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										 |  |  | Overview of the V4L2 driver framework | 
					
						
							|  |  |  | ===================================== | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | This text documents the various structures provided by the V4L2 framework and | 
					
						
							|  |  |  | their relationships. | 
					
						
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 | 
					
						
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 | 
					
						
							|  |  |  | Introduction | 
					
						
							|  |  |  | ------------ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The V4L2 drivers tend to be very complex due to the complexity of the | 
					
						
							|  |  |  | hardware: most devices have multiple ICs, export multiple device nodes in | 
					
						
							|  |  |  | /dev, and create also non-V4L2 devices such as DVB, ALSA, FB, I2C and input | 
					
						
							|  |  |  | (IR) devices. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Especially the fact that V4L2 drivers have to setup supporting ICs to | 
					
						
							|  |  |  | do audio/video muxing/encoding/decoding makes it more complex than most. | 
					
						
							|  |  |  | Usually these ICs are connected to the main bridge driver through one or | 
					
						
							|  |  |  | more I2C busses, but other busses can also be used. Such devices are | 
					
						
							|  |  |  | called 'sub-devices'. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | For a long time the framework was limited to the video_device struct for | 
					
						
							|  |  |  | creating V4L device nodes and video_buf for handling the video buffers | 
					
						
							|  |  |  | (note that this document does not discuss the video_buf framework). | 
					
						
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 | 
					
						
							|  |  |  | This meant that all drivers had to do the setup of device instances and | 
					
						
							|  |  |  | connecting to sub-devices themselves. Some of this is quite complicated | 
					
						
							|  |  |  | to do right and many drivers never did do it correctly. | 
					
						
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 | 
					
						
							|  |  |  | There is also a lot of common code that could never be refactored due to | 
					
						
							|  |  |  | the lack of a framework. | 
					
						
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 | 
					
						
							|  |  |  | So this framework sets up the basic building blocks that all drivers | 
					
						
							|  |  |  | need and this same framework should make it much easier to refactor | 
					
						
							|  |  |  | common code into utility functions shared by all drivers. | 
					
						
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 | 
					
						
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 | 
					
						
							|  |  |  | Structure of a driver | 
					
						
							|  |  |  | --------------------- | 
					
						
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 | 
					
						
							|  |  |  | All drivers have the following structure: | 
					
						
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 | 
					
						
							|  |  |  | 1) A struct for each device instance containing the device state. | 
					
						
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 | 
					
						
							|  |  |  | 2) A way of initializing and commanding sub-devices (if any). | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 3) Creating V4L2 device nodes (/dev/videoX, /dev/vbiX, /dev/radioX and | 
					
						
							|  |  |  |    /dev/vtxX) and keeping track of device-node specific data. | 
					
						
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 | 
					
						
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										 |  |  | 4) Filehandle-specific structs containing per-filehandle data; | 
					
						
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 | 
					
						
							|  |  |  | 5) video buffer handling. | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | This is a rough schematic of how it all relates: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     device instances | 
					
						
							|  |  |  |       | | 
					
						
							|  |  |  |       +-sub-device instances | 
					
						
							|  |  |  |       | | 
					
						
							|  |  |  |       \-V4L2 device nodes | 
					
						
							|  |  |  | 	  | | 
					
						
							|  |  |  | 	  \-filehandle instances | 
					
						
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 | 
					
						
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 | 
					
						
							|  |  |  | Structure of the framework | 
					
						
							|  |  |  | -------------------------- | 
					
						
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 | 
					
						
							|  |  |  | The framework closely resembles the driver structure: it has a v4l2_device | 
					
						
							|  |  |  | struct for the device instance data, a v4l2_subdev struct to refer to | 
					
						
							|  |  |  | sub-device instances, the video_device struct stores V4L2 device node data | 
					
						
							|  |  |  | and in the future a v4l2_fh struct will keep track of filehandle instances | 
					
						
							|  |  |  | (this is not yet implemented). | 
					
						
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 | 
					
						
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 | 
					
						
							|  |  |  | struct v4l2_device | 
					
						
							|  |  |  | ------------------ | 
					
						
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 | 
					
						
							|  |  |  | Each device instance is represented by a struct v4l2_device (v4l2-device.h). | 
					
						
							|  |  |  | Very simple devices can just allocate this struct, but most of the time you | 
					
						
							|  |  |  | would embed this struct inside a larger struct. | 
					
						
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 | 
					
						
							|  |  |  | You must register the device instance: | 
					
						
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 | 
					
						
							|  |  |  | 	v4l2_device_register(struct device *dev, struct v4l2_device *v4l2_dev); | 
					
