| 
									
										
										
										
											2012-11-21 12:10:26 +01:00
										 |  |  | /**************************************************************************
 | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Copyright © 2009-2012 VMware, Inc., Palo Alto, CA., USA | 
					
						
							|  |  |  |  * All Rights Reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Permission is hereby granted, free of charge, to any person obtaining a | 
					
						
							|  |  |  |  * copy of this software and associated documentation files (the | 
					
						
							|  |  |  |  * "Software"), to deal in the Software without restriction, including | 
					
						
							|  |  |  |  * without limitation the rights to use, copy, modify, merge, publish, | 
					
						
							|  |  |  |  * distribute, sub license, and/or sell copies of the Software, and to | 
					
						
							|  |  |  |  * permit persons to whom the Software is furnished to do so, subject to | 
					
						
							|  |  |  |  * the following conditions: | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The above copyright notice and this permission notice (including the | 
					
						
							|  |  |  |  * next paragraph) shall be included in all copies or substantial portions | 
					
						
							|  |  |  |  * of the Software. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
					
						
							|  |  |  |  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
					
						
							|  |  |  |  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL | 
					
						
							|  |  |  |  * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, | 
					
						
							|  |  |  |  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | 
					
						
							|  |  |  |  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE | 
					
						
							|  |  |  |  * USE OR OTHER DEALINGS IN THE SOFTWARE. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  **************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "vmwgfx_drv.h"
 | 
					
						
							|  |  |  | #include "vmwgfx_resource_priv.h"
 | 
					
						
							|  |  |  | #include "ttm/ttm_placement.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-01-31 10:12:10 +01:00
										 |  |  | #define VMW_COMPAT_SHADER_HT_ORDER 12
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-11-21 12:10:26 +01:00
										 |  |  | struct vmw_shader { | 
					
						
							|  |  |  | 	struct vmw_resource res; | 
					
						
							|  |  |  | 	SVGA3dShaderType type; | 
					
						
							|  |  |  | 	uint32_t size; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | struct vmw_user_shader { | 
					
						
							|  |  |  | 	struct ttm_base_object base; | 
					
						
							|  |  |  | 	struct vmw_shader shader; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
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											2014-01-31 10:12:10 +01:00
										 |  |  | /**
 | 
					
						
							|  |  |  |  * enum vmw_compat_shader_state - Staging state for compat shaders | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | enum vmw_compat_shader_state { | 
					
						
							|  |  |  | 	VMW_COMPAT_COMMITED, | 
					
						
							|  |  |  | 	VMW_COMPAT_ADD, | 
					
						
							|  |  |  | 	VMW_COMPAT_DEL | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  * struct vmw_compat_shader - Metadata for compat shaders. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * @handle: The TTM handle of the guest backed shader. | 
					
						
							|  |  |  |  * @tfile: The struct ttm_object_file the guest backed shader is registered | 
					
						
							|  |  |  |  * with. | 
					
						
							|  |  |  |  * @hash: Hash item for lookup. | 
					
						
							|  |  |  |  * @head: List head for staging lists or the compat shader manager list. | 
					
						
							|  |  |  |  * @state: Staging state. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The structure is protected by the cmdbuf lock. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | struct vmw_compat_shader { | 
					
						
							|  |  |  | 	u32 handle; | 
					
						
							|  |  |  | 	struct ttm_object_file *tfile; | 
					
						
							|  |  |  | 	struct drm_hash_item hash; | 
					
						
							|  |  |  | 	struct list_head head; | 
					
						
							|  |  |  | 	enum vmw_compat_shader_state state; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  * struct vmw_compat_shader_manager - Compat shader manager. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * @shaders: Hash table containing staged and commited compat shaders | 
					
						
							|  |  |  |  * @list: List of commited shaders. | 
					
						
							|  |  |  |  * @dev_priv: Pointer to a device private structure. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * @shaders and @list are protected by the cmdbuf mutex for now. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | struct vmw_compat_shader_manager { | 
					
						
							|  |  |  | 	struct drm_open_hash shaders; | 
					
						
							|  |  |  | 	struct list_head list; | 
					
						
							|  |  |  | 	struct vmw_private *dev_priv; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
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											2012-11-21 12:10:26 +01:00
										 |  |  | static void vmw_user_shader_free(struct vmw_resource *res); | 
					
						
							|  |  |  | static struct vmw_resource * | 
					
						
							|  |  |  | vmw_user_shader_base_to_res(struct ttm_base_object *base); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static int vmw_gb_shader_create(struct vmw_resource *res); | 
					
						
							|  |  |  | static int vmw_gb_shader_bind(struct vmw_resource *res, | 
					
						
							|  |  |  | 			       struct ttm_validate_buffer *val_buf); | 
					
						
							|  |  |  | static int vmw_gb_shader_unbind(struct vmw_resource *res, | 
					
						
							|  |  |  | 				 bool readback, | 
					
						
							|  |  |  | 				 struct ttm_validate_buffer *val_buf); | 
					
						
							|  |  |  | static int vmw_gb_shader_destroy(struct vmw_resource *res); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static uint64_t vmw_user_shader_size; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static const struct vmw_user_resource_conv user_shader_conv = { | 
					
