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								#ifndef CEPH_CRUSH_CRUSH_H
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								#define CEPH_CRUSH_CRUSH_H
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											2009-10-06 11:31:11 -07:00
										 
									 
								 
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								#include <linux/types.h>
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								/*
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								 * CRUSH is a pseudo-random data distribution algorithm that
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								 * efficiently distributes input values (typically, data objects)
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								 * across a heterogeneous, structured storage cluster.
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								 *
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								 * The algorithm was originally described in detail in this paper
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								 * (although the algorithm has evolved somewhat since then):
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								 *
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								 *     http://www.ssrc.ucsc.edu/Papers/weil-sc06.pdf
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								 *
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								 * LGPL2
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								 */
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								#define CRUSH_MAGIC 0x00010000ul   /* for detecting algorithm revisions */
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								#define CRUSH_MAX_DEPTH 10  /* max crush hierarchy depth */
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								#define CRUSH_MAX_SET   10  /* max size of a mapping result */
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								/*
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								 * CRUSH uses user-defined "rules" to describe how inputs should be
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								 * mapped to devices.  A rule consists of sequence of steps to perform
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								 * to generate the set of output devices.
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								 */
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								struct crush_rule_step {
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									__u32 op;
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									__s32 arg1;
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									__s32 arg2;
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								};
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								/* step op codes */
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								enum {
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									CRUSH_RULE_NOOP = 0,
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									CRUSH_RULE_TAKE = 1,          /* arg1 = value to start with */
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									CRUSH_RULE_CHOOSE_FIRSTN = 2, /* arg1 = num items to pick */
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												      /* arg2 = type */
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									CRUSH_RULE_CHOOSE_INDEP = 3,  /* same */
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									CRUSH_RULE_EMIT = 4,          /* no args */
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									CRUSH_RULE_CHOOSE_LEAF_FIRSTN = 6,
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									CRUSH_RULE_CHOOSE_LEAF_INDEP = 7,
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								};
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								/*
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								 * for specifying choose num (arg1) relative to the max parameter
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								 * passed to do_rule
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								 */
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								#define CRUSH_CHOOSE_N            0
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								#define CRUSH_CHOOSE_N_MINUS(x)   (-(x))
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								/*
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								 * The rule mask is used to describe what the rule is intended for.
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								 * Given a ruleset and size of output set, we search through the
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								 * rule list for a matching rule_mask.
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								 */
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								struct crush_rule_mask {
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									__u8 ruleset;
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									__u8 type;
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									__u8 min_size;
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									__u8 max_size;
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								};
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								struct crush_rule {
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									__u32 len;
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									struct crush_rule_mask mask;
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									struct crush_rule_step steps[0];
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								};
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								#define crush_rule_size(len) (sizeof(struct crush_rule) + \
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											      (len)*sizeof(struct crush_rule_step))
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								/*
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								 * A bucket is a named container of other items (either devices or
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								 * other buckets).  Items within a bucket are chosen using one of a
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								 * few different algorithms.  The table summarizes how the speed of
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								 * each option measures up against mapping stability when items are
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								 * added or removed.
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								 *
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								 *  Bucket Alg     Speed       Additions    Removals
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								 *  ------------------------------------------------
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								 *  uniform         O(1)       poor         poor
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								 *  list            O(n)       optimal      poor
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								 *  tree            O(log n)   good         good
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								 *  straw           O(n)       optimal      optimal
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								 */
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								enum {
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									CRUSH_BUCKET_UNIFORM = 1,
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									CRUSH_BUCKET_LIST = 2,
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									CRUSH_BUCKET_TREE = 3,
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									CRUSH_BUCKET_STRAW = 4
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								};
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								extern const char *crush_bucket_alg_name(int alg);
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								struct crush_bucket {
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									__s32 id;        /* this'll be negative */
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									__u16 type;      /* non-zero; type=0 is reserved for devices */
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									__u8 alg;        /* one of CRUSH_BUCKET_* */
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									__u8 hash;       /* which hash function to use, CRUSH_HASH_* */
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									__u32 weight;    /* 16-bit fixed point */
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									__u32 size;      /* num items */
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									__s32 *items;
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									/*
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									 * cached random permutation: used for uniform bucket and for
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									 * the linear search fallback for the other bucket types.
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									 */
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									__u32 perm_x;  /* @x for which *perm is defined */
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									__u32 perm_n;  /* num elements of *perm that are permuted/defined */
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									__u32 *perm;
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								};
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								struct crush_bucket_uniform {
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									struct crush_bucket h;
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									__u32 item_weight;  /* 16-bit fixed point; all items equally weighted */
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								};
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								struct crush_bucket_list {
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									struct crush_bucket h;
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									__u32 *item_weights;  /* 16-bit fixed point */
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									__u32 *sum_weights;   /* 16-bit fixed point.  element i is sum
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												 of weights 0..i, inclusive */
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								};
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								struct crush_bucket_tree {
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									struct crush_bucket h;  /* note: h.size is _tree_ size, not number of
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												   actual items */
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									__u8 num_nodes;
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									__u32 *node_weights;
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								};
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								struct crush_bucket_straw {
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									struct crush_bucket h;
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									__u32 *item_weights;   /* 16-bit fixed point */
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									__u32 *straws;         /* 16-bit fixed point */
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								};
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								/*
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								 * CRUSH map includes all buckets, rules, etc.
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								 */
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								struct crush_map {
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									struct crush_bucket **buckets;
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									struct crush_rule **rules;
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									/*
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									 * Parent pointers to identify the parent bucket a device or
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									 * bucket in the hierarchy.  If an item appears more than
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									 * once, this is the _last_ time it appeared (where buckets
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									 * are processed in bucket id order, from -1 on down to
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									 * -max_buckets.
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									 */
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									__u32 *bucket_parents;
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									__u32 *device_parents;
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									__s32 max_buckets;
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									__u32 max_rules;
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									__s32 max_devices;
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								};
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								/* crush.c */
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								extern int crush_get_bucket_item_weight(struct crush_bucket *b, int pos);
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								extern void crush_calc_parents(struct crush_map *map);
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								extern void crush_destroy_bucket_uniform(struct crush_bucket_uniform *b);
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								extern void crush_destroy_bucket_list(struct crush_bucket_list *b);
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								extern void crush_destroy_bucket_tree(struct crush_bucket_tree *b);
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								extern void crush_destroy_bucket_straw(struct crush_bucket_straw *b);
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								extern void crush_destroy_bucket(struct crush_bucket *b);
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								extern void crush_destroy(struct crush_map *map);
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								#endif
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