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								/*
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								 * helper functions for vmalloc capture buffers
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								 *
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								 * The functions expect the hardware being able to scatter gather
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								 * (i.e. the buffers are not linear in physical memory, but fragmented
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								 * into PAGE_SIZE chunks).  They also assume the driver does not need
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								 * to touch the video data.
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								 *
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								 * (c) 2007 Mauro Carvalho Chehab, <mchehab@infradead.org>
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								 *
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								 * This program is free software; you can redistribute it and/or modify
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								 * it under the terms of the GNU General Public License as published by
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								 * the Free Software Foundation; either version 2
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								 */
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								#ifndef _VIDEOBUF_VMALLOC_H
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								#define _VIDEOBUF_VMALLOC_H
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								#include <media/videobuf-core.h>
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								/* --------------------------------------------------------------------- */
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								struct videobuf_vmalloc_memory {
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									u32                 magic;
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									void                *vaddr;
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									/* remap_vmalloc_range seems to need to run
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									 * after mmap() on some cases */
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									struct vm_area_struct *vma;
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								};
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								void videobuf_queue_vmalloc_init(struct videobuf_queue *q,
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											 const struct videobuf_queue_ops *ops,
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											 struct device *dev,
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											 spinlock_t *irqlock,
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											 enum v4l2_buf_type type,
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											 enum v4l2_field field,
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											 unsigned int msize,
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											 void *priv,
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											 struct mutex *ext_lock);
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								void *videobuf_to_vmalloc(struct videobuf_buffer *buf);
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								void videobuf_vmalloc_free(struct videobuf_buffer *buf);
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								#endif
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