2008-09-30 15:15:56 -06:00
										 
									 
								 
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								4: GETTING THE CODE RIGHT
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								While there is much to be said for a solid and community-oriented design
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								process, the proof of any kernel development project is in the resulting
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								code.  It is the code which will be examined by other developers and merged
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								(or not) into the mainline tree.  So it is the quality of this code which
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								will determine the ultimate success of the project.
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								This section will examine the coding process.  We'll start with a look at a
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								number of ways in which kernel developers can go wrong.  Then the focus
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								will shift toward doing things right and the tools which can help in that
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								quest.
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								4.1: PITFALLS
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								* Coding style
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								The kernel has long had a standard coding style, described in
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								Documentation/CodingStyle.  For much of that time, the policies described
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								in that file were taken as being, at most, advisory.  As a result, there is
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								a substantial amount of code in the kernel which does not meet the coding
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								style guidelines.  The presence of that code leads to two independent
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								hazards for kernel developers.
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								The first of these is to believe that the kernel coding standards do not
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								matter and are not enforced.  The truth of the matter is that adding new
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								code to the kernel is very difficult if that code is not coded according to
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								the standard; many developers will request that the code be reformatted
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								before they will even review it.  A code base as large as the kernel
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								requires some uniformity of code to make it possible for developers to
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								quickly understand any part of it.  So there is no longer room for
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								strangely-formatted code.
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								Occasionally, the kernel's coding style will run into conflict with an
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								employer's mandated style.  In such cases, the kernel's style will have to
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								win before the code can be merged.  Putting code into the kernel means
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								giving up a degree of control in a number of ways - including control over
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								how the code is formatted.
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								The other trap is to assume that code which is already in the kernel is
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								urgently in need of coding style fixes.  Developers may start to generate
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								reformatting patches as a way of gaining familiarity with the process, or
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								as a way of getting their name into the kernel changelogs - or both.  But
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								pure coding style fixes are seen as noise by the development community;
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								they tend to get a chilly reception.  So this type of patch is best
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								avoided.  It is natural to fix the style of a piece of code while working
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								on it for other reasons, but coding style changes should not be made for
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								their own sake.
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								The coding style document also should not be read as an absolute law which
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								can never be transgressed.  If there is a good reason to go against the
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								style (a line which becomes far less readable if split to fit within the
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								80-column limit, for example), just do it.
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								* Abstraction layers
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								Computer Science professors teach students to make extensive use of
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								abstraction layers in the name of flexibility and information hiding.
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								Certainly the kernel makes extensive use of abstraction; no project
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								involving several million lines of code could do otherwise and survive.
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								But experience has shown that excessive or premature abstraction can be
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								just as harmful as premature optimization.  Abstraction should be used to
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								the level required and no further.
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								At a simple level, consider a function which has an argument which is
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								always passed as zero by all callers.  One could retain that argument just
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								in case somebody eventually needs to use the extra flexibility that it
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								provides.  By that time, though, chances are good that the code which
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								implements this extra argument has been broken in some subtle way which was
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								never noticed - because it has never been used.  Or, when the need for
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								extra flexibility arises, it does not do so in a way which matches the
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								programmer's early expectation.  Kernel developers will routinely submit
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								patches to remove unused arguments; they should, in general, not be added
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								in the first place.
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								Abstraction layers which hide access to hardware - often to allow the bulk
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								of a driver to be used with multiple operating systems - are especially
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								frowned upon.  Such layers obscure the code and may impose a performance
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								penalty; they do not belong in the Linux kernel.
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								On the other hand, if you find yourself copying significant amounts of code
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								from another kernel subsystem, it is time to ask whether it would, in fact,
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								make sense to pull out some of that code into a separate library or to
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								implement that functionality at a higher level.  There is no value in
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								replicating the same code throughout the kernel.
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								* #ifdef and preprocessor use in general
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								The C preprocessor seems to present a powerful temptation to some C
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								programmers, who see it as a way to efficiently encode a great deal of
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								flexibility into a source file.  But the preprocessor is not C, and heavy
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								use of it results in code which is much harder for others to read and
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								harder for the compiler to check for correctness.  Heavy preprocessor use
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								is almost always a sign of code which needs some cleanup work.
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								Conditional compilation with #ifdef is, indeed, a powerful feature, and it
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								is used within the kernel.  But there is little desire to see code which is
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								sprinkled liberally with #ifdef blocks.  As a general rule, #ifdef use
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								should be confined to header files whenever possible.
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								Conditionally-compiled code can be confined to functions which, if the code
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								is not to be present, simply become empty.  The compiler will then quietly
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								optimize out the call to the empty function.  The result is far cleaner
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								code which is easier to follow.
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								C preprocessor macros present a number of hazards, including possible
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								multiple evaluation of expressions with side effects and no type safety.
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								If you are tempted to define a macro, consider creating an inline function
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								instead.  The code which results will be the same, but inline functions are
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								easier to read, do not evaluate their arguments multiple times, and allow
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								the compiler to perform type checking on the arguments and return value.
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								* Inline functions
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								Inline functions present a hazard of their own, though.  Programmers can
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								become enamored of the perceived efficiency inherent in avoiding a function
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								call and fill a source file with inline functions.  Those functions,
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								however, can actually reduce performance.  Since their code is replicated
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								at each call site, they end up bloating the size of the compiled kernel.
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								That, in turn, creates pressure on the processor's memory caches, which can
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								slow execution dramatically.  Inline functions, as a rule, should be quite
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								small and relatively rare.  The cost of a function call, after all, is not
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								that high; the creation of large numbers of inline functions is a classic
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								example of premature optimization.
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								In general, kernel programmers ignore cache effects at their peril.  The
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								classic time/space tradeoff taught in beginning data structures classes
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								often does not apply to contemporary hardware.  Space *is* time, in that a
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								larger program will run slower than one which is more compact.
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											2011-03-25 12:17:53 -06:00
										 
