2010-02-22 17:47:46 -03:00
										 
									 
								 
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								An introduction to the videobuf layer
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								Jonathan Corbet <corbet@lwn.net>
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								Current as of 2.6.33
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								The videobuf layer functions as a sort of glue layer between a V4L2 driver
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								and user space.  It handles the allocation and management of buffers for
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								the storage of video frames.  There is a set of functions which can be used
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								to implement many of the standard POSIX I/O system calls, including read(),
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								poll(), and, happily, mmap().  Another set of functions can be used to
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								implement the bulk of the V4L2 ioctl() calls related to streaming I/O,
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								including buffer allocation, queueing and dequeueing, and streaming
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								control.  Using videobuf imposes a few design decisions on the driver
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								author, but the payback comes in the form of reduced code in the driver and
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								a consistent implementation of the V4L2 user-space API.
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								Buffer types
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								Not all video devices use the same kind of buffers.  In fact, there are (at
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								least) three common variations:
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								 - Buffers which are scattered in both the physical and (kernel) virtual
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								   address spaces.  (Almost) all user-space buffers are like this, but it
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								   makes great sense to allocate kernel-space buffers this way as well when
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								   it is possible.  Unfortunately, it is not always possible; working with
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								   this kind of buffer normally requires hardware which can do
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								   scatter/gather DMA operations.
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								 - Buffers which are physically scattered, but which are virtually
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								   contiguous; buffers allocated with vmalloc(), in other words.  These
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								   buffers are just as hard to use for DMA operations, but they can be
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								   useful in situations where DMA is not available but virtually-contiguous
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								   buffers are convenient.
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								 - Buffers which are physically contiguous.  Allocation of this kind of
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								   buffer can be unreliable on fragmented systems, but simpler DMA
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								   controllers cannot deal with anything else.
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								Videobuf can work with all three types of buffers, but the driver author
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								must pick one at the outset and design the driver around that decision.
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								[It's worth noting that there's a fourth kind of buffer: "overlay" buffers
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								which are located within the system's video memory.  The overlay
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								functionality is considered to be deprecated for most use, but it still
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								shows up occasionally in system-on-chip drivers where the performance
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								benefits merit the use of this technique.  Overlay buffers can be handled
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								as a form of scattered buffer, but there are very few implementations in
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								the kernel and a description of this technique is currently beyond the
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								scope of this document.]
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								Data structures, callbacks, and initialization
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								Depending on which type of buffers are being used, the driver should
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								include one of the following files:
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								    <media/videobuf-dma-sg.h>		/* Physically scattered */
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								    <media/videobuf-vmalloc.h>		/* vmalloc() buffers	*/
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								    <media/videobuf-dma-contig.h>	/* Physically contiguous */
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								The driver's data structure describing a V4L2 device should include a
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								struct videobuf_queue instance for the management of the buffer queue,
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								along with a list_head for the queue of available buffers.  There will also
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								need to be an interrupt-safe spinlock which is used to protect (at least)
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								the queue.
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								The next step is to write four simple callbacks to help videobuf deal with
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								the management of buffers:
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								    struct videobuf_queue_ops {
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									int (*buf_setup)(struct videobuf_queue *q,
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											 unsigned int *count, unsigned int *size);
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									int (*buf_prepare)(struct videobuf_queue *q,