						
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 | 
					
						
							|  |  |  | Registration will initialize the v4l2_device struct and link dev->driver_data | 
					
						
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										 |  |  | to v4l2_dev. If v4l2_dev->name is empty then it will be set to a value derived | 
					
						
							|  |  |  | from dev (driver name followed by the bus_id, to be precise). If you set it | 
					
						
							|  |  |  | up before calling v4l2_device_register then it will be untouched. If dev is | 
					
						
							|  |  |  | NULL, then you *must* setup v4l2_dev->name before calling v4l2_device_register. | 
					
						
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 | 
					
						
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										 |  |  | The first 'dev' argument is normally the struct device pointer of a pci_dev, | 
					
						
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										 |  |  | usb_interface or platform_device. It is rare for dev to be NULL, but it happens | 
					
						
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										 |  |  | with ISA devices or when one device creates multiple PCI devices, thus making | 
					
						
							|  |  |  | it impossible to associate v4l2_dev with a particular parent. | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | You can also supply a notify() callback that can be called by sub-devices to | 
					
						
							|  |  |  | notify you of events. Whether you need to set this depends on the sub-device. | 
					
						
							|  |  |  | Any notifications a sub-device supports must be defined in a header in | 
					
						
							|  |  |  | include/media/<subdevice>.h. | 
					
						
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										 |  |  | You unregister with: | 
					
						
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 | 
					
						
							|  |  |  | 	v4l2_device_unregister(struct v4l2_device *v4l2_dev); | 
					
						
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 | 
					
						
							|  |  |  | Unregistering will also automatically unregister all subdevs from the device. | 
					
						
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										 |  |  | If you have a hotpluggable device (e.g. a USB device), then when a disconnect | 
					
						
							|  |  |  | happens the parent device becomes invalid. Since v4l2_device has a pointer to | 
					
						
							|  |  |  | that parent device it has to be cleared as well to mark that the parent is | 
					
						
							|  |  |  | gone. To do this call: | 
					
						
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 | 
					
						
							|  |  |  | 	v4l2_device_disconnect(struct v4l2_device *v4l2_dev); | 
					
						
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							|  |  |  | This does *not* unregister the subdevs, so you still need to call the | 
					
						
							|  |  |  | v4l2_device_unregister() function for that. If your driver is not hotpluggable, | 
					
						
							|  |  |  | then there is no need to call v4l2_device_disconnect(). | 
					
						
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										 |  |  | Sometimes you need to iterate over all devices registered by a specific | 
					
						
							|  |  |  | driver. This is usually the case if multiple device drivers use the same | 
					
						
							|  |  |  | hardware. E.g. the ivtvfb driver is a framebuffer driver that uses the ivtv | 
					
						
							|  |  |  | hardware. The same is true for alsa drivers for example. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | You can iterate over all registered devices as follows: | 
					
						
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 | 
					
						
							|  |  |  | static int callback(struct device *dev, void *p) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	struct v4l2_device *v4l2_dev = dev_get_drvdata(dev); | 
					
						
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 | 
					
						
							|  |  |  | 	/* test if this device was inited */ | 
					
						
							|  |  |  | 	if (v4l2_dev == NULL) | 
					
						
							|  |  |  | 		return 0; | 
					
						
							|  |  |  | 	... | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
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 | 
					
						
							|  |  |  | int iterate(void *p) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	struct device_driver *drv; | 
					
						
							|  |  |  | 	int err; | 
					
						
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 | 
					
						
							|  |  |  | 	/* Find driver 'ivtv' on the PCI bus. | 
					
						
							|  |  |  | 	   pci_bus_type is a global. For USB busses use usb_bus_type. */ | 
					
						
							|  |  |  | 	drv = driver_find("ivtv", &pci_bus_type); | 
					
						
							|  |  |  | 	/* iterate over all ivtv device instances */ | 
					
						
							|  |  |  | 	err = driver_for_each_device(drv, NULL, p, callback); | 
					
						
							|  |  |  | 	put_driver(drv); | 
					
						
							|  |  |  | 	return err; | 
					
						
							|  |  |  | } | 
					
						
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 | 
					
						
							|  |  |  | Sometimes you need to keep a running counter of the device instance. This is | 
					
						
							|  |  |  | commonly used to map a device instance to an index of a module option array. | 
					
						
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 | 
					
						
							|  |  |  | The recommended approach is as follows: | 
					
						
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 | 
					
						
							|  |  |  | static atomic_t drv_instance = ATOMIC_INIT(0); | 
					
						
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										 |  |  | static int __devinit drv_probe(struct pci_dev *pdev, | 
					