									 
								 
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								More recent compilers take an increasingly active role in deciding whether
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								a given function should actually be inlined or not.  So the liberal
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								placement of "inline" keywords may not just be excessive; it could also be
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								irrelevant.
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											2008-09-30 15:15:56 -06:00
										 
									 
								 
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								* Locking
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								In May, 2006, the "Devicescape" networking stack was, with great
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								fanfare, released under the GPL and made available for inclusion in the
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								mainline kernel.  This donation was welcome news; support for wireless
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								networking in Linux was considered substandard at best, and the Devicescape
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								stack offered the promise of fixing that situation.  Yet, this code did not
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								actually make it into the mainline until June, 2007 (2.6.22).  What
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								happened?
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								This code showed a number of signs of having been developed behind
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								corporate doors.  But one large problem in particular was that it was not
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								designed to work on multiprocessor systems.  Before this networking stack
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								(now called mac80211) could be merged, a locking scheme needed to be
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								retrofitted onto it.  
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								Once upon a time, Linux kernel code could be developed without thinking
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								about the concurrency issues presented by multiprocessor systems.  Now,
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								however, this document is being written on a dual-core laptop.  Even on
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								single-processor systems, work being done to improve responsiveness will
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								raise the level of concurrency within the kernel.  The days when kernel
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								code could be written without thinking about locking are long past.
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								Any resource (data structures, hardware registers, etc.) which could be
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								accessed concurrently by more than one thread must be protected by a lock.
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								New code should be written with this requirement in mind; retrofitting
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								locking after the fact is a rather more difficult task.  Kernel developers
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								should take the time to understand the available locking primitives well
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								enough to pick the right tool for the job.  Code which shows a lack of
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								attention to concurrency will have a difficult path into the mainline.
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								* Regressions
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								One final hazard worth mentioning is this: it can be tempting to make a
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								change (which may bring big improvements) which causes something to break
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								for existing users.  This kind of change is called a "regression," and
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								regressions have become most unwelcome in the mainline kernel.  With few
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								exceptions, changes which cause regressions will be backed out if the
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								regression cannot be fixed in a timely manner.  Far better to avoid the
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								regression in the first place.
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								It is often argued that a regression can be justified if it causes things
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								to work for more people than it creates problems for.  Why not make a
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								change if it brings new functionality to ten systems for each one it
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								breaks?  The best answer to this question was expressed by Linus in July,
							 | 
						
					
						
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								2007:
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									So we don't fix bugs by introducing new problems.  That way lies
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									madness, and nobody ever knows if you actually make any real
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									progress at all. Is it two steps forwards, one step back, or one
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									step forward and two steps back?
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								(http://lwn.net/Articles/243460/).
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								An especially unwelcome type of regression is any sort of change to the
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								user-space ABI.  Once an interface has been exported to user space, it must
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								be supported indefinitely.  This fact makes the creation of user-space
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								interfaces particularly challenging: since they cannot be changed in
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								incompatible ways, they must be done right the first time.  For this
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								reason, a great deal of thought, clear documentation, and wide review for
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								user-space interfaces is always required.
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								4.2: CODE CHECKING TOOLS
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								For now, at least, the writing of error-free code remains an ideal that few
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								of us can reach.  What we can hope to do, though, is to catch and fix as
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								many of those errors as possible before our code goes into the mainline
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								kernel.  To that end, the kernel developers have put together an impressive
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								array of tools which can catch a wide variety of obscure problems in an
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								automated way.  Any problem caught by the computer is a problem which will
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								not afflict a user later on, so it stands to reason that the automated
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								tools should be used whenever possible.
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								The first step is simply to heed the warnings produced by the compiler.
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								Contemporary versions of gcc can detect (and warn about) a large number of
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								potential errors.  Quite often, these warnings point to real problems.
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								Code submitted for review should, as a rule, not produce any compiler
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								warnings.  When silencing warnings, take care to understand the real cause
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								and try to avoid "fixes" which make the warning go away without addressing
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								its cause.
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								Note that not all compiler warnings are enabled by default.  Build the
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								kernel with "make EXTRA_CFLAGS=-W" to get the full set.
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								The kernel provides several configuration options which turn on debugging
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								features; most of these are found in the "kernel hacking" submenu.  Several
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								of these options should be turned on for any kernel used for development or
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								testing purposes.  In particular, you should turn on:
							 | 
						