						
							|  |  |  | 	.object_type = VMW_RES_SHADER, | 
					
						
							|  |  |  | 	.base_obj_to_res = vmw_user_shader_base_to_res, | 
					
						
							|  |  |  | 	.res_free = vmw_user_shader_free | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | const struct vmw_user_resource_conv *user_shader_converter = | 
					
						
							|  |  |  | 	&user_shader_conv; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static const struct vmw_res_func vmw_gb_shader_func = { | 
					
						
							|  |  |  | 	.res_type = vmw_res_shader, | 
					
						
							|  |  |  | 	.needs_backup = true, | 
					
						
							|  |  |  | 	.may_evict = true, | 
					
						
							|  |  |  | 	.type_name = "guest backed shaders", | 
					
						
							|  |  |  | 	.backup_placement = &vmw_mob_placement, | 
					
						
							|  |  |  | 	.create = vmw_gb_shader_create, | 
					
						
							|  |  |  | 	.destroy = vmw_gb_shader_destroy, | 
					
						
							|  |  |  | 	.bind = vmw_gb_shader_bind, | 
					
						
							|  |  |  | 	.unbind = vmw_gb_shader_unbind | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  * Shader management: | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static inline struct vmw_shader * | 
					
						
							|  |  |  | vmw_res_to_shader(struct vmw_resource *res) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return container_of(res, struct vmw_shader, res); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void vmw_hw_shader_destroy(struct vmw_resource *res) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	(void) vmw_gb_shader_destroy(res); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static int vmw_gb_shader_init(struct vmw_private *dev_priv, | 
					
						
							|  |  |  | 			      struct vmw_resource *res, | 
					
						
							|  |  |  | 			      uint32_t size, | 
					
						
							|  |  |  | 			      uint64_t offset, | 
					
						
							|  |  |  | 			      SVGA3dShaderType type, | 
					
						
							|  |  |  | 			      struct vmw_dma_buffer *byte_code, | 
					
						
							|  |  |  | 			      void (*res_free) (struct vmw_resource *res)) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	struct vmw_shader *shader = vmw_res_to_shader(res); | 
					
						
							|  |  |  | 	int ret; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ret = vmw_resource_init(dev_priv, res, true, | 
					
						
							|  |  |  | 				res_free, &vmw_gb_shader_func); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (unlikely(ret != 0)) { | 
					
						
							|  |  |  | 		if (res_free) | 
					
						
							|  |  |  | 			res_free(res); | 
					
						
							|  |  |  | 		else | 
					
						
							|  |  |  | 			kfree(res); | 
					
						
							|  |  |  | 		return ret; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	res->backup_size = size; | 
					
						
							|  |  |  | 	if (byte_code) { | 
					
						
							|  |  |  | 		res->backup = vmw_dmabuf_reference(byte_code); | 
					
						
							|  |  |  | 		res->backup_offset = offset; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	shader->size = size; | 
					
						
							|  |  |  | 	shader->type = type; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	vmw_resource_activate(res, vmw_hw_shader_destroy); | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static int vmw_gb_shader_create(struct vmw_resource *res) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	struct vmw_private *dev_priv = res->dev_priv; | 
					
						
							|  |  |  | 	struct vmw_shader *shader = vmw_res_to_shader(res); | 
					
						
							|  |  |  | 	int ret; | 
					
						
							|  |  |  | 	struct { | 
					
						
							|  |  |  | 		SVGA3dCmdHeader header; | 
					
						
							|  |  |  | 		SVGA3dCmdDefineGBShader body; | 
					
						
							|  |  |  | 	} *cmd; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (likely(res->id != -1)) | 
					
						
							|  |  |  | 		return 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ret = vmw_resource_alloc_id(res); | 
					
						
							|  |  |  | 	if (unlikely(ret != 0)) { | 
					
						
							|  |  |  | 		DRM_ERROR("Failed to allocate a shader id.\n"); | 
					
						
							|  |  |  | 		goto out_no_id; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (unlikely(res->id >= VMWGFX_NUM_GB_SHADER)) { | 
					
						
							|  |  |  | 		ret = -EBUSY; | 
					
						
							|  |  |  | 		goto out_no_fifo; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); | 
					
						
							|  |  |  | 	if (unlikely(cmd == NULL)) { | 
					
						
							|  |  |  | 		DRM_ERROR("Failed reserving FIFO space for shader " | 
					
						
							|  |  |  | 			  "creation.\n"); | 
					
						
							|  |  |  | 		ret = -ENOMEM; | 
					
						
							|  |  |  | 		goto out_no_fifo; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	cmd->header.id = SVGA_3D_CMD_DEFINE_GB_SHADER; | 
					
						
							|  |  |  | 	cmd->header.size = sizeof(cmd->body); | 
					
						
							|  |  |  | 	cmd->body.shid = res->id; | 
					
						
							|  |  |  | 	cmd->body.type = shader->type; | 
					
						
							|  |  |  | 	cmd->body.sizeInBytes = shader->size; | 
					
						
							|  |  |  | 	vmw_fifo_commit(dev_priv, sizeof(*cmd)); | 
					
						
							|  |  |  | 	(void) vmw_3d_resource_inc(dev_priv, false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | out_no_fifo: | 
					
						
							|  |  |  | 	vmw_resource_release_id(res); | 
					
						
							|  |  |  | out_no_id: | 
					
						
							|  |  |  | 	return ret; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static int vmw_gb_shader_bind(struct vmw_resource *res, | 
					