						
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										 |  |  | 				const struct pci_device_id *pci_id) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	... | 
					
						
							|  |  |  | 	state->instance = atomic_inc_return(&drv_instance) - 1; | 
					
						
							|  |  |  | } | 
					
						
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 | 
					
						
							|  |  |  | struct v4l2_subdev | 
					
						
							|  |  |  | ------------------ | 
					
						
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 | 
					
						
							|  |  |  | Many drivers need to communicate with sub-devices. These devices can do all | 
					
						
							|  |  |  | sort of tasks, but most commonly they handle audio and/or video muxing, | 
					
						
							|  |  |  | encoding or decoding. For webcams common sub-devices are sensors and camera | 
					
						
							|  |  |  | controllers. | 
					
						
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 | 
					
						
							|  |  |  | Usually these are I2C devices, but not necessarily. In order to provide the | 
					
						
							|  |  |  | driver with a consistent interface to these sub-devices the v4l2_subdev struct | 
					
						
							|  |  |  | (v4l2-subdev.h) was created. | 
					
						
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 | 
					
						
							|  |  |  | Each sub-device driver must have a v4l2_subdev struct. This struct can be | 
					
						
							|  |  |  | stand-alone for simple sub-devices or it might be embedded in a larger struct | 
					
						
							|  |  |  | if more state information needs to be stored. Usually there is a low-level | 
					
						
							|  |  |  | device struct (e.g. i2c_client) that contains the device data as setup | 
					
						
							|  |  |  | by the kernel. It is recommended to store that pointer in the private | 
					
						
							|  |  |  | data of v4l2_subdev using v4l2_set_subdevdata(). That makes it easy to go | 
					
						
							|  |  |  | from a v4l2_subdev to the actual low-level bus-specific device data. | 
					
						
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 | 
					
						
							|  |  |  | You also need a way to go from the low-level struct to v4l2_subdev. For the | 
					
						
							|  |  |  | common i2c_client struct the i2c_set_clientdata() call is used to store a | 
					
						
							|  |  |  | v4l2_subdev pointer, for other busses you may have to use other methods. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | From the bridge driver perspective you load the sub-device module and somehow | 
					
						
							|  |  |  | obtain the v4l2_subdev pointer. For i2c devices this is easy: you call | 
					
						
							|  |  |  | i2c_get_clientdata(). For other busses something similar needs to be done. | 
					
						
							|  |  |  | Helper functions exists for sub-devices on an I2C bus that do most of this | 
					
						
							|  |  |  | tricky work for you. | 
					
						
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 | 
					
						
							|  |  |  | Each v4l2_subdev contains function pointers that sub-device drivers can | 
					
						
							|  |  |  | implement (or leave NULL if it is not applicable). Since sub-devices can do | 
					
						
							|  |  |  | so many different things and you do not want to end up with a huge ops struct | 
					
						
							|  |  |  | of which only a handful of ops are commonly implemented, the function pointers | 
					
						
							|  |  |  | are sorted according to category and each category has its own ops struct. | 
					
						
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 | 
					
						
							|  |  |  | The top-level ops struct contains pointers to the category ops structs, which | 
					
						
							|  |  |  | may be NULL if the subdev driver does not support anything from that category. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | It looks like this: | 
					
						
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 | 
					
						
							|  |  |  | struct v4l2_subdev_core_ops { | 
					
						
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										 |  |  | 	int (*g_chip_ident)(struct v4l2_subdev *sd, struct v4l2_dbg_chip_ident *chip); | 
					
						
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										 |  |  | 	int (*log_status)(struct v4l2_subdev *sd); | 
					
						
							|  |  |  | 	int (*init)(struct v4l2_subdev *sd, u32 val); | 
					
						
							|  |  |  | 	... | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | struct v4l2_subdev_tuner_ops { | 
					
						
							|  |  |  | 	... | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | struct v4l2_subdev_audio_ops { | 
					
						
							|  |  |  | 	... | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | struct v4l2_subdev_video_ops { | 
					
						
							|  |  |  | 	... | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | struct v4l2_subdev_ops { | 
					
						
							|  |  |  | 	const struct v4l2_subdev_core_ops  *core; | 
					
						
							|  |  |  | 	const struct v4l2_subdev_tuner_ops *tuner; | 
					
						
							|  |  |  | 	const struct v4l2_subdev_audio_ops *audio; | 
					
						
							|  |  |  | 	const struct v4l2_subdev_video_ops *video; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The core ops are common to all subdevs, the other categories are implemented | 
					
						
							|  |  |  | depending on the sub-device. E.g. a video device is unlikely to support the | 
					
						
							|  |  |  | audio ops and vice versa. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | This setup limits the number of function pointers while still making it easy | 
					
