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								#include "../cache.h"
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								#include "../progress.h"
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								#include "../libslang.h"
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								#include "../ui.h"
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								#include "tui.h"
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								#include "../browser.h"
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								static void tui_progress__update(struct ui_progress *p)
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								{
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									int bar, y;
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									/*
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									 * FIXME: We should have a per UI backend way of showing progress,
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									 * stdio will just show a percentage as NN%, etc.
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									 */
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									if (use_browser <= 0)
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										return;
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									if (p->total == 0)
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										return;
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									ui__refresh_dimensions(false);
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									pthread_mutex_lock(&ui__lock);
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									y = SLtt_Screen_Rows / 2 - 2;
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									SLsmg_set_color(0);
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									SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols);
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									SLsmg_gotorc(y++, 1);
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									SLsmg_write_string((char *)p->title);
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									SLsmg_fill_region(y, 1, 1, SLtt_Screen_Cols - 2, ' ');
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									SLsmg_set_color(HE_COLORSET_SELECTED);
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									bar = ((SLtt_Screen_Cols - 2) * p->curr) / p->total;
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									SLsmg_fill_region(y, 1, 1, bar, ' ');
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									SLsmg_refresh();
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									pthread_mutex_unlock(&ui__lock);
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								}
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								static struct ui_progress_ops tui_progress__ops =
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								{
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									.update		= tui_progress__update,
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								};
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								void tui_progress__init(void)
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								{
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									ui_progress__ops = &tui_progress__ops;
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								}
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