						
							|  |  |  | 			      struct ttm_validate_buffer *val_buf) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	struct vmw_private *dev_priv = res->dev_priv; | 
					
						
							|  |  |  | 	struct { | 
					
						
							|  |  |  | 		SVGA3dCmdHeader header; | 
					
						
							|  |  |  | 		SVGA3dCmdBindGBShader body; | 
					
						
							|  |  |  | 	} *cmd; | 
					
						
							|  |  |  | 	struct ttm_buffer_object *bo = val_buf->bo; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BUG_ON(bo->mem.mem_type != VMW_PL_MOB); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); | 
					
						
							|  |  |  | 	if (unlikely(cmd == NULL)) { | 
					
						
							|  |  |  | 		DRM_ERROR("Failed reserving FIFO space for shader " | 
					
						
							|  |  |  | 			  "binding.\n"); | 
					
						
							|  |  |  | 		return -ENOMEM; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER; | 
					
						
							|  |  |  | 	cmd->header.size = sizeof(cmd->body); | 
					
						
							|  |  |  | 	cmd->body.shid = res->id; | 
					
						
							|  |  |  | 	cmd->body.mobid = bo->mem.start; | 
					
						
							|  |  |  | 	cmd->body.offsetInBytes = 0; | 
					
						
							|  |  |  | 	res->backup_dirty = false; | 
					
						
							|  |  |  | 	vmw_fifo_commit(dev_priv, sizeof(*cmd)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static int vmw_gb_shader_unbind(struct vmw_resource *res, | 
					
						
							|  |  |  | 				bool readback, | 
					
						
							|  |  |  | 				struct ttm_validate_buffer *val_buf) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	struct vmw_private *dev_priv = res->dev_priv; | 
					
						
							|  |  |  | 	struct { | 
					
						
							|  |  |  | 		SVGA3dCmdHeader header; | 
					
						
							|  |  |  | 		SVGA3dCmdBindGBShader body; | 
					
						
							|  |  |  | 	} *cmd; | 
					
						
							|  |  |  | 	struct vmw_fence_obj *fence; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BUG_ON(res->backup->base.mem.mem_type != VMW_PL_MOB); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); | 
					
						
							|  |  |  | 	if (unlikely(cmd == NULL)) { | 
					
						
							|  |  |  | 		DRM_ERROR("Failed reserving FIFO space for shader " | 
					
						
							|  |  |  | 			  "unbinding.\n"); | 
					
						
							|  |  |  | 		return -ENOMEM; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER; | 
					
						
							|  |  |  | 	cmd->header.size = sizeof(cmd->body); | 
					
						
							|  |  |  | 	cmd->body.shid = res->id; | 
					
						
							|  |  |  | 	cmd->body.mobid = SVGA3D_INVALID_ID; | 
					
						
							|  |  |  | 	cmd->body.offsetInBytes = 0; | 
					
						
							|  |  |  | 	vmw_fifo_commit(dev_priv, sizeof(*cmd)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/*
 | 
					
						
							|  |  |  | 	 * Create a fence object and fence the backup buffer. | 
					
						
							|  |  |  | 	 */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	(void) vmw_execbuf_fence_commands(NULL, dev_priv, | 
					
						
							|  |  |  | 					  &fence, NULL); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	vmw_fence_single_bo(val_buf->bo, fence); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (likely(fence != NULL)) | 
					
						
							|  |  |  | 		vmw_fence_obj_unreference(&fence); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static int vmw_gb_shader_destroy(struct vmw_resource *res) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	struct vmw_private *dev_priv = res->dev_priv; | 
					
						
							|  |  |  | 	struct { | 
					
						
							|  |  |  | 		SVGA3dCmdHeader header; | 
					
						
							|  |  |  | 		SVGA3dCmdDestroyGBShader body; | 
					
						
							|  |  |  | 	} *cmd; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (likely(res->id == -1)) | 
					
						
							|  |  |  | 		return 0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-10-08 02:32:36 -07:00
										 |  |  | 	mutex_lock(&dev_priv->binding_mutex); | 
					
						
							| 
									
										
										
										
											2014-02-05 08:13:56 +01:00
										 |  |  | 	vmw_context_binding_res_list_scrub(&res->binding_head); | 
					
						
							| 
									
										
										
										
											2013-10-08 02:32:36 -07:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-11-21 12:10:26 +01:00
										 |  |  | 	cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); | 
					
						
							|  |  |  | 	if (unlikely(cmd == NULL)) { | 
					
						
							|  |  |  | 		DRM_ERROR("Failed reserving FIFO space for shader " | 
					
						
							|  |  |  | 			  "destruction.\n"); | 
					
						
							| 
									
										
										
										
											2014-01-20 11:33:04 +01:00
										 |  |  | 		mutex_unlock(&dev_priv->binding_mutex); | 
					
						
							| 
									
										
										
										
											2012-11-21 12:10:26 +01:00
										 |  |  | 		return -ENOMEM; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	cmd->header.id = SVGA_3D_CMD_DESTROY_GB_SHADER; | 
					
						
							|  |  |  | 	cmd->header.size = sizeof(cmd->body); | 
					
						
							|  |  |  | 	cmd->body.shid = res->id; | 
					
						
							|  |  |  | 	vmw_fifo_commit(dev_priv, sizeof(*cmd)); | 
					
						
							| 
									
										
										