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											   struct videobuf_buffer *vb,
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											   enum v4l2_field field);
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									void (*buf_queue)(struct videobuf_queue *q,
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											  struct videobuf_buffer *vb);
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									void (*buf_release)(struct videobuf_queue *q,
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											    struct videobuf_buffer *vb);
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								    };
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								buf_setup() is called early in the I/O process, when streaming is being
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								initiated; its purpose is to tell videobuf about the I/O stream.  The count
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								parameter will be a suggested number of buffers to use; the driver should
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								check it for rationality and adjust it if need be.  As a practical rule, a
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								minimum of two buffers are needed for proper streaming, and there is
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								usually a maximum (which cannot exceed 32) which makes sense for each
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								device.  The size parameter should be set to the expected (maximum) size
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								for each frame of data.
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								Each buffer (in the form of a struct videobuf_buffer pointer) will be
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								passed to buf_prepare(), which should set the buffer's size, width, height,
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								and field fields properly.  If the buffer's state field is
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								VIDEOBUF_NEEDS_INIT, the driver should pass it to:
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								    int videobuf_iolock(struct videobuf_queue* q, struct videobuf_buffer *vb,
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											struct v4l2_framebuffer *fbuf);
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								Among other things, this call will usually allocate memory for the buffer.
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								Finally, the buf_prepare() function should set the buffer's state to
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								VIDEOBUF_PREPARED.
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								When a buffer is queued for I/O, it is passed to buf_queue(), which should
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								put it onto the driver's list of available buffers and set its state to
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								VIDEOBUF_QUEUED.  Note that this function is called with the queue spinlock
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								held; if it tries to acquire it as well things will come to a screeching
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								halt.  Yes, this is the voice of experience.  Note also that videobuf may
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								wait on the first buffer in the queue; placing other buffers in front of it
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								could again gum up the works.  So use list_add_tail() to enqueue buffers.
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								Finally, buf_release() is called when a buffer is no longer intended to be
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								used.  The driver should ensure that there is no I/O active on the buffer,
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								then pass it to the appropriate free routine(s):
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								    /* Scatter/gather drivers */
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								    int videobuf_dma_unmap(struct videobuf_queue *q,
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											   struct videobuf_dmabuf *dma);
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								    int videobuf_dma_free(struct videobuf_dmabuf *dma);
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								    /* vmalloc drivers */
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								    void videobuf_vmalloc_free (struct videobuf_buffer *buf);
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								    /* Contiguous drivers */
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								    void videobuf_dma_contig_free(struct videobuf_queue *q,
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												  struct videobuf_buffer *buf);
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								One way to ensure that a buffer is no longer under I/O is to pass it to:
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								    int videobuf_waiton(struct videobuf_buffer *vb, int non_blocking, int intr);
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								Here, vb is the buffer, non_blocking indicates whether non-blocking I/O
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								should be used (it should be zero in the buf_release() case), and intr
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								controls whether an interruptible wait is used.
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								File operations
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								At this point, much of the work is done; much of the rest is slipping
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								videobuf calls into the implementation of the other driver callbacks.  The
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								first step is in the open() function, which must initialize the
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								videobuf queue.  The function to use depends on the type of buffer used:
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								    void videobuf_queue_sg_init(struct videobuf_queue *q,
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												struct videobuf_queue_ops *ops,
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												struct device *dev,
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												spinlock_t *irqlock,
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												enum v4l2_buf_type type,
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												enum v4l2_field field,
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												unsigned int msize,
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							 | 
							