					
						
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								 - ENABLE_WARN_DEPRECATED, ENABLE_MUST_CHECK, and FRAME_WARN to get an
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								   extra set of warnings for problems like the use of deprecated interfaces
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								   or ignoring an important return value from a function.  The output
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								   generated by these warnings can be verbose, but one need not worry about
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								   warnings from other parts of the kernel.
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								 - DEBUG_OBJECTS will add code to track the lifetime of various objects
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								   created by the kernel and warn when things are done out of order.  If
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								   you are adding a subsystem which creates (and exports) complex objects
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								   of its own, consider adding support for the object debugging
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								   infrastructure.
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								 - DEBUG_SLAB can find a variety of memory allocation and use errors; it
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								   should be used on most development kernels.
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								 - DEBUG_SPINLOCK, DEBUG_ATOMIC_SLEEP, and DEBUG_MUTEXES will find a
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								   number of common locking errors.
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								There are quite a few other debugging options, some of which will be
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								discussed below.  Some of them have a significant performance impact and
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								should not be used all of the time.  But some time spent learning the
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								available options will likely be paid back many times over in short order. 
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								One of the heavier debugging tools is the locking checker, or "lockdep."
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								This tool will track the acquisition and release of every lock (spinlock or
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								mutex) in the system, the order in which locks are acquired relative to
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								each other, the current interrupt environment, and more.  It can then
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								ensure that locks are always acquired in the same order, that the same
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								interrupt assumptions apply in all situations, and so on.  In other words,
							 | 
						
					
						
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								lockdep can find a number of scenarios in which the system could, on rare
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								occasion, deadlock.  This kind of problem can be painful (for both
							 | 
						
					
						
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								developers and users) in a deployed system; lockdep allows them to be found
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								in an automated manner ahead of time.  Code with any sort of non-trivial
							 | 
						
					
						
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								locking should be run with lockdep enabled before being submitted for
							 | 
						
					
						
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								inclusion. 
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								As a diligent kernel programmer, you will, beyond doubt, check the return
							 | 
						
					
						
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								status of any operation (such as a memory allocation) which can fail.  The
							 | 
						
					
						
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							 | 
							
							
								fact of the matter, though, is that the resulting failure recovery paths
							 | 
						
					
						
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								are, probably, completely untested.  Untested code tends to be broken code;
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								you could be much more confident of your code if all those error-handling
							 | 
						
					
						
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								paths had been exercised a few times.
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								The kernel provides a fault injection framework which can do exactly that,
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								especially where memory allocations are involved.  With fault injection
							 | 
						
					
						
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								enabled, a configurable percentage of memory allocations will be made to
							 | 
						
					
						
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								fail; these failures can be restricted to a specific range of code.
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								Running with fault injection enabled allows the programmer to see how the
							 | 
						
					
						
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								code responds when things go badly.  See
							 | 
						
					
						
							
								
									
										
										
										
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							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								Documentation/fault-injection/fault-injection.txt for more information on
							 | 
						
					
						
							
								
									
										
										
										
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								how to use this facility.
							 | 
						
					
						
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								Other kinds of errors can be found with the "sparse" static analysis tool.
							 | 
						
					
						
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								With sparse, the programmer can be warned about confusion between
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								user-space and kernel-space addresses, mixture of big-endian and
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								small-endian quantities, the passing of integer values where a set of bit
							 | 
						
					
						
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							 | 
							
							
								flags is expected, and so on.  Sparse must be installed separately (it can
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							 | 
							
								
									
										
									
								
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								be found at https://sparse.wiki.kernel.org/index.php/Main_Page if your
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							 | 
							
