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								#ifndef _ASM_X86_SIGCONTEXT_H
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								#define _ASM_X86_SIGCONTEXT_H
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								#include <uapi/asm/sigcontext.h>
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								#ifdef __i386__
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								struct sigcontext {
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									unsigned short gs, __gsh;
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									unsigned short fs, __fsh;
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									unsigned short es, __esh;
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									unsigned short ds, __dsh;
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									unsigned long di;
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									unsigned long si;
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									unsigned long bp;
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									unsigned long sp;
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									unsigned long bx;
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									unsigned long dx;
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									unsigned long cx;
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									unsigned long ax;
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									unsigned long trapno;
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									unsigned long err;
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									unsigned long ip;
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									unsigned short cs, __csh;
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									unsigned long flags;
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									unsigned long sp_at_signal;
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									unsigned short ss, __ssh;
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									/*
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									 * fpstate is really (struct _fpstate *) or (struct _xstate *)
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									 * depending on the FP_XSTATE_MAGIC1 encoded in the SW reserved
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									 * bytes of (struct _fpstate) and FP_XSTATE_MAGIC2 present at the end
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									 * of extended memory layout. See comments at the definition of
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									 * (struct _fpx_sw_bytes)
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									 */
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									void __user *fpstate;		/* zero when no FPU/extended context */
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									unsigned long oldmask;
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									unsigned long cr2;
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								};
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								#else /* __i386__ */
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								struct sigcontext {
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									unsigned long r8;
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									unsigned long r9;
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									unsigned long r10;
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									unsigned long r11;
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									unsigned long r12;
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									unsigned long r13;
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									unsigned long r14;
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									unsigned long r15;
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									unsigned long di;
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									unsigned long si;
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									unsigned long bp;
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									unsigned long bx;
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									unsigned long dx;
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									unsigned long ax;
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									unsigned long cx;
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									unsigned long sp;
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									unsigned long ip;
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									unsigned long flags;
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									unsigned short cs;
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									unsigned short gs;
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									unsigned short fs;
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									unsigned short __pad0;
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									unsigned long err;
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									unsigned long trapno;
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									unsigned long oldmask;
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									unsigned long cr2;
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									/*
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									 * fpstate is really (struct _fpstate *) or (struct _xstate *)
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									 * depending on the FP_XSTATE_MAGIC1 encoded in the SW reserved
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									 * bytes of (struct _fpstate) and FP_XSTATE_MAGIC2 present at the end
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									 * of extended memory layout. See comments at the definition of
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									 * (struct _fpx_sw_bytes)
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									 */
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									void __user *fpstate;		/* zero when no FPU/extended context */
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									unsigned long reserved1[8];
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								};
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								#endif /* !__i386__ */
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								#endif /* _ASM_X86_SIGCONTEXT_H */
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