						
							|  |  |  | to add new ops and categories. | 
					
						
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 | 
					
						
							|  |  |  | A sub-device driver initializes the v4l2_subdev struct using: | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	v4l2_subdev_init(sd, &ops); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | Afterwards you need to initialize subdev->name with a unique name and set the | 
					
						
							|  |  |  | module owner. This is done for you if you use the i2c helper functions. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | A device (bridge) driver needs to register the v4l2_subdev with the | 
					
						
							|  |  |  | v4l2_device: | 
					
						
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 | 
					
						
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										 |  |  | 	int err = v4l2_device_register_subdev(v4l2_dev, sd); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | This can fail if the subdev module disappeared before it could be registered. | 
					
						
							|  |  |  | After this function was called successfully the subdev->dev field points to | 
					
						
							|  |  |  | the v4l2_device. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | You can unregister a sub-device using: | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	v4l2_device_unregister_subdev(sd); | 
					
						
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 | 
					
						
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										 |  |  | Afterwards the subdev module can be unloaded and sd->dev == NULL. | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | You can call an ops function either directly: | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	err = sd->ops->core->g_chip_ident(sd, &chip); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | but it is better and easier to use this macro: | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	err = v4l2_subdev_call(sd, core, g_chip_ident, &chip); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | The macro will to the right NULL pointer checks and returns -ENODEV if subdev | 
					
						
							|  |  |  | is NULL, -ENOIOCTLCMD if either subdev->core or subdev->core->g_chip_ident is | 
					
						
							|  |  |  | NULL, or the actual result of the subdev->ops->core->g_chip_ident ops. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | It is also possible to call all or a subset of the sub-devices: | 
					
						
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 | 
					
						
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										 |  |  | 	v4l2_device_call_all(v4l2_dev, 0, core, g_chip_ident, &chip); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | Any subdev that does not support this ops is skipped and error results are | 
					
						
							|  |  |  | ignored. If you want to check for errors use this: | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	err = v4l2_device_call_until_err(v4l2_dev, 0, core, g_chip_ident, &chip); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | Any error except -ENOIOCTLCMD will exit the loop with that error. If no | 
					
						
							|  |  |  | errors (except -ENOIOCTLCMD) occured, then 0 is returned. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The second argument to both calls is a group ID. If 0, then all subdevs are | 
					
						
							|  |  |  | called. If non-zero, then only those whose group ID match that value will | 
					
						
							| 
									
										
										
										
											2009-02-14 12:00:53 -03:00
										 |  |  | be called. Before a bridge driver registers a subdev it can set sd->grp_id | 
					
						
							| 
									
										
										
										
											2008-11-29 21:36:58 -03:00
										 |  |  | to whatever value it wants (it's 0 by default). This value is owned by the | 
					
						
							|  |  |  | bridge driver and the sub-device driver will never modify or use it. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The group ID gives the bridge driver more control how callbacks are called. | 
					
						
							|  |  |  | For example, there may be multiple audio chips on a board, each capable of | 
					
						
							|  |  |  | changing the volume. But usually only one will actually be used when the | 
					
						
							|  |  |  | user want to change the volume. You can set the group ID for that subdev to | 
					
						
							|  |  |  | e.g. AUDIO_CONTROLLER and specify that as the group ID value when calling | 
					
						
							|  |  |  | v4l2_device_call_all(). That ensures that it will only go to the subdev | 
					
						
							|  |  |  | that needs it. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-03-08 17:02:10 -03:00
										 |  |  | If the sub-device needs to notify its v4l2_device parent of an event, then | 
					
						
							|  |  |  | it can call v4l2_subdev_notify(sd, notification, arg). This macro checks | 
					
						
							|  |  |  | whether there is a notify() callback defined and returns -ENODEV if not. | 
					
						
							|  |  |  | Otherwise the result of the notify() call is returned. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-11-29 21:36:58 -03:00
										 |  |  | The advantage of using v4l2_subdev is that it is a generic struct and does | 
					
						
							|  |  |  | not contain any knowledge about the underlying hardware. So a driver might | 
					
						
							|  |  |  | contain several subdevs that use an I2C bus, but also a subdev that is | 
					
						
							|  |  |  | controlled through GPIO pins. This distinction is only relevant when setting | 
					
						
							|  |  |  | up the device, but once the subdev is registered it is completely transparent. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | I2C sub-device drivers | 
					
						
							|  |  |  | ---------------------- | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Since these drivers are so common, special helper functions are available to | 
					
						
							|  |  |  | ease the use of these drivers (v4l2-common.h). | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The recommended method of adding v4l2_subdev support to an I2C driver is to | 
					
						
							|  |  |  | embed the v4l2_subdev struct into the state struct that is created for each | 
					