								
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								distributor does not package it); it can then be run on the code by adding
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								"C=1" to your make command.
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								The "Coccinelle" tool (http://coccinelle.lip6.fr/) is able to find a wide
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								variety of potential coding problems; it can also propose fixes for those
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								problems.  Quite a few "semantic patches" for the kernel have been packaged
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								under the scripts/coccinelle directory; running "make coccicheck" will run
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								through those semantic patches and report on any problems found.  See
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								Documentation/coccinelle.txt for more information.
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								Other kinds of portability errors are best found by compiling your code for
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								other architectures.  If you do not happen to have an S/390 system or a
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								Blackfin development board handy, you can still perform the compilation
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								step.  A large set of cross compilers for x86 systems can be found at 
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									http://www.kernel.org/pub/tools/crosstool/
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								Some time spent installing and using these compilers will help avoid
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								embarrassment later.
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								4.3: DOCUMENTATION
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								Documentation has often been more the exception than the rule with kernel
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								development.  Even so, adequate documentation will help to ease the merging
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								of new code into the kernel, make life easier for other developers, and
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								will be helpful for your users.  In many cases, the addition of
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								documentation has become essentially mandatory.
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								The first piece of documentation for any patch is its associated
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								changelog.  Log entries should describe the problem being solved, the form
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								of the solution, the people who worked on the patch, any relevant
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								effects on performance, and anything else that might be needed to
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								understand the patch.  Be sure that the changelog says *why* the patch is
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								worth applying; a surprising number of developers fail to provide that
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								information.
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								Any code which adds a new user-space interface - including new sysfs or
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								/proc files - should include documentation of that interface which enables
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								user-space developers to know what they are working with.  See
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								Documentation/ABI/README for a description of how this documentation should
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								be formatted and what information needs to be provided.
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								The file Documentation/kernel-parameters.txt describes all of the kernel's
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								boot-time parameters.  Any patch which adds new parameters should add the
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								appropriate entries to this file.
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								Any new configuration options must be accompanied by help text which
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								clearly explains the options and when the user might want to select them.
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								Internal API information for many subsystems is documented by way of
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								specially-formatted comments; these comments can be extracted and formatted
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								in a number of ways by the "kernel-doc" script.  If you are working within
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								a subsystem which has kerneldoc comments, you should maintain them and add
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								them, as appropriate, for externally-available functions.  Even in areas
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								which have not been so documented, there is no harm in adding kerneldoc
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								comments for the future; indeed, this can be a useful activity for
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								beginning kernel developers.  The format of these comments, along with some
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								information on how to create kerneldoc templates can be found in the file
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								Documentation/kernel-doc-nano-HOWTO.txt.
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								Anybody who reads through a significant amount of existing kernel code will
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								note that, often, comments are most notable by their absence.  Once again,
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								the expectations for new code are higher than they were in the past;
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								merging uncommented code will be harder.  That said, there is little desire
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								for verbosely-commented code.  The code should, itself, be readable, with
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								comments explaining the more subtle aspects.
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								Certain things should always be commented.  Uses of memory barriers should
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								be accompanied by a line explaining why the barrier is necessary.  The
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								locking rules for data structures generally need to be explained somewhere.
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								Major data structures need comprehensive documentation in general.
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								Non-obvious dependencies between separate bits of code should be pointed
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								out.  Anything which might tempt a code janitor to make an incorrect
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								"cleanup" needs a comment saying why it is done the way it is.  And so on.
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								4.4: INTERNAL API CHANGES
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								The binary interface provided by the kernel to user space cannot be broken
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								except under the most severe circumstances.  The kernel's internal
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								programming interfaces, instead, are highly fluid and can be changed when
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								the need arises.  If you find yourself having to work around a kernel API,
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								or simply not using a specific functionality because it does not meet your
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								needs, that may be a sign that the API needs to change.  As a kernel
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								developer, you are empowered to make such changes.
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								There are, of course, some catches.  API changes can be made, but they need
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								to be well justified.  So any patch making an internal API change should be
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								accompanied by a description of what the change is and why it is
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								necessary.  This kind of change should also be broken out into a separate
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								patch, rather than buried within a larger patch.
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								The other catch is that a developer who changes an internal API is
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								generally charged with the task of fixing any code within the kernel tree
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								which is broken by the change.  For a widely-used function, this duty can
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								lead to literally hundreds or thousands of changes - many of which are
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								likely to conflict with work being done by other developers.  Needless to
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								say, this can be a large job, so it is best to be sure that the
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								justification is solid.  Note that the Coccinelle tool can help with
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								wide-ranging API changes.
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								When making an incompatible API change, one should, whenever possible,
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								ensure that code which has not been updated is caught by the compiler.
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								This will help you to be sure that you have found all in-tree uses of that
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								interface.  It will also alert developers of out-of-tree code that there is
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								a change that they need to respond to.  Supporting out-of-tree code is not
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								something that kernel developers need to be worried about, but we also do
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								not have to make life harder for out-of-tree developers than it needs to
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								be.
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