							
												void *priv);
							 | 
						
					
						
							
								
									
										
										
										
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								    void videobuf_queue_vmalloc_init(struct videobuf_queue *q,
							 | 
						
					
						
							
								
									
										
										
										
											2010-02-22 18:55:00 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												struct videobuf_queue_ops *ops,
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
												struct device *dev,
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							 | 
							
								
							 | 
							
							
												spinlock_t *irqlock,
							 | 
						
					
						
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							 | 
							
							
												enum v4l2_buf_type type,
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
												enum v4l2_field field,
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
												unsigned int msize,
							 | 
						
					
						
							
								
									
										
										
										
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							 | 
							
								
							 | 
							
								
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												void *priv);
							 | 
						
					
						
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								    void videobuf_queue_dma_contig_init(struct videobuf_queue *q,
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
												       struct videobuf_queue_ops *ops,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												       struct device *dev,
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
												       spinlock_t *irqlock,
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
												       enum v4l2_buf_type type,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												       enum v4l2_field field,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												       unsigned int msize,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												       void *priv);
							 | 
						
					
						
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								In each case, the parameters are the same: q is the queue structure for the
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								device, ops is the set of callbacks as described above, dev is the device
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								structure for this video device, irqlock is an interrupt-safe spinlock to
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								protect access to the data structures, type is the buffer type used by the
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								device (cameras will use V4L2_BUF_TYPE_VIDEO_CAPTURE, for example), field
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								describes which field is being captured (often V4L2_FIELD_NONE for
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								progressive devices), msize is the size of any containing structure used
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								around struct videobuf_buffer, and priv is a private data pointer which
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								shows up in the priv_data field of struct videobuf_queue.  Note that these
							 | 
						
					
						
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							 | 
							
							
								are void functions which, evidently, are immune to failure.
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								V4L2 capture drivers can be written to support either of two APIs: the
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								read() system call and the rather more complicated streaming mechanism.  As
							 | 
						
					
						
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							 | 
							
								
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								a general rule, it is necessary to support both to ensure that all
							 | 
						
					
						
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								applications have a chance of working with the device.  Videobuf makes it
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								easy to do that with the same code.  To implement read(), the driver need
							 | 
						
					
						
							| 
								
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								only make a call to one of:
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							 | 
							
							
								    ssize_t videobuf_read_one(struct videobuf_queue *q,
							 | 
						
					
						
							
								
									
										
										
										
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							 | 
							
								
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											      char __user *data, size_t count,
							 | 
						
					
						
							
								
									
										
										
										
											2010-02-22 17:47:46 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
											      loff_t *ppos, int nonblocking);
							 | 
						
					
						
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								    ssize_t videobuf_read_stream(struct videobuf_queue *q,
							 | 
						
					
						
							
								
									
										
										
										
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							 | 
							
								
							 | 
							
							
												 char __user *data, size_t count,
							 | 
						
					
						
							
								
									
										
										
										
											2010-02-22 17:47:46 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
												 loff_t *ppos, int vbihack, int nonblocking);
							 | 
						
					
						
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								Either one of these functions will read frame data into data, returning the
							 | 
						
					
						
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							 | 
							
							
								amount actually read; the difference is that videobuf_read_one() will only
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								read a single frame, while videobuf_read_stream() will read multiple frames
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								if they are needed to satisfy the count requested by the application.  A
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								typical driver read() implementation will start the capture engine, call
							 | 
						
					
						
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							 | 
							
							
								one of the above functions, then stop the engine before returning (though a
							 | 
						
					
						
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							 | 
							
							
								smarter implementation might leave the engine running for a little while in
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								anticipation of another read() call happening in the near future).
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								The poll() function can usually be implemented with a direct call to:
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								    unsigned int videobuf_poll_stream(struct file *file,
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
												      struct videobuf_queue *q,
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
												      poll_table *wait);
							 | 
						
					
						
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								Note that the actual wait queue eventually used will be the one associated
							 | 
						
					
						
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							 | 
							
							
								with the first available buffer.
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								When streaming I/O is done to kernel-space buffers, the driver must support
							 | 
						
					
						
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							 | 
							
							
								the mmap() system call to enable user space to access the data.  In many
							 | 
						
					
						
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							 | 
							
								
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								V4L2 drivers, the often-complex mmap() implementation simplifies to a
							 | 
						
					
						
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							 | 
							
							
								single call to:
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								    int videobuf_mmap_mapper(struct videobuf_queue *q,
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
											     struct vm_area_struct *vma);
							 | 
						
					
						
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								Everything else is handled by the videobuf code.
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								The release() function requires two separate videobuf calls:
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								    void videobuf_stop(struct videobuf_queue *q);
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							 | 
							
							
								    int videobuf_mmap_free(struct videobuf_queue *q);
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								The call to videobuf_stop() terminates any I/O in progress - though it is
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								still up to the driver to stop the capture engine.  The call to
							 | 
						