						
							|  |  |  | I2C device instance. Very simple devices have no state struct and in that case | 
					
						
							|  |  |  | you can just create a v4l2_subdev directly. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | A typical state struct would look like this (where 'chipname' is replaced by | 
					
						
							|  |  |  | the name of the chip): | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | struct chipname_state { | 
					
						
							|  |  |  | 	struct v4l2_subdev sd; | 
					
						
							|  |  |  | 	...  /* additional state fields */ | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Initialize the v4l2_subdev struct as follows: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	v4l2_i2c_subdev_init(&state->sd, client, subdev_ops); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | This function will fill in all the fields of v4l2_subdev and ensure that the | 
					
						
							|  |  |  | v4l2_subdev and i2c_client both point to one another. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | You should also add a helper inline function to go from a v4l2_subdev pointer | 
					
						
							|  |  |  | to a chipname_state struct: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static inline struct chipname_state *to_state(struct v4l2_subdev *sd) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return container_of(sd, struct chipname_state, sd); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Use this to go from the v4l2_subdev struct to the i2c_client struct: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct i2c_client *client = v4l2_get_subdevdata(sd); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | And this to go from an i2c_client to a v4l2_subdev struct: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct v4l2_subdev *sd = i2c_get_clientdata(client); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Make sure to call v4l2_device_unregister_subdev(sd) when the remove() callback | 
					
						
							|  |  |  | is called. This will unregister the sub-device from the bridge driver. It is | 
					
						
							|  |  |  | safe to call this even if the sub-device was never registered. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-01-15 06:09:05 -03:00
										 |  |  | You need to do this because when the bridge driver destroys the i2c adapter | 
					
						
							|  |  |  | the remove() callbacks are called of the i2c devices on that adapter. | 
					
						
							|  |  |  | After that the corresponding v4l2_subdev structures are invalid, so they | 
					
						
							|  |  |  | have to be unregistered first. Calling v4l2_device_unregister_subdev(sd) | 
					
						
							|  |  |  | from the remove() callback ensures that this is always done correctly. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-11-29 21:36:58 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | The bridge driver also has some helper functions it can use: | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-04-01 03:57:53 -03:00
										 |  |  | struct v4l2_subdev *sd = v4l2_i2c_new_subdev(v4l2_dev, adapter, | 
					
						
							|  |  |  | 	       "module_foo", "chipid", 0x36); | 
					
						
							| 
									
										
										
										
											2008-11-29 21:36:58 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | This loads the given module (can be NULL if no module needs to be loaded) and | 
					
						
							|  |  |  | calls i2c_new_device() with the given i2c_adapter and chip/address arguments. | 
					
						
							| 
									
										
										
										
											2009-04-01 03:57:53 -03:00
										 |  |  | If all goes well, then it registers the subdev with the v4l2_device. | 
					
						
							| 
									
										
										
										
											2008-11-29 21:36:58 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | You can also use v4l2_i2c_new_probed_subdev() which is very similar to | 
					
						
							|  |  |  | v4l2_i2c_new_subdev(), except that it has an array of possible I2C addresses | 
					
						
							|  |  |  | that it should probe. Internally it calls i2c_new_probed_device(). | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Both functions return NULL if something went wrong. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-03-12 18:34:19 -03:00
										 |  |  | Note that the chipid you pass to v4l2_i2c_new_(probed_)subdev() is usually | 
					
						
							|  |  |  | the same as the module name. It allows you to specify a chip variant, e.g. | 
					
						
							|  |  |  | "saa7114" or "saa7115". In general though the i2c driver autodetects this. | 
					
						
							|  |  |  | The use of chipid is something that needs to be looked at more closely at a | 
					
						
							|  |  |  | later date. It differs between i2c drivers and as such can be confusing. | 
					
						
							|  |  |  | To see which chip variants are supported you can look in the i2c driver code | 
					
						
							|  |  |  | for the i2c_device_id table. This lists all the possibilities. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-11-29 21:36:58 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | struct video_device | 
					
						
							|  |  |  | ------------------- | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-12-19 10:20:22 -03:00
										 |  |  | The actual device nodes in the /dev directory are created using the | 
					
						
							|  |  |  | video_device struct (v4l2-dev.h). This struct can either be allocated | 
					
						
							|  |  |  | dynamically or embedded in a larger struct. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | To allocate it dynamically use: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct video_device *vdev = video_device_alloc(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (vdev == NULL) | 
					
						
							|  |  |  | 		return -ENOMEM; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	vdev->release = video_device_release; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | If you embed it in a larger struct, then you must set the release() | 
					
						
							|  |  |  | callback to your own function: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct video_device *vdev = &my_vdev->vdev; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	vdev->release = my_vdev_release; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The release callback must be set and it is called when the last user | 
					
						
							|  |  |  | of the video device exits. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The default video_device_release() callback just calls kfree to free the | 
					
						
							|  |  |  | allocated memory. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | You should also set these fields: | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-12-23 12:17:23 -03:00
										 |  |  | - v4l2_dev: set to the v4l2_device parent device. | 
					
						
							| 
									
										
										
