patch | ||
|  |    is now large, so, once again, new problems may arise. | ||
|  | 
 | ||
|  |  - Long-term maintenance.  While it is certainly possible for a developer | ||
|  |    to forget about code after merging it, that sort of behavior tends to | ||
|  |    leave a poor impression in the development community.  Merging code | ||
|  |    eliminates some of the maintenance burden, in that others will fix | ||
|  |    problems caused by API changes.  But the original developer should | ||
|  |    continue to take responsibility for the code if it is to remain useful | ||
|  |    in the longer term. | ||
|  | 
 | ||
|  | One of the largest mistakes made by kernel developers (or their employers) | ||
|  | is to try to cut the process down to a single "merging into the mainline" | ||
|  | step.  This approach invariably leads to frustration for everybody | ||
|  | involved. | ||
|  | 
 | ||
|  | 
 | ||
|  | 2.3: HOW PATCHES GET INTO THE KERNEL | ||
|  | 
 | ||
|  | There is exactly one person who can merge patches into the mainline kernel | ||
|  | repository: Linus Torvalds.  But, of the over 12,000 patches which went | ||
|  | into the 2.6.25 kernel, only 250 (around 2%) were directly chosen by Linus | ||
|  | himself.  The kernel project has long since grown to a size where no single | ||
|  | developer could possibly inspect and select every patch unassisted.  The | ||
|  | way the kernel developers have addressed this growth is through the use of | ||
|  | a lieutenant system built around a chain of trust. | ||
|  | 
 | ||
|  | The kernel code base is logically broken down into a set of subsystems: | ||
|  | networking, specific architecture support, memory management, video | ||
|  | devices, etc.  Most subsystems have a designated maintainer, a developer | ||
|  | who has overall responsibility for the code within that subsystem.  These | ||
|  | subsystem maintainers are the gatekeepers (in a loose way) for the portion | ||
|  | of the kernel they manage; they are the ones who will (usually) accept a | ||
|  | patch for inclusion into the mainline kernel. | ||
|  | 
 | ||
|  | Subsystem maintainers each manage their own version of the kernel source | ||
|  | tree, usually (but certainly not always) using the git source management | ||
|  | tool.  Tools like git (and related tools like quilt or mercurial) allow | ||
|  | maintainers to track a list of patches, including authorship information | ||
|  | and other metadata.  At any given time, the maintainer can identify which | ||
|  | patches in his or her repository are not found in the mainline. | ||
|  | 
 | ||
|  | When the merge window opens, top-level maintainers will ask Linus to "pull" | ||
|  | the patches they have selected for merging from their repositories.  If | ||
|  | Linus agrees, the stream of patches will flow up into his repository, | ||
|  | becoming part of the mainline kernel.  The amount of attention that Linus | ||
|  | pays to specific patches received in a pull operation varies.  It is clear | ||
|  | that, sometimes, he looks quite closely.  But, as a general rule, Linus | ||
|  | trusts the subsystem maintainers to not send bad patches upstream. | ||
|  | 
 | ||
|  | Subsystem maintainers, in turn, can pull patches from other maintainers. | ||
|  | For example, the networking tree is built from patches which accumulated | ||
|  | first in trees dedicated to network device drivers, wireless networking, | ||
|  | etc.  This chain of repositories can be arbitrarily long, though it rarely | ||
|  | exceeds two or three links.  Since each maintainer in the chain trusts | ||
|  | those managing lower-level trees, this process is known as the "chain of | ||
|  | trust."  | ||
|  | 
 | ||
|  | Clearly, in a system like this, getting patches into the kernel depends on | ||
|  | finding the right maintainer.  Sending patches directly to Linus is not | ||
|  | normally the right way to go. | ||
|  | 
 | ||
|  | 
 | ||
|  | 2.4: STAGING TREES | ||
|  | 
 | ||
|  | The chain of subsystem trees guides the flow of patches into the kernel, | ||
|  | but it also raises an interesting question: what if somebody wants to look | ||
|  | at all of the patches which are being prepared for the next merge window? | ||
|  | Developers will be interested in what other changes are pending to see | ||