										
											2013-10-08 02:32:36 -07:00
										 |  |  | 	mutex_unlock(&dev_priv->binding_mutex); | 
					
						
							| 
									
										
										
										
											2012-11-21 12:10:26 +01:00
										 |  |  | 	vmw_resource_release_id(res); | 
					
						
							|  |  |  | 	vmw_3d_resource_dec(dev_priv, false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  * User-space shader management: | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static struct vmw_resource * | 
					
						
							|  |  |  | vmw_user_shader_base_to_res(struct ttm_base_object *base) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return &(container_of(base, struct vmw_user_shader, base)-> | 
					
						
							|  |  |  | 		 shader.res); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void vmw_user_shader_free(struct vmw_resource *res) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	struct vmw_user_shader *ushader = | 
					
						
							|  |  |  | 		container_of(res, struct vmw_user_shader, shader.res); | 
					
						
							|  |  |  | 	struct vmw_private *dev_priv = res->dev_priv; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ttm_base_object_kfree(ushader, base); | 
					
						
							|  |  |  | 	ttm_mem_global_free(vmw_mem_glob(dev_priv), | 
					
						
							|  |  |  | 			    vmw_user_shader_size); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  * This function is called when user space has no more references on the | 
					
						
							|  |  |  |  * base object. It releases the base-object's reference on the resource object. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void vmw_user_shader_base_release(struct ttm_base_object **p_base) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	struct ttm_base_object *base = *p_base; | 
					
						
							|  |  |  | 	struct vmw_resource *res = vmw_user_shader_base_to_res(base); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	*p_base = NULL; | 
					
						
							|  |  |  | 	vmw_resource_unreference(&res); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data, | 
					
						
							|  |  |  | 			      struct drm_file *file_priv) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	struct drm_vmw_shader_arg *arg = (struct drm_vmw_shader_arg *)data; | 
					
						
							|  |  |  | 	struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return ttm_ref_object_base_unref(tfile, arg->handle, | 
					
						
							|  |  |  | 					 TTM_REF_USAGE); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-06 12:35:05 +01:00
										 |  |  | static int vmw_shader_alloc(struct vmw_private *dev_priv, | 
					
						
							|  |  |  | 			    struct vmw_dma_buffer *buffer, | 
					
						
							|  |  |  | 			    size_t shader_size, | 
					
						
							|  |  |  | 			    size_t offset, | 
					
						
							|  |  |  | 			    SVGA3dShaderType shader_type, | 
					
						
							|  |  |  | 			    struct ttm_object_file *tfile, | 
					
						
							|  |  |  | 			    u32 *handle) | 
					
						
							| 
									
										
										
										
											2014-01-31 10:12:10 +01:00
										 |  |  | { | 
					
						
							|  |  |  | 	struct vmw_user_shader *ushader; | 
					
						
							|  |  |  | 	struct vmw_resource *res, *tmp; | 
					
						
							|  |  |  | 	int ret; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/*
 | 
					
						
							|  |  |  | 	 * Approximate idr memory usage with 128 bytes. It will be limited | 
					
						
							|  |  |  | 	 * by maximum number_of shaders anyway. | 
					
						
							|  |  |  | 	 */ | 
					
						
							|  |  |  | 	if (unlikely(vmw_user_shader_size == 0)) | 
					
						
							|  |  |  | 		vmw_user_shader_size = | 
					
						
							|  |  |  | 			ttm_round_pot(sizeof(struct vmw_user_shader)) + 128; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), | 
					
						
							|  |  |  | 				   vmw_user_shader_size, | 
					
						
							|  |  |  | 				   false, true); | 
					
						
							|  |  |  | 	if (unlikely(ret != 0)) { | 
					
						
							|  |  |  | 		if (ret != -ERESTARTSYS) | 
					
						
							|  |  |  | 			DRM_ERROR("Out of graphics memory for shader " | 
					
						
							|  |  |  | 				  "creation.\n"); | 
					
						
							|  |  |  | 		goto out; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ushader = kzalloc(sizeof(*ushader), GFP_KERNEL); | 
					
						
							|  |  |  | 	if (unlikely(ushader == NULL)) { | 
					
						
							|  |  |  | 		ttm_mem_global_free(vmw_mem_glob(dev_priv), | 
					
						
							|  |  |  | 				    vmw_user_shader_size); | 
					
						
							|  |  |  | 		ret = -ENOMEM; | 
					
						
							|  |  |  | 		goto out; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	res = &ushader->shader.res; | 
					
						
							|  |  |  | 	ushader->base.shareable = false; | 
					
						
							|  |  |  | 	ushader->base.tfile = NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/*
 | 
					
						
							|  |  |  | 	 * From here on, the destructor takes over resource freeing. | 
					
						
							|  |  |  | 	 */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ret = vmw_gb_shader_init(dev_priv, res, shader_size, | 
					
						
							|  |  |  | 				 offset, shader_type, buffer, | 
					
						
							|  |  |  | 				 vmw_user_shader_free); | 
					
						
							|  |  |  | 	if (unlikely(ret != 0)) | 
					
						
							|  |  |  | 		goto out; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	tmp = vmw_resource_reference(res); | 
					