										
											2008-12-19 10:20:22 -03:00
										 |  |  | - name: set to something descriptive and unique. | 
					
						
							| 
									
										
										
										
											2008-12-23 13:42:25 -03:00
										 |  |  | - fops: set to the v4l2_file_operations struct. | 
					
						
							| 
									
										
										
										
											2008-12-19 10:20:22 -03:00
										 |  |  | - ioctl_ops: if you use the v4l2_ioctl_ops to simplify ioctl maintenance | 
					
						
							|  |  |  |   (highly recommended to use this and it might become compulsory in the | 
					
						
							|  |  |  |   future!), then set this to your v4l2_ioctl_ops struct. | 
					
						
							| 
									
										
										
										
											2009-03-13 10:03:04 -03:00
										 |  |  | - parent: you only set this if v4l2_device was registered with NULL as | 
					
						
							|  |  |  |   the parent device struct. This only happens in cases where one hardware | 
					
						
							|  |  |  |   device has multiple PCI devices that all share the same v4l2_device core. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   The cx88 driver is an example of this: one core v4l2_device struct, but | 
					
						
							|  |  |  |   it is used by both an raw video PCI device (cx8800) and a MPEG PCI device | 
					
						
							|  |  |  |   (cx8802). Since the v4l2_device cannot be associated with a particular | 
					
						
							|  |  |  |   PCI device it is setup without a parent device. But when the struct | 
					
						
							|  |  |  |   video_device is setup you do know which parent PCI device to use. | 
					
						
							| 
									
										
										
										
											2008-12-19 10:20:22 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-12-23 13:42:25 -03:00
										 |  |  | If you use v4l2_ioctl_ops, then you should set either .unlocked_ioctl or | 
					
						
							|  |  |  | .ioctl to video_ioctl2 in your v4l2_file_operations struct. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The v4l2_file_operations struct is a subset of file_operations. The main | 
					
						
							|  |  |  | difference is that the inode argument is omitted since it is never used. | 
					
						
							| 
									
										
										
										
											2008-12-19 10:20:22 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | video_device registration | 
					
						
							|  |  |  | ------------------------- | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Next you register the video device: this will create the character device | 
					
						
							|  |  |  | for you. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	err = video_register_device(vdev, VFL_TYPE_GRABBER, -1); | 
					
						
							|  |  |  | 	if (err) { | 
					
						
							| 
									
										
										
										
											2008-12-22 09:13:11 -03:00
										 |  |  | 		video_device_release(vdev); /* or kfree(my_vdev); */ | 
					
						
							| 
									
										
										
										
											2008-12-19 10:20:22 -03:00
										 |  |  | 		return err; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Which device is registered depends on the type argument. The following | 
					
						
							|  |  |  | types exist: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VFL_TYPE_GRABBER: videoX for video input/output devices | 
					
						
							|  |  |  | VFL_TYPE_VBI: vbiX for vertical blank data (i.e. closed captions, teletext) | 
					
						
							|  |  |  | VFL_TYPE_RADIO: radioX for radio tuners | 
					
						
							|  |  |  | VFL_TYPE_VTX: vtxX for teletext devices (deprecated, don't use) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The last argument gives you a certain amount of control over the device | 
					
						
							|  |  |  | kernel number used (i.e. the X in videoX). Normally you will pass -1 to | 
					
						
							|  |  |  | let the v4l2 framework pick the first free number. But if a driver creates | 
					
						
							|  |  |  | many devices, then it can be useful to have different video devices in | 
					
						
							|  |  |  | separate ranges. For example, video capture devices start at 0, video | 
					
						
							|  |  |  | output devices start at 16. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | So you can use the last argument to specify a minimum kernel number and | 
					
						
							|  |  |  | the v4l2 framework will try to pick the first free number that is equal | 
					
						
							|  |  |  | or higher to what you passed. If that fails, then it will just pick the | 
					
						
							|  |  |  | first free number. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Whenever a device node is created some attributes are also created for you. | 
					
						
							|  |  |  | If you look in /sys/class/video4linux you see the devices. Go into e.g. | 
					
						
							|  |  |  | video0 and you will see 'name' and 'index' attributes. The 'name' attribute | 
					