|  | whether there are any conflicts to worry about; a patch which changes a | ||
|  | core kernel function prototype, for example, will conflict with any other | ||
|  | patches which use the older form of that function.  Reviewers and testers | ||
|  | want access to the changes in their integrated form before all of those | ||
|  | changes land in the mainline kernel.  One could pull changes from all of | ||
|  | the interesting subsystem trees, but that would be a big and error-prone | ||
|  | job. | ||
|  | 
 | ||
|  | The answer comes in the form of staging trees, where subsystem trees are | ||
|  | collected for testing and review.  The older of these trees, maintained by | ||
|  | Andrew Morton, is called "-mm" (for memory management, which is how it got | ||
|  | started).  The -mm tree integrates patches from a long list of subsystem | ||
|  | trees; it also has some patches aimed at helping with debugging.   | ||
|  | 
 | ||
|  | Beyond that, -mm contains a significant collection of patches which have | ||
|  | been selected by Andrew directly.  These patches may have been posted on a | ||
|  | mailing list, or they may apply to a part of the kernel for which there is | ||
|  | no designated subsystem tree.  As a result, -mm operates as a sort of | ||
|  | subsystem tree of last resort; if there is no other obvious path for a | ||
|  | patch into the mainline, it is likely to end up in -mm.  Miscellaneous | ||
|  | patches which accumulate in -mm will eventually either be forwarded on to | ||
|  | an appropriate subsystem tree or be sent directly to Linus.  In a typical | ||
|  | development cycle, approximately 10% of the patches going into the mainline | ||
|  | get there via -mm. | ||
|  | 
 | ||
|  | The current -mm patch can always be found from the front page of | ||
|  | 
 | ||
|  | 	http://kernel.org/ | ||
|  | 
 | ||
|  | Those who want to see the current state of -mm can get the "-mm of the | ||
|  | moment" tree, found at: | ||
|  | 
 | ||
|  | 	http://userweb.kernel.org/~akpm/mmotm/ | ||
|  | 
 | ||
|  | Use of the MMOTM tree is likely to be a frustrating experience, though; | ||
|  | there is a definite chance that it will not even compile. | ||
|  | 
 | ||
|  | The other staging tree, started more recently, is linux-next, maintained by | ||
|  | Stephen Rothwell.  The linux-next tree is, by design, a snapshot of what | ||
|  | the mainline is expected to look like after the next merge window closes. | ||
|  | Linux-next trees are announced on the linux-kernel and linux-next mailing | ||
|  | lists when they are assembled; they can be downloaded from: | ||
|  | 
 | ||
|  | 	http://www.kernel.org/pub/linux/kernel/people/sfr/linux-next/ | ||
|  | 
 | ||
|  | Some information about linux-next has been gathered at: | ||
|  | 
 | ||
|  | 	http://linux.f-seidel.de/linux-next/pmwiki/ | ||
|  | 
 | ||
|  | How the linux-next tree will fit into the development process is still | ||
|  | changing.  As of this writing, the first full development cycle involving | ||
|  | linux-next (2.6.26) is coming to an end; thus far, it has proved to be a | ||
|  | valuable resource for finding and fixing integration problems before the | ||
|  | beginning of the merge window.  See http://lwn.net/Articles/287155/ for | ||
|  | more information on how linux-next has worked to set up the 2.6.27 merge | ||
|  | window. | ||
|  | 
 | ||
|  | Some developers have begun to suggest that linux-next should be used as the | ||
|  | target for future development as well.  The linux-next tree does tend to be | ||
|  | far ahead of the mainline and is more representative of the tree into which | ||
|  | any new work will be merged.  The downside to this idea is that the | ||
|  | volatility of linux-next tends to make it a difficult development target. | ||
|  | See http://lwn.net/Articles/289013/ for more information on this topic, and | ||
|  | stay tuned; much is still in flux where linux-next is involved. | ||
|  | 
 | ||
|  | 
 | ||
|  | 2.5: TOOLS | ||
|  | 
 | ||
|  | As can be seen from the above text, the kernel development process depends | ||
|  | heavily on the ability to herd collections of patches in various | ||
|  | directions.  The whole thing would not work anywhere near as well as it | ||
|  | does without suitably powerful tools.  Tutorials on how to use these tools | ||
