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								/*
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								 * Copyright (C) 2013 Red Hat
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								 * Author: Rob Clark <robdclark@gmail.com>
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								 *
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								 * This program is free software; you can redistribute it and/or modify it
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								 * under the terms of the GNU General Public License version 2 as published by
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								 * the Free Software Foundation.
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								 *
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								 * This program is distributed in the hope that it will be useful, but WITHOUT
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								 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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								 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
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								 * more details.
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								 *
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								 * You should have received a copy of the GNU General Public License along with
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								 * this program.  If not, see <http://www.gnu.org/licenses/>.
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								 */
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								#ifndef __MSM_GPU_H__
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								#define __MSM_GPU_H__
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								#include <linux/clk.h>
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								#include <linux/regulator/consumer.h>
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								#include "msm_drv.h"
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								#include "msm_ringbuffer.h"
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								struct msm_gem_submit;
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								struct msm_gpu_perfcntr;
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								/* So far, with hardware that I've seen to date, we can have:
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								 *  + zero, one, or two z180 2d cores
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								 *  + a3xx or a2xx 3d core, which share a common CP (the firmware
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								 *    for the CP seems to implement some different PM4 packet types
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								 *    but the basics of cmdstream submission are the same)
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								 *
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								 * Which means that the eventual complete "class" hierarchy, once
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								 * support for all past and present hw is in place, becomes:
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								 *  + msm_gpu
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								 *    + adreno_gpu
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								 *      + a3xx_gpu
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								 *      + a2xx_gpu
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								 *    + z180_gpu
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								 */
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								struct msm_gpu_funcs {
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									int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value);
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									int (*hw_init)(struct msm_gpu *gpu);
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									int (*pm_suspend)(struct msm_gpu *gpu);
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									int (*pm_resume)(struct msm_gpu *gpu);
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									int (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit,
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											struct msm_file_private *ctx);
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									void (*flush)(struct msm_gpu *gpu);
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									void (*idle)(struct msm_gpu *gpu);
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									irqreturn_t (*irq)(struct msm_gpu *irq);
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									uint32_t (*last_fence)(struct msm_gpu *gpu);
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									void (*recover)(struct msm_gpu *gpu);
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									void (*destroy)(struct msm_gpu *gpu);
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								#ifdef CONFIG_DEBUG_FS
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									/* show GPU status in debugfs: */
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									void (*show)(struct msm_gpu *gpu, struct seq_file *m);
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								#endif
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								};
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								struct msm_gpu {
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									const char *name;
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									struct drm_device *dev;
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									const struct msm_gpu_funcs *funcs;
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									/* performance counters (hw & sw): */
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									spinlock_t perf_lock;
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									bool perfcntr_active;
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									struct {
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										bool active;
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										ktime_t time;
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									} last_sample;
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									uint32_t totaltime, activetime;    /* sw counters */
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									uint32_t last_cntrs[5];            /* hw counters */
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									const struct msm_gpu_perfcntr *perfcntrs;
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									uint32_t num_perfcntrs;
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									struct msm_ringbuffer *rb;
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									uint32_t rb_iova;
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									/* list of GEM active objects: */
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									struct list_head active_list;
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									uint32_t submitted_fence;
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									/* is gpu powered/active? */
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									int active_cnt;
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									bool inactive;
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									/* worker for handling active-list retiring: */
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									struct work_struct retire_work;
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									void __iomem *mmio;
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									int irq;
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									struct msm_mmu *mmu;
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									int id;
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									/* Power Control: */
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									struct regulator *gpu_reg, *gpu_cx;
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									struct clk *ebi1_clk, *grp_clks[5];
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									uint32_t fast_rate, slow_rate, bus_freq;
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								#ifdef CONFIG_MSM_BUS_SCALING
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									struct msm_bus_scale_pdata *bus_scale_table;
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									uint32_t bsc;
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								#endif
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									/* Hang and Inactivity Detection:
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									 */
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								#define DRM_MSM_INACTIVE_PERIOD   66 /* in ms (roughly four frames) */
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								#define DRM_MSM_INACTIVE_JIFFIES  msecs_to_jiffies(DRM_MSM_INACTIVE_PERIOD)
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									struct timer_list inactive_timer;
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									struct work_struct inactive_work;
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								#define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */
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								#define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD)
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									struct timer_list hangcheck_timer;
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									uint32_t hangcheck_fence;
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									struct work_struct recover_work;
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								};
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								static inline bool msm_gpu_active(struct msm_gpu *gpu)
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								{
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									return gpu->submitted_fence > gpu->funcs->last_fence(gpu);
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								}
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								/* Perf-Counters:
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								 * The select_reg and select_val are just there for the benefit of the child
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								 * class that actually enables the perf counter..  but msm_gpu base class
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								 * will handle sampling/displaying the counters.
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								 */
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								struct msm_gpu_perfcntr {
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									uint32_t select_reg;
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									uint32_t sample_reg;
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									uint32_t select_val;
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									const char *name;
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								};
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								static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
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								{
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									msm_writel(data, gpu->mmio + (reg << 2));
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								}
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								static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
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								{
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									return msm_readl(gpu->mmio + (reg << 2));
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								}
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								int msm_gpu_pm_suspend(struct msm_gpu *gpu);
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								int msm_gpu_pm_resume(struct msm_gpu *gpu);
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											2014-05-30 14:49:43 -04:00
										 
									 
								 
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								void msm_gpu_perfcntr_start(struct msm_gpu *gpu);
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								void msm_gpu_perfcntr_stop(struct msm_gpu *gpu);
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								int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
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										uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs);
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											2013-07-19 12:59:32 -04:00
										 
									 
								 
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								void msm_gpu_retire(struct msm_gpu *gpu);
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								int msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
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										struct msm_file_private *ctx);
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								int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
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										struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
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										const char *name, const char *ioname, const char *irqname, int ringsz);
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								void msm_gpu_cleanup(struct msm_gpu *gpu);
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								struct msm_gpu *a3xx_gpu_init(struct drm_device *dev);
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								void __init a3xx_register(void);
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								void __exit a3xx_unregister(void);
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								#endif /* __MSM_GPU_H__ */
							 |