#!/bin/bash # The actual program name declare -r myname="papermc" declare -r game="papermc" # General rule for the variable-naming-schema: # Variables in capital letters may be passed through the command line others not. # Avoid altering any of those later in the code since they may be readonly (IDLE_SERVER is an exception!) # You may use this script for any game server of your choice, just alter the config file [[ -n "${SERVER_ROOT}" ]] && declare -r SERVER_ROOT=${SERVER_ROOT} || SERVER_ROOT="/srv/${game}" [[ -n "${BACKUP_DEST}" ]] && declare -r BACKUP_DEST=${BACKUP_DEST} || BACKUP_DEST="/srv/${game}/backup" [[ -n "${BACKUP_PATHS}" ]] && declare -r BACKUP_PATHS=${BACKUP_PATHS} || BACKUP_PATHS="world" [[ -n "${BACKUP_FLAGS}" ]] && declare -r BACKUP_FLAGS=${BACKUP_FLAGS} || BACKUP_FLAGS="-z" [[ -n "${KEEP_BACKUPS}" ]] && declare -r KEEP_BACKUPS=${KEEP_BACKUPS} || KEEP_BACKUPS="10" [[ -n "${GAME_USER}" ]] && declare -r GAME_USER=${GAME_USER} || GAME_USER="papermc" [[ -n "${MAIN_EXECUTABLE}" ]] && declare -r MAIN_EXECUTABLE=${MAIN_EXECUTABLE} || MAIN_EXECUTABLE="papermc_server.jar" [[ -n "${SESSION_NAME}" ]] && declare -r SESSION_NAME=${SESSION_NAME} || SESSION_NAME="${game}" # Command and parameter declaration with which to start the server [[ -n "${SERVER_START_CMD}" ]] && declare -r SERVER_START_CMD=${SERVER_START_CMD} || SERVER_START_CMD="java -Xms512M -Xmx1024M -XX:ParallelGCThreads=1 -jar './${MAIN_EXECUTABLE}' nogui" # System parameters for the control script [[ -n "${IDLE_SERVER}" ]] && tmp_IDLE_SERVER=${IDLE_SERVER} || IDLE_SERVER="false" [[ -n "${IDLE_SESSION_NAME}" ]] && declare -r IDLE_SESSION_NAME=${IDLE_SESSION_NAME} || IDLE_SESSION_NAME="idle_server_${SESSION_NAME}" [[ -n "${GAME_PORT}" ]] && declare -r GAME_PORT=${GAME_PORT} || GAME_PORT="25565" [[ -n "${CHECK_PLAYER_TIME}" ]] && declare -r CHECK_PLAYER_TIME=${CHECK_PLAYER_TIME} || CHECK_PLAYER_TIME="30" [[ -n "${IDLE_IF_TIME}" ]] && declare -r IDLE_IF_TIME=${IDLE_IF_TIME} || IDLE_IF_TIME="1200" # Additional configuration options which only few may need to alter [[ -n "${GAME_COMMAND_DUMP}" ]] && declare -r GAME_COMMAND_DUMP=${GAME_COMMAND_DUMP} || GAME_COMMAND_DUMP="/tmp/${myname}_${SESSION_NAME}_command_dump.txt" # Variables passed over the command line will always override the one from a config file source /etc/conf.d/"${game}" 2>/dev/null || >&2 echo "Could not source /etc/conf.d/${game}" # Preserve the content of IDLE_SERVER without making it readonly [[ -n ${tmp_IDLE_SERVER} ]] && IDLE_SERVER=${tmp_IDLE_SERVER} # Strictly disallow uninitialized Variables set -u # Exit if a single command breaks and its failure is not handled accordingly set -e # Check whether sudo is needed at all if [[ "$(whoami)" == "${GAME_USER}" ]]; then SUDO_CMD="" else SUDO_CMD="sudo -u ${GAME_USER}" fi # Choose which flavor of netcat is to be used if command -v netcat &> /dev/null; then NETCAT_CMD="netcat" elif command -v ncat &> /dev/null; then NETCAT_CMD="ncat" else NETCAT_CMD="" fi # Check for sudo rigths if [[ "$(${SUDO_CMD} whoami)" != "${GAME_USER}" ]]; then >&2 echo -e "You have \e[39;1mno permission\e[0m to run commands as $GAME_USER user." exit 21 fi # Pipe any given argument to the game server console, # sleep for $sleep_time and return its output if $return_stdout is set game_command() { if [[ -z "${return_stdout:-}" ]]; then ${SUDO_CMD} screen -S "${SESSION_NAME}" -X stuff "$(printf "%s\r" "$*")" else ${SUDO_CMD} screen -S "${SESSION_NAME}" -X log on ${SUDO_CMD} screen -S "${SESSION_NAME}" -X stuff "$(printf "%s\r" "$*")" sleep "${sleep_time:-0.3}" ${SUDO_CMD} screen -S "${SESSION_NAME}" -X log off ${SUDO_CMD} cat "${GAME_COMMAND_DUMP}" ${SUDO_CMD} rm "${GAME_COMMAND_DUMP}" fi } # Check whether there are player on the server through list is_player_online() { response="$(sleep_time=0.6 return_stdout=true game_command list)" # Delete leading line and free response string from fancy characters response="$(echo "${response}" | sed -r -e 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})*)?[JKmsuG]//g')" # The list command prints a line containing the usernames after the last occurrence of ": " # and since playernames may not contain this string the clean player-list can easily be retrieved. # Otherwise check the first digit after the last occurrence of "There are". If it is 0 then there # are no players on the server. Should this test fail as well. Assume that a player is online. if [[ $(echo "${response}" | grep ":" | sed -e 's/.