|  | are well beyond the scope of this document, but there is space for a few | ||
|  | pointers. | ||
|  | 
 | ||
|  | By far the dominant source code management system used by the kernel | ||
|  | community is git.  Git is one of a number of distributed version control | ||
|  | systems being developed in the free software community.  It is well tuned | ||
|  | for kernel development, in that it performs quite well when dealing with | ||
|  | large repositories and large numbers of patches.  It also has a reputation | ||
|  | for being difficult to learn and use, though it has gotten better over | ||
|  | time.  Some sort of familiarity with git is almost a requirement for kernel | ||
|  | developers; even if they do not use it for their own work, they'll need git | ||
|  | to keep up with what other developers (and the mainline) are doing. | ||
|  | 
 | ||
|  | Git is now packaged by almost all Linux distributions.  There is a home | ||
|  | page at  | ||
|  | 
 | ||
|  | 	http://git.or.cz/ | ||
|  | 
 | ||
|  | That page has pointers to documentation and tutorials.  One should be | ||
|  | aware, in particular, of the Kernel Hacker's Guide to git, which has | ||
|  | information specific to kernel development: | ||
|  | 
 | ||
|  | 	http://linux.yyz.us/git-howto.html | ||
|  | 
 | ||
|  | Among the kernel developers who do not use git, the most popular choice is | ||
|  | almost certainly Mercurial: | ||
|  | 
 | ||
|  | 	http://www.selenic.com/mercurial/ | ||
|  | 
 | ||
|  | Mercurial shares many features with git, but it provides an interface which | ||
|  | many find easier to use. | ||
|  | 
 | ||
|  | The other tool worth knowing about is Quilt: | ||
|  | 
 | ||
|  | 	http://savannah.nongnu.org/projects/quilt/ | ||
|  | 
 | ||
|  | Quilt is a patch management system, rather than a source code management | ||
|  | system.  It does not track history over time; it is, instead, oriented | ||
|  | toward tracking a specific set of changes against an evolving code base. | ||
|  | Some major subsystem maintainers use quilt to manage patches intended to go | ||
|  | upstream.  For the management of certain kinds of trees (-mm, for example), | ||
|  | quilt is the best tool for the job. | ||
|  | 
 | ||
|  | 
 | ||
|  | 2.6: MAILING LISTS | ||
|  | 
 | ||
|  | A great deal of Linux kernel development work is done by way of mailing | ||
|  | lists.  It is hard to be a fully-functioning member of the community | ||
|  | without joining at least one list somewhere.  But Linux mailing lists also | ||
|  | represent a potential hazard to developers, who risk getting buried under a | ||
|  | load of electronic mail, running afoul of the conventions used on the Linux | ||
|  | lists, or both. | ||
|  | 
 | ||
|  | Most kernel mailing lists are run on vger.kernel.org; the master list can | ||
|  | be found at: | ||
|  | 
 | ||
|  | 	http://vger.kernel.org/vger-lists.html | ||
|  | 
 | ||
|  | There are lists hosted elsewhere, though; a number of them are at | ||
|  | lists.redhat.com. | ||
|  | 
 | ||
|  | The core mailing list for kernel development is, of course, linux-kernel. | ||
|  | This list is an intimidating place to be; volume can reach 500 messages per | ||
|  | day, the amount of noise is high, the conversation can be severely | ||
|  | technical, and participants are not always concerned with showing a high | ||
|  | degree of politeness.  But there is no other place where the kernel | ||
|  | development community comes together as a whole; developers who avoid this | ||
|  | list will miss important information. | ||
|  | 
 | ||
|  | There are a few hints which can help with linux-kernel survival: | ||
|  | 
 | ||
|  | - Have the list delivered to a separate folder, rather than your main | ||
|  |   mailbox.  One must be able to ignore the stream for sustained periods of | ||
|  |   time. | ||
|  | 
 | ||
|  | - Do not try to follow every conversation - nobody else does.  It is | ||
|  |   important to filter on both the topic of interest (though note that | ||
|  |   long-running conversations can drift away from the original subject | ||
|  |   without changing the email subject line) and the people who are | ||
|  |   participating.   | ||
|  | 
 | ||
|  | - Do not feed the trolls.  If somebody is trying to stir up an angry | ||
|  |   response, ignore them. | ||
|  | 
 | ||