					
						
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							 | 
							
							
								videobuf_mmap_free() will ensure that all buffers have been unmapped; if
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								so, they will all be passed to the buf_release() callback.  If buffers
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								remain mapped, videobuf_mmap_free() returns an error code instead.  The
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								purpose is clearly to cause the closing of the file descriptor to fail if
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								buffers are still mapped, but every driver in the 2.6.32 kernel cheerfully
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								ignores its return value.
							 | 
						
					
						
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								ioctl() operations
							 | 
						
					
						
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								The V4L2 API includes a very long list of driver callbacks to respond to
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								the many ioctl() commands made available to user space.  A number of these
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								- those associated with streaming I/O - turn almost directly into videobuf
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								calls.  The relevant helper functions are:
							 | 
						
					
						
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								    int videobuf_reqbufs(struct videobuf_queue *q,
							 | 
						
					
						
							
								
									
										
										
										
											2010-02-22 18:55:00 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											 struct v4l2_requestbuffers *req);
							 | 
						
					
						
							
								
									
										
										
										
											2010-02-22 17:47:46 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    int videobuf_querybuf(struct videobuf_queue *q, struct v4l2_buffer *b);
							 | 
						
					
						
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								    int videobuf_qbuf(struct videobuf_queue *q, struct v4l2_buffer *b);
							 | 
						
					
						
							
								
									
										
										
										
											2010-02-22 18:55:00 -03:00
										 
									 
								 
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							 | 
							
								
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								    int videobuf_dqbuf(struct videobuf_queue *q, struct v4l2_buffer *b,
							 | 
						
					
						
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										       int nonblocking);
							 | 
						
					
						
							
								
									
										
										
										
											2010-02-22 17:47:46 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
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								    int videobuf_streamon(struct videobuf_queue *q);
							 | 
						
					
						
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								    int videobuf_streamoff(struct videobuf_queue *q);
							 | 
						
					
						
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								So, for example, a VIDIOC_REQBUFS call turns into a call to the driver's
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								vidioc_reqbufs() callback which, in turn, usually only needs to locate the
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								proper struct videobuf_queue pointer and pass it to videobuf_reqbufs().
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								These support functions can replace a great deal of buffer management
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								boilerplate in a lot of V4L2 drivers.
							 | 
						
					
						
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								The vidioc_streamon() and vidioc_streamoff() functions will be a bit more
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								complex, of course, since they will also need to deal with starting and
							 | 
						
					
						
							
								
									
										
										
										
											2010-12-25 07:15:22 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
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								stopping the capture engine.
							 | 
						
					
						
							
								
									
										
										
										
											2010-02-22 17:47:46 -03:00
										 
									 
								 
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							| 
								
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							 | 
							
							
								Buffer allocation
							 | 
						
					
						
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							 | 
						
					
						
							| 
								
							 | 
							
								
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								Thus far, we have talked about buffers, but have not looked at how they are
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								allocated.  The scatter/gather case is the most complex on this front.  For
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								allocation, the driver can leave buffer allocation entirely up to the
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								videobuf layer; in this case, buffers will be allocated as anonymous
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								user-space pages and will be very scattered indeed.  If the application is
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								using user-space buffers, no allocation is needed; the videobuf layer will
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								take care of calling get_user_pages() and filling in the scatterlist array.
							 | 
						
					
						
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							 | 
						
					
						
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								If the driver needs to do its own memory allocation, it should be done in
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								the vidioc_reqbufs() function, *after* calling videobuf_reqbufs().  The
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								first step is a call to:
							 | 
						
					
						
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    struct videobuf_dmabuf *videobuf_to_dma(struct videobuf_buffer *buf);
							 | 
						
					
						
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							 | 
						
					
						
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								The returned videobuf_dmabuf structure (defined in
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								<media/videobuf-dma-sg.h>) includes a couple of relevant fields:
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
								    struct scatterlist  *sglist;
							 | 
						