						
							|  |  |  | 	ret = ttm_base_object_init(tfile, &ushader->base, false, | 
					
						
							|  |  |  | 				   VMW_RES_SHADER, | 
					
						
							|  |  |  | 				   &vmw_user_shader_base_release, NULL); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (unlikely(ret != 0)) { | 
					
						
							|  |  |  | 		vmw_resource_unreference(&tmp); | 
					
						
							|  |  |  | 		goto out_err; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (handle) | 
					
						
							|  |  |  | 		*handle = ushader->base.hash.key; | 
					
						
							|  |  |  | out_err: | 
					
						
							|  |  |  | 	vmw_resource_unreference(&res); | 
					
						
							|  |  |  | out: | 
					
						
							|  |  |  | 	return ret; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-11-21 12:10:26 +01:00
										 |  |  | int vmw_shader_define_ioctl(struct drm_device *dev, void *data, | 
					
						
							|  |  |  | 			     struct drm_file *file_priv) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	struct vmw_private *dev_priv = vmw_priv(dev); | 
					
						
							|  |  |  | 	struct drm_vmw_shader_create_arg *arg = | 
					
						
							|  |  |  | 		(struct drm_vmw_shader_create_arg *)data; | 
					
						
							|  |  |  | 	struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile; | 
					
						
							|  |  |  | 	struct vmw_master *vmaster = vmw_master(file_priv->master); | 
					
						
							|  |  |  | 	struct vmw_dma_buffer *buffer = NULL; | 
					
						
							|  |  |  | 	SVGA3dShaderType shader_type; | 
					
						
							|  |  |  | 	int ret; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (arg->buffer_handle != SVGA3D_INVALID_ID) { | 
					
						
							|  |  |  | 		ret = vmw_user_dmabuf_lookup(tfile, arg->buffer_handle, | 
					
						
							|  |  |  | 					     &buffer); | 
					
						
							|  |  |  | 		if (unlikely(ret != 0)) { | 
					
						
							|  |  |  | 			DRM_ERROR("Could not find buffer for shader " | 
					
						
							|  |  |  | 				  "creation.\n"); | 
					
						
							|  |  |  | 			return ret; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if ((u64)buffer->base.num_pages * PAGE_SIZE < | 
					
						
							|  |  |  | 		    (u64)arg->size + (u64)arg->offset) { | 
					
						
							|  |  |  | 			DRM_ERROR("Illegal buffer- or shader size.\n"); | 
					
						
							|  |  |  | 			ret = -EINVAL; | 
					
						
							|  |  |  | 			goto out_bad_arg; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch (arg->shader_type) { | 
					
						
							|  |  |  | 	case drm_vmw_shader_type_vs: | 
					
						
							|  |  |  | 		shader_type = SVGA3D_SHADERTYPE_VS; | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 	case drm_vmw_shader_type_ps: | 
					
						
							|  |  |  | 		shader_type = SVGA3D_SHADERTYPE_PS; | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 	case drm_vmw_shader_type_gs: | 
					
						
							|  |  |  | 		shader_type = SVGA3D_SHADERTYPE_GS; | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 	default: | 
					
						
							|  |  |  | 		DRM_ERROR("Illegal shader type.\n"); | 
					
						
							|  |  |  | 		ret = -EINVAL; | 
					
						
							|  |  |  | 		goto out_bad_arg; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-01-31 10:12:10 +01:00
										 |  |  | 	ret = ttm_read_lock(&vmaster->lock, true); | 
					
						
							|  |  |  | 	if (unlikely(ret != 0)) | 
					
						
							|  |  |  | 		goto out_bad_arg; | 
					
						
							| 
									
										
										
										
											2012-11-21 12:10:26 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-01-31 10:12:10 +01:00
										 |  |  | 	ret = vmw_shader_alloc(dev_priv, buffer, arg->size, arg->offset, | 
					
						
							|  |  |  | 			       shader_type, tfile, &arg->shader_handle); | 
					
						
							| 
									
										
										
										
											2012-11-21 12:10:26 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-01-31 10:12:10 +01:00
										 |  |  | 	ttm_read_unlock(&vmaster->lock); | 
					
						
							|  |  |  | out_bad_arg: | 
					
						
							|  |  |  | 	vmw_dmabuf_unreference(&buffer); | 
					
						
							|  |  |  | 	return ret; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  * vmw_compat_shader_lookup - Look up a compat shader | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * @man: Pointer to the compat shader manager. | 
					
						
							|  |  |  |  * @shader_type: The shader type, that combined with the user_key identifies | 
					
						
							|  |  |  |  * the shader. | 
					
						
							|  |  |  |  * @user_key: On entry, this should be a pointer to the user_key. | 
					
						
							|  |  |  |  * On successful exit, it will contain the guest-backed shader's TTM handle. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Returns 0 on success. Non-zero on failure, in which case the value pointed | 
					
						
							|  |  |  |  * to by @user_key is unmodified. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | int vmw_compat_shader_lookup(struct vmw_compat_shader_manager *man, | 
					
						
							|  |  |  | 			     SVGA3dShaderType shader_type, | 
					
						
							|  |  |  | 			     u32 *user_key) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	struct drm_hash_item *hash; | 
					
						
							|  |  |  | 	int ret; | 
					
						
							|  |  |  | 	unsigned long key = *user_key | (shader_type << 24); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ret = drm_ht_find_item(&man->shaders, key, &hash); | 
					
						
							| 
									
										
										