|  | - When responding to linux-kernel email (or that on other lists) preserve | ||
|  |   the Cc: header for all involved.  In the absence of a strong reason (such | ||
|  |   as an explicit request), you should never remove recipients.  Always make | ||
|  |   sure that the person you are responding to is in the Cc: list.  This | ||
|  |   convention also makes it unnecessary to explicitly ask to be copied on | ||
|  |   replies to your postings. | ||
|  | 
 | ||
|  | - Search the list archives (and the net as a whole) before asking | ||
|  |   questions.  Some developers can get impatient with people who clearly | ||
|  |   have not done their homework. | ||
|  | 
 | ||
|  | - Avoid top-posting (the practice of putting your answer above the quoted | ||
|  |   text you are responding to).  It makes your response harder to read and | ||
|  |   makes a poor impression. | ||
|  | 
 | ||
|  | - Ask on the correct mailing list.  Linux-kernel may be the general meeting | ||
|  |   point, but it is not the best place to find developers from all | ||
|  |   subsystems. | ||
|  | 
 | ||
|  | The last point - finding the correct mailing list - is a common place for | ||
|  | beginning developers to go wrong.  Somebody who asks a networking-related | ||
|  | question on linux-kernel will almost certainly receive a polite suggestion | ||
|  | to ask on the netdev list instead, as that is the list frequented by most | ||
|  | networking developers.  Other lists exist for the SCSI, video4linux, IDE, | ||
|  | filesystem, etc. subsystems.  The best place to look for mailing lists is | ||
|  | in the MAINTAINERS file packaged with the kernel source. | ||
|  | 
 | ||
|  | 
 | ||
|  | 2.7: GETTING STARTED WITH KERNEL DEVELOPMENT | ||
|  | 
 | ||
|  | Questions about how to get started with the kernel development process are | ||
|  | common - from both individuals and companies.  Equally common are missteps | ||
|  | which make the beginning of the relationship harder than it has to be. | ||
|  | 
 | ||
|  | Companies often look to hire well-known developers to get a development | ||
|  | group started.  This can, in fact, be an effective technique.  But it also | ||
|  | tends to be expensive and does not do much to grow the pool of experienced | ||
|  | kernel developers.  It is possible to bring in-house developers up to speed | ||
|  | on Linux kernel development, given the investment of a bit of time.  Taking | ||
|  | this time can endow an employer with a group of developers who understand | ||
|  | the kernel and the company both, and who can help to train others as well. | ||
|  | Over the medium term, this is often the more profitable approach. | ||
|  | 
 | ||
|  | Individual developers are often, understandably, at a loss for a place to | ||
|  | start.  Beginning with a large project can be intimidating; one often wants | ||
|  | to test the waters with something smaller first.  This is the point where | ||
|  | some developers jump into the creation of patches fixing spelling errors or | ||
|  | minor coding style issues.  Unfortunately, such patches create a level of | ||
|  | noise which is distracting for the development community as a whole, so, | ||
|  | increasingly, they are looked down upon.  New developers wishing to | ||
|  | introduce themselves to the community will not get the sort of reception | ||
|  | they wish for by these means. | ||
|  | 
 | ||
|  | Andrew Morton gives this advice for aspiring kernel developers | ||
|  | 
 | ||
|  | 	The #1 project for all kernel beginners should surely be "make sure | ||
|  | 	that the kernel runs perfectly at all times on all machines which | ||
|  | 	you can lay your hands on".  Usually the way to do this is to work | ||
|  | 	with others on getting things fixed up (this can require | ||
|  | 	persistence!) but that's fine - it's a part of kernel development. | ||
|  | 
 | ||
|  | (http://lwn.net/Articles/283982/). | ||
|  | 
 | ||
|  | In the absence of obvious problems to fix, developers are advised to look | ||
|  | at the current lists of regressions and open bugs in general.  There is | ||
|  | never any shortage of issues in need of fixing; by addressing these issues, | ||
|  | developers will gain experience with the process while, at the same time, | ||
|  | building respect with the rest of the development community. |