					
						
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							 | 
							
							
								    int                 sglen;
							 | 
						
					
						
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							 | 
						
					
						
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								The driver must allocate an appropriately-sized scatterlist array and
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								populate it with pointers to the pieces of the allocated buffer; sglen
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								should be set to the length of the array.
							 | 
						
					
						
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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								Drivers using the vmalloc() method need not (and cannot) concern themselves
							 | 
						
					
						
							| 
								
							 | 
							
								
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								with buffer allocation at all; videobuf will handle those details.  The
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								same is normally true of contiguous-DMA drivers as well; videobuf will
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								allocate the buffers (with dma_alloc_coherent()) when it sees fit.  That
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								means that these drivers may be trying to do high-order allocations at any
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								time, an operation which is not always guaranteed to work.  Some drivers
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								play tricks by allocating DMA space at system boot time; videobuf does not
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								currently play well with those drivers.
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								As of 2.6.31, contiguous-DMA drivers can work with a user-supplied buffer,
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								as long as that buffer is physically contiguous.  Normal user-space
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								allocations will not meet that criterion, but buffers obtained from other
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								kernel drivers, or those contained within huge pages, will work with these
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								drivers.
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								Filling the buffers
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								The final part of a videobuf implementation has no direct callback - it's
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								the portion of the code which actually puts frame data into the buffers,
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								usually in response to interrupts from the device.  For all types of
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								drivers, this process works approximately as follows:
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								 - Obtain the next available buffer and make sure that somebody is actually
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								   waiting for it.
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								 - Get a pointer to the memory and put video data there.
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								 - Mark the buffer as done and wake up the process waiting for it.
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								Step (1) above is done by looking at the driver-managed list_head structure
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								- the one which is filled in the buf_queue() callback.  Because starting
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								the engine and enqueueing buffers are done in separate steps, it's possible
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								for the engine to be running without any buffers available - in the
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								vmalloc() case especially.  So the driver should be prepared for the list
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								to be empty.  It is equally possible that nobody is yet interested in the
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								buffer; the driver should not remove it from the list or fill it until a
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								process is waiting on it.  That test can be done by examining the buffer's
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								done field (a wait_queue_head_t structure) with waitqueue_active().
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								A buffer's state should be set to VIDEOBUF_ACTIVE before being mapped for
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								DMA; that ensures that the videobuf layer will not try to do anything with
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								it while the device is transferring data.
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								For scatter/gather drivers, the needed memory pointers will be found in the
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								scatterlist structure described above.  Drivers using the vmalloc() method
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								can get a memory pointer with:
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								    void *videobuf_to_vmalloc(struct videobuf_buffer *buf);
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								For contiguous DMA drivers, the function to use is:
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								    dma_addr_t videobuf_to_dma_contig(struct videobuf_buffer *buf);
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								The contiguous DMA API goes out of its way to hide the kernel-space address
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								of the DMA buffer from drivers.
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								The final step is to set the size field of the relevant videobuf_buffer
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								structure to the actual size of the captured image, set state to
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								VIDEOBUF_DONE, then call wake_up() on the done queue.  At this point, the
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								buffer is owned by the videobuf layer and the driver should not touch it
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								again.
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								Developers who are interested in more information can go into the relevant
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								header files; there are a few low-level functions declared there which have
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								not been talked about here.  Also worthwhile is the vivi driver
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											2012-09-14 05:17:52 -03:00
										 
									 
								 
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								(drivers/media/platform/vivi.c), which is maintained as an example of how V4L2
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											2010-02-22 17:47:46 -03:00
										 
									 
								 
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								drivers should be written.  Vivi only uses the vmalloc() API, but it's good
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								enough to get started with.  Note also that all of these calls are exported
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								GPL-only, so they will not be available to non-GPL kernel modules.
							 |