										
											2012-11-21 12:10:26 +01:00
										 |  |  | 	if (unlikely(ret != 0)) | 
					
						
							|  |  |  | 		return ret; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-01-31 10:12:10 +01:00
										 |  |  | 	*user_key = drm_hash_entry(hash, struct vmw_compat_shader, | 
					
						
							|  |  |  | 				   hash)->handle; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  * vmw_compat_shader_free - Free a compat shader. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * @man: Pointer to the compat shader manager. | 
					
						
							|  |  |  |  * @entry: Pointer to a struct vmw_compat_shader. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Frees a struct vmw_compat_shder entry and drops its reference to the | 
					
						
							|  |  |  |  * guest backed shader. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | static void vmw_compat_shader_free(struct vmw_compat_shader_manager *man, | 
					
						
							|  |  |  | 				   struct vmw_compat_shader *entry) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	list_del(&entry->head); | 
					
						
							|  |  |  | 	WARN_ON(drm_ht_remove_item(&man->shaders, &entry->hash)); | 
					
						
							|  |  |  | 	WARN_ON(ttm_ref_object_base_unref(entry->tfile, entry->handle, | 
					
						
							|  |  |  | 					  TTM_REF_USAGE)); | 
					
						
							|  |  |  | 	kfree(entry); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  * vmw_compat_shaders_commit - Commit a list of compat shader actions. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * @man: Pointer to the compat shader manager. | 
					
						
							|  |  |  |  * @list: Caller's list of compat shader actions. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This function commits a list of compat shader additions or removals. | 
					
						
							|  |  |  |  * It is typically called when the execbuf ioctl call triggering these | 
					
						
							|  |  |  |  * actions has commited the fifo contents to the device. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | void vmw_compat_shaders_commit(struct vmw_compat_shader_manager *man, | 
					
						
							|  |  |  | 			       struct list_head *list) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	struct vmw_compat_shader *entry, *next; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	list_for_each_entry_safe(entry, next, list, head) { | 
					
						
							|  |  |  | 		list_del(&entry->head); | 
					
						
							|  |  |  | 		switch (entry->state) { | 
					
						
							|  |  |  | 		case VMW_COMPAT_ADD: | 
					
						
							|  |  |  | 			entry->state = VMW_COMPAT_COMMITED; | 
					
						
							|  |  |  | 			list_add_tail(&entry->head, &man->list); | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case VMW_COMPAT_DEL: | 
					
						
							|  |  |  | 			ttm_ref_object_base_unref(entry->tfile, entry->handle, | 
					
						
							|  |  |  | 						  TTM_REF_USAGE); | 
					
						
							|  |  |  | 			kfree(entry); | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		default: | 
					
						
							|  |  |  | 			BUG(); | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2012-11-21 12:10:26 +01:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-01-31 10:12:10 +01:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2012-11-21 12:10:26 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-01-31 10:12:10 +01:00
										 |  |  | /**
 | 
					
						
							|  |  |  |  * vmw_compat_shaders_revert - Revert a list of compat shader actions | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * @man: Pointer to the compat shader manager. | 
					
						
							|  |  |  |  * @list: Caller's list of compat shader actions. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This function reverts a list of compat shader additions or removals. | 
					
						
							|  |  |  |  * It is typically called when the execbuf ioctl call triggering these | 
					
						
							|  |  |  |  * actions failed for some reason, and the command stream was never | 
					
						
							|  |  |  |  * submitted. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | void vmw_compat_shaders_revert(struct vmw_compat_shader_manager *man, | 
					
						
							|  |  |  | 			       struct list_head *list) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	struct vmw_compat_shader *entry, *next; | 
					
						
							|  |  |  | 	int ret; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	list_for_each_entry_safe(entry, next, list, head) { | 
					
						
							|  |  |  | 		switch (entry->state) { | 
					
						
							|  |  |  | 		case VMW_COMPAT_ADD: | 
					
						
							|  |  |  | 			vmw_compat_shader_free(man, entry); | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case VMW_COMPAT_DEL: | 
					
						
							|  |  |  | 			ret = drm_ht_insert_item(&man->shaders, &entry->hash); | 
					
						
							|  |  |  | 			list_del(&entry->head); | 
					
						
							|  |  |  | 			list_add_tail(&entry->head, &man->list); | 
					
						
							|  |  |  | 			entry->state = VMW_COMPAT_COMMITED; | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		default: | 
					
						
							|  |  |  | 			BUG(); | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2012-11-21 12:10:26 +01:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-01-31 10:12:10 +01:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-01-31 10:12:10 +01:00
										 |  |  | /**
 | 
					
						
							|  |  |  |  * vmw_compat_shader_remove - Stage a compat shader for removal. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * @man: Pointer to the compat shader manager | 
					
						
							|  |  |  |  * @user_key: The key that is used to identify the shader. The key is | 
					
						
							|  |  |  |  * unique to the shader type. | 
					
						
							|  |  |  |  * @shader_type: Shader type. | 
					
						
							|  |  |  |  * @list: Caller's list of staged shader actions. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This function stages a compat shader for removal and removes the key from | 
					