						
							|  |  |  | is the 'name' field of the video_device struct. The 'index' attribute is | 
					
						
							|  |  |  | a device node index that can be assigned by the driver, or that is calculated | 
					
						
							|  |  |  | for you. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | If you call video_register_device(), then the index is just increased by | 
					
						
							|  |  |  | 1 for each device node you register. The first video device node you register | 
					
						
							|  |  |  | always starts off with 0. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Alternatively you can call video_register_device_index() which is identical | 
					
						
							|  |  |  | to video_register_device(), but with an extra index argument. Here you can | 
					
						
							|  |  |  | pass a specific index value (between 0 and 31) that should be used. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Users can setup udev rules that utilize the index attribute to make fancy | 
					
						
							|  |  |  | device names (e.g. 'mpegX' for MPEG video capture device nodes). | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | After the device was successfully registered, then you can use these fields: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | - vfl_type: the device type passed to video_register_device. | 
					
						
							|  |  |  | - minor: the assigned device minor number. | 
					
						
							|  |  |  | - num: the device kernel number (i.e. the X in videoX). | 
					
						
							|  |  |  | - index: the device index number (calculated or set explicitly using | 
					
						
							|  |  |  |   video_register_device_index). | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | If the registration failed, then you need to call video_device_release() | 
					
						
							|  |  |  | to free the allocated video_device struct, or free your own struct if the | 
					
						
							|  |  |  | video_device was embedded in it. The vdev->release() callback will never | 
					
						
							|  |  |  | be called if the registration failed, nor should you ever attempt to | 
					
						
							|  |  |  | unregister the device if the registration failed. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | video_device cleanup | 
					
						
							|  |  |  | -------------------- | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | When the video device nodes have to be removed, either during the unload | 
					
						
							|  |  |  | of the driver or because the USB device was disconnected, then you should | 
					
						
							|  |  |  | unregister them: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	video_unregister_device(vdev); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | This will remove the device nodes from sysfs (causing udev to remove them | 
					
						
							|  |  |  | from /dev). | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | After video_unregister_device() returns no new opens can be done. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | However, in the case of USB devices some application might still have one | 
					
						
							|  |  |  | of these device nodes open. You should block all new accesses to read, | 
					
						
							|  |  |  | write, poll, etc. except possibly for certain ioctl operations like | 
					
						
							|  |  |  | queueing buffers. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | When the last user of the video device node exits, then the vdev->release() | 
					
						
							|  |  |  | callback is called and you can do the final cleanup there. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | video_device helper functions | 
					
						
							|  |  |  | ----------------------------- | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | There are a few useful helper functions: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | You can set/get driver private data in the video_device struct using: | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-02-07 07:07:04 -03:00
										 |  |  | void *video_get_drvdata(struct video_device *vdev); | 
					
						
							|  |  |  | void video_set_drvdata(struct video_device *vdev, void *data); | 
					
						
							| 
									
										
										
										
											2008-12-19 10:20:22 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | Note that you can safely call video_set_drvdata() before calling | 
					
						
							|  |  |  | video_register_device(). | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | And this function: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | struct video_device *video_devdata(struct file *file); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | returns the video_device belonging to the file struct. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The final helper function combines video_get_drvdata with | 
					
						
							|  |  |  | video_devdata: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void *video_drvdata(struct file *file); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | You can go from a video_device struct to the v4l2_device struct using: | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-12-23 12:17:23 -03:00
										 |  |  | struct v4l2_device *v4l2_dev = vdev->v4l2_dev; | 
					
						
							| 
									
										
										
										
											2009-02-14 07:29:07 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | video buffer helper functions | 
					
						
							|  |  |  | ----------------------------- | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The v4l2 core API provides a standard method for dealing with video | 
					
						
							|  |  |  | buffers. Those methods allow a driver to implement read(), mmap() and | 
					
						
							|  |  |  | overlay() on a consistent way. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | There are currently methods for using video buffers on devices that | 
					
						
							|  |  |  | supports DMA with scatter/gather method (videobuf-dma-sg), DMA with | 
					
						
							|  |  |  | linear access (videobuf-dma-contig), and vmalloced buffers, mostly | 
					
						
							|  |  |  | used on USB drivers (videobuf-vmalloc). | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Any driver using videobuf should provide operations (callbacks) for | 
					
						
							|  |  |  | four handlers: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ops->buf_setup   - calculates the size of the video buffers and avoid they | 
					
