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								/*
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								 * manage a small early shadow of the log buffer which we can pass between the
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								 * bootloader so early crash messages are communicated properly and easily
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								 *
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								 * Copyright 2009 Analog Devices Inc.
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								 *
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								 * Licensed under the GPL-2 or later.
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								 */
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								#include <linux/kernel.h>
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								#include <linux/init.h>
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								#include <linux/console.h>
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								#include <linux/string.h>
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								#include <asm/blackfin.h>
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								#include <asm/irq_handler.h>
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								#include <asm/early_printk.h>
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											2012-05-16 17:37:24 +08:00
										 
									 
								 
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								#define SHADOW_CONSOLE_START		(CONFIG_PHY_RAM_BASE_ADDRESS + 0x500)
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								#define SHADOW_CONSOLE_END		(CONFIG_PHY_RAM_BASE_ADDRESS + 0x1000)
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								#define SHADOW_CONSOLE_MAGIC_LOC	(CONFIG_PHY_RAM_BASE_ADDRESS + 0x4F0)
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								#define SHADOW_CONSOLE_MAGIC		(0xDEADBEEF)
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								static __initdata char *shadow_console_buffer = (char *)SHADOW_CONSOLE_START;
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								__init void early_shadow_write(struct console *con, const char *s,
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												unsigned int n)
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								{
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									unsigned int i;
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									/*
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									 * save 2 bytes for the double null at the end
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									 * once we fail on a long line, make sure we don't write a short line afterwards
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									 */
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									if ((shadow_console_buffer + n) <= (char *)(SHADOW_CONSOLE_END - 2)) {
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										/* can't use memcpy - it may not be relocated yet */
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										for (i = 0; i <= n; i++)
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											shadow_console_buffer[i] = s[i];
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										shadow_console_buffer += n;
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										shadow_console_buffer[0] = 0;
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										shadow_console_buffer[1] = 0;
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									} else
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										shadow_console_buffer = (char *)SHADOW_CONSOLE_END;
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								}
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								static __initdata struct console early_shadow_console = {
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									.name = "early_shadow",
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									.write = early_shadow_write,
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									.flags = CON_BOOT | CON_PRINTBUFFER,
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									.index = -1,
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									.device = 0,
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								};
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								__init int shadow_console_enabled(void)
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								{
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									return early_shadow_console.flags & CON_ENABLED;
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								}
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								__init void mark_shadow_error(void)
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								{
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									int *loc = (int *)SHADOW_CONSOLE_MAGIC_LOC;
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									loc[0] = SHADOW_CONSOLE_MAGIC;
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									loc[1] = SHADOW_CONSOLE_START;
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								}
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								__init void enable_shadow_console(void)
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								{
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									if (!shadow_console_enabled()) {
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										register_console(&early_shadow_console);
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										/* for now, assume things are going to fail */
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										mark_shadow_error();
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									}
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								}
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								static __init int disable_shadow_console(void)
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								{
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									/*
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									 * by the time pure_initcall runs, the standard console is enabled,
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									 * and the early_console is off, so unset the magic numbers
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									 * unregistering the console is taken care of in common code (See
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									 * ./kernel/printk:disable_boot_consoles() )
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									 */
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									int *loc = (int *)SHADOW_CONSOLE_MAGIC_LOC;
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									loc[0] = 0;
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									return 0;
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								}
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								pure_initcall(disable_shadow_console);
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								/*
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								 * since we can't use printk, dump numbers (as hex), n = # bits
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								 */
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								__init void early_shadow_reg(unsigned long reg, unsigned int n)
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								{
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									/*
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									 * can't use any "normal" kernel features, since thay
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									 * may not be relocated to their execute address yet
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									 */
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									int i;
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									char ascii[11] = " 0x";
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									n = n / 4;
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									reg = reg << ((8 - n) * 4);
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									n += 3;
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									for (i = 3; i <= n ; i++) {
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										ascii[i] = hex_asc_lo(reg >> 28);
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										reg <<= 4;
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									}
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									early_shadow_write(NULL, ascii, n);
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								}
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