						
							|  |  |  |  * the shader manager's hash table. If the shader was previously only staged | 
					
						
							|  |  |  |  * for addition it is completely removed (But the execbuf code may keep a | 
					
						
							|  |  |  |  * reference if it was bound to a context between addition and removal). If | 
					
						
							|  |  |  |  * it was previously commited to the manager, it is staged for removal. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | int vmw_compat_shader_remove(struct vmw_compat_shader_manager *man, | 
					
						
							|  |  |  | 			     u32 user_key, SVGA3dShaderType shader_type, | 
					
						
							|  |  |  | 			     struct list_head *list) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	struct vmw_compat_shader *entry; | 
					
						
							|  |  |  | 	struct drm_hash_item *hash; | 
					
						
							|  |  |  | 	int ret; | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-01-31 10:12:10 +01:00
										 |  |  | 	ret = drm_ht_find_item(&man->shaders, user_key | (shader_type << 24), | 
					
						
							|  |  |  | 			       &hash); | 
					
						
							|  |  |  | 	if (likely(ret != 0)) | 
					
						
							|  |  |  | 		return -EINVAL; | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	entry = drm_hash_entry(hash, struct vmw_compat_shader, hash); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch (entry->state) { | 
					
						
							|  |  |  | 	case VMW_COMPAT_ADD: | 
					
						
							|  |  |  | 		vmw_compat_shader_free(man, entry); | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 	case VMW_COMPAT_COMMITED: | 
					
						
							|  |  |  | 		(void) drm_ht_remove_item(&man->shaders, &entry->hash); | 
					
						
							|  |  |  | 		list_del(&entry->head); | 
					
						
							|  |  |  | 		entry->state = VMW_COMPAT_DEL; | 
					
						
							|  |  |  | 		list_add_tail(&entry->head, list); | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 	default: | 
					
						
							|  |  |  | 		BUG(); | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  * vmw_compat_shader_add - Create a compat shader and add the | 
					
						
							|  |  |  |  * key to the manager | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * @man: Pointer to the compat shader manager | 
					
						
							|  |  |  |  * @user_key: The key that is used to identify the shader. The key is | 
					
						
							|  |  |  |  * unique to the shader type. | 
					
						
							|  |  |  |  * @bytecode: Pointer to the bytecode of the shader. | 
					
						
							|  |  |  |  * @shader_type: Shader type. | 
					
						
							|  |  |  |  * @tfile: Pointer to a struct ttm_object_file that the guest-backed shader is | 
					
						
							|  |  |  |  * to be created with. | 
					
						
							|  |  |  |  * @list: Caller's list of staged shader actions. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Note that only the key is added to the shader manager's hash table. | 
					
						
							|  |  |  |  * The shader is not yet added to the shader manager's list of shaders. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | int vmw_compat_shader_add(struct vmw_compat_shader_manager *man, | 
					
						
							|  |  |  | 			  u32 user_key, const void *bytecode, | 
					
						
							|  |  |  | 			  SVGA3dShaderType shader_type, | 
					
						
							|  |  |  | 			  size_t size, | 
					
						
							|  |  |  | 			  struct ttm_object_file *tfile, | 
					
						
							|  |  |  | 			  struct list_head *list) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	struct vmw_dma_buffer *buf; | 
					
						
							|  |  |  | 	struct ttm_bo_kmap_obj map; | 
					
						
							|  |  |  | 	bool is_iomem; | 
					
						
							|  |  |  | 	struct vmw_compat_shader *compat; | 
					
						
							|  |  |  | 	u32 handle; | 
					
						
							|  |  |  | 	int ret; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (user_key > ((1 << 24) - 1) || (unsigned) shader_type > 16) | 
					
						
							|  |  |  | 		return -EINVAL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* Allocate and pin a DMA buffer */ | 
					
						
							|  |  |  | 	buf = kzalloc(sizeof(*buf), GFP_KERNEL); | 
					
						
							|  |  |  | 	if (unlikely(buf == NULL)) | 
					
						
							|  |  |  | 		return -ENOMEM; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ret = vmw_dmabuf_init(man->dev_priv, buf, size, &vmw_sys_ne_placement, | 
					
						
							|  |  |  | 			      true, vmw_dmabuf_bo_free); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	if (unlikely(ret != 0)) | 
					
						
							| 
									
										
										
										
											2014-01-31 10:12:10 +01:00
										 |  |  | 		goto out; | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	ret = ttm_bo_reserve(&buf->base, false, true, false, NULL); | 
					
						
							|  |  |  | 	if (unlikely(ret != 0)) | 
					
						
							|  |  |  | 		goto no_reserve; | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-01-31 10:12:10 +01:00
										 |  |  | 	/* Map and copy shader bytecode. */ | 
					
						
							|  |  |  | 	ret = ttm_bo_kmap(&buf->base, 0, PAGE_ALIGN(size) >> PAGE_SHIFT, | 
					
						
							|  |  |  | 			  &map); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	if (unlikely(ret != 0)) { | 
					
						
							| 
									
										
										
										
											2014-01-31 10:12:10 +01:00
										 |  |  | 		ttm_bo_unreserve(&buf->base); | 
					
						
							|  |  |  | 		goto no_reserve; | 
					
						
							| 
									
										
										