						
							|  |  |  | 		   to waste more than some maximum limit of RAM; | 
					
						
							|  |  |  | ops->buf_prepare - fills the video buffer structs and calls | 
					
						
							|  |  |  | 		   videobuf_iolock() to alloc and prepare mmaped memory; | 
					
						
							|  |  |  | ops->buf_queue   - advices the driver that another buffer were | 
					
						
							|  |  |  | 		   requested (by read() or by QBUF); | 
					
						
							|  |  |  | ops->buf_release - frees any buffer that were allocated. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | In order to use it, the driver need to have a code (generally called at | 
					
						
							|  |  |  | interrupt context) that will properly handle the buffer request lists, | 
					
						
							|  |  |  | announcing that a new buffer were filled. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The irq handling code should handle the videobuf task lists, in order | 
					
						
							|  |  |  | to advice videobuf that a new frame were filled, in order to honor to a | 
					
						
							|  |  |  | request. The code is generally like this one: | 
					
						
							| 
									
										
										
										
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										 |  |  | 	if (list_empty(&dma_q->active)) | 
					
						
							| 
									
										
										
										
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										 |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-02-14 07:51:28 -03:00
										 |  |  | 	buf = list_entry(dma_q->active.next, struct vbuffer, vb.queue); | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	if (!waitqueue_active(&buf->vb.done)) | 
					
						
							| 
									
										
										
										
											2009-02-14 07:29:07 -03:00
										 |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* Some logic to handle the buf may be needed here */ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-02-14 07:51:28 -03:00
										 |  |  | 	list_del(&buf->vb.queue); | 
					
						
							|  |  |  | 	do_gettimeofday(&buf->vb.ts); | 
					
						
							|  |  |  | 	wake_up(&buf->vb.done); | 
					
						
							| 
									
										
										
										
											2009-02-14 07:29:07 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | Those are the videobuffer functions used on drivers, implemented on | 
					
						
							|  |  |  | videobuf-core: | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-02-14 07:51:28 -03:00
										 |  |  | - Videobuf init functions | 
					
						
							|  |  |  |   videobuf_queue_sg_init() | 
					
						
							|  |  |  |       Initializes the videobuf infrastructure. This function should be | 
					
						
							|  |  |  |       called before any other videobuf function on drivers that uses DMA | 
					
						
							|  |  |  |       Scatter/Gather buffers. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   videobuf_queue_dma_contig_init | 
					
						
							|  |  |  |       Initializes the videobuf infrastructure. This function should be | 
					
						
							|  |  |  |       called before any other videobuf function on drivers that need DMA | 
					
						
							|  |  |  |       contiguous buffers. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   videobuf_queue_vmalloc_init() | 
					
						
							|  |  |  |       Initializes the videobuf infrastructure. This function should be | 
					
						
							|  |  |  |       called before any other videobuf function on USB (and other drivers) | 
					
						
							|  |  |  |       that need a vmalloced type of videobuf. | 
					
						
							| 
									
										
										
										
											2009-02-14 07:29:07 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | - videobuf_iolock() | 
					
						
							|  |  |  |   Prepares the videobuf memory for the proper method (read, mmap, overlay). | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | - videobuf_queue_is_busy() | 
					
						
							|  |  |  |   Checks if a videobuf is streaming. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | - videobuf_queue_cancel() | 
					
						
							|  |  |  |   Stops video handling. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | - videobuf_mmap_free() | 
					
						
							|  |  |  |   frees mmap buffers. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | - videobuf_stop() | 
					
						
							|  |  |  |   Stops video handling, ends mmap and frees mmap and other buffers. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | - V4L2 api functions. Those functions correspond to VIDIOC_foo ioctls: | 
					
						
							|  |  |  |    videobuf_reqbufs(), videobuf_querybuf(), videobuf_qbuf(), | 
					
						
							|  |  |  |    videobuf_dqbuf(), videobuf_streamon(), videobuf_streamoff(). | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | - V4L1 api function (corresponds to VIDIOCMBUF ioctl): | 
					
						
							|  |  |  |    videobuf_cgmbuf() | 
					
						
							|  |  |  |       This function is used to provide backward compatibility with V4L1 | 
					
						
							|  |  |  |       API. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | - Some help functions for read()/poll() operations: | 
					
						
							|  |  |  |    videobuf_read_stream() | 
					
						
							|  |  |  |       For continuous stream read() | 
					
						
							|  |  |  |    videobuf_read_one() | 
					
						
							|  |  |  |       For snapshot read() | 
					
						
							|  |  |  |    videobuf_poll_stream() | 
					
						
							|  |  |  |       polling help function | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The better way to understand it is to take a look at vivi driver. One | 
					
						
							|  |  |  | of the main reasons for vivi is to be a videobuf usage example. the | 
					
						
							|  |  |  | vivi_thread_tick() does the task that the IRQ callback would do on PCI | 
					
						
							|  |  |  | drivers (or the irq callback on USB). |