ayaports/user/slade/APKBUILD

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# Maintainer: Antoine Martin (ayakael) <dev@ayakael.net>
# Contributor: Antoine Martin (ayakael) <dev@ayakael.net>
# Contributor: ovf <ovf@mm.st>
pkgname=slade
pkgver=3.2.1
pkgrel=0
pkgdesc="A modern editor for Doom-engine based games and source ports"
url="http://slade.mancubus.net/"
arch="all"
license="GPL-2.0-or-later"
makedepends="
cmake
fluidsynth-dev
freeimage-dev
ftgl-dev
lua-dev
mpg123-dev
sfml-dev
wxwidgets-dev
zip
"
source="https://github.com/sirjuddington/SLADE/archive/refs/tags/$pkgver/slade-$pkgver.tar.gz"
builddir="$srcdir/SLADE-$pkgver"
options="!check" # there are no tests
build() {
if [ "$CBUILD" != "$CHOST" ]; then
CMAKE_CROSSOPTS="-DCMAKE_SYSTEM_NAME=Linux -DCMAKE_HOST_SYSTEM_NAME=Linux"
fi
cmake -B build \
-DCMAKE_INSTALL_PREFIX=/usr \
-DCMAKE_INSTALL_LIBDIR=lib \
-DCMAKE_BUILD_TYPE=None \
-DNO_COTIRE=ON \
$CMAKE_CROSSOPTS .
cmake --build build
}
package() {
DESTDIR="$pkgdir" cmake --install build
}
sha512sums="
b7d5a91c759c5a68af63aa9a8412452a5b2986e70f7189ca92ee99ce4953ef47381be907c8ce1166e479f24679904bf5f0e0b1a5da846fe7873c5b97f4315449 slade-3.2.1.tar.gz
"