										
											2012-11-21 12:10:26 +01:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-01-31 10:12:10 +01:00
										 |  |  | 	memcpy(ttm_kmap_obj_virtual(&map, &is_iomem), bytecode, size); | 
					
						
							|  |  |  | 	WARN_ON(is_iomem); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ttm_bo_kunmap(&map); | 
					
						
							|  |  |  | 	ret = ttm_bo_validate(&buf->base, &vmw_sys_placement, false, true); | 
					
						
							|  |  |  | 	WARN_ON(ret != 0); | 
					
						
							|  |  |  | 	ttm_bo_unreserve(&buf->base); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* Create a guest-backed shader container backed by the dma buffer */ | 
					
						
							|  |  |  | 	ret = vmw_shader_alloc(man->dev_priv, buf, size, 0, shader_type, | 
					
						
							|  |  |  | 			       tfile, &handle); | 
					
						
							|  |  |  | 	vmw_dmabuf_unreference(&buf); | 
					
						
							|  |  |  | 	if (unlikely(ret != 0)) | 
					
						
							|  |  |  | 		goto no_reserve; | 
					
						
							|  |  |  | 	/*
 | 
					
						
							|  |  |  | 	 * Create a compat shader structure and stage it for insertion | 
					
						
							|  |  |  | 	 * in the manager | 
					
						
							|  |  |  | 	 */ | 
					
						
							|  |  |  | 	compat = kzalloc(sizeof(*compat), GFP_KERNEL); | 
					
						
							|  |  |  | 	if (compat == NULL) | 
					
						
							|  |  |  | 		goto no_compat; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	compat->hash.key = user_key |  (shader_type << 24); | 
					
						
							|  |  |  | 	ret = drm_ht_insert_item(&man->shaders, &compat->hash); | 
					
						
							|  |  |  | 	if (unlikely(ret != 0)) | 
					
						
							|  |  |  | 		goto out_invalid_key; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	compat->state = VMW_COMPAT_ADD; | 
					
						
							|  |  |  | 	compat->handle = handle; | 
					
						
							|  |  |  | 	compat->tfile = tfile; | 
					
						
							|  |  |  | 	list_add_tail(&compat->head, list); | 
					
						
							| 
									
										
										
										
											2012-11-21 12:10:26 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-01-31 10:12:10 +01:00
										 |  |  | 	return 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | out_invalid_key: | 
					
						
							|  |  |  | 	kfree(compat); | 
					
						
							|  |  |  | no_compat: | 
					
						
							|  |  |  | 	ttm_ref_object_base_unref(tfile, handle, TTM_REF_USAGE); | 
					
						
							|  |  |  | no_reserve: | 
					
						
							|  |  |  | out: | 
					
						
							| 
									
										
										
										
											2012-11-21 12:10:26 +01:00
										 |  |  | 	return ret; | 
					
						
							| 
									
										
										
										
											2014-01-31 10:12:10 +01:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  * vmw_compat_shader_man_create - Create a compat shader manager | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * @dev_priv: Pointer to a device private structure. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Typically done at file open time. If successful returns a pointer to a | 
					
						
							|  |  |  |  * compat shader manager. Otherwise returns an error pointer. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | struct vmw_compat_shader_manager * | 
					
						
							|  |  |  | vmw_compat_shader_man_create(struct vmw_private *dev_priv) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	struct vmw_compat_shader_manager *man; | 
					
						
							|  |  |  | 	int ret; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	man = kzalloc(sizeof(*man), GFP_KERNEL); | 
					
						
							| 
									
										
										
										
											2014-02-06 12:35:05 +01:00
										 |  |  | 	if (man == NULL) | 
					
						
							|  |  |  | 		return ERR_PTR(-ENOMEM); | 
					
						
							| 
									
										
										
										
											2014-01-31 10:12:10 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	man->dev_priv = dev_priv; | 
					
						
							|  |  |  | 	INIT_LIST_HEAD(&man->list); | 
					
						
							|  |  |  | 	ret = drm_ht_create(&man->shaders, VMW_COMPAT_SHADER_HT_ORDER); | 
					
						
							|  |  |  | 	if (ret == 0) | 
					
						
							|  |  |  | 		return man; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	kfree(man); | 
					
						
							|  |  |  | 	return ERR_PTR(ret); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  * vmw_compat_shader_man_destroy - Destroy a compat shader manager | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * @man: Pointer to the shader manager to destroy. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Typically done at file close time. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | void vmw_compat_shader_man_destroy(struct vmw_compat_shader_manager *man) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	struct vmw_compat_shader *entry, *next; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	mutex_lock(&man->dev_priv->cmdbuf_mutex); | 
					
						
							|  |  |  | 	list_for_each_entry_safe(entry, next, &man->list, head) | 
					
						
							|  |  |  | 		vmw_compat_shader_free(man, entry); | 
					
						
							| 
									
										
										
										
											2012-11-21 12:10:26 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-01-31 10:12:10 +01:00
										 |  |  | 	mutex_unlock(&man->dev_priv->cmdbuf_mutex); | 
					
						
							|  |  |  | 	kfree(man); | 
					
						
							| 
									
										
										
										
											2012-11-21 12:10:26 +01:00
										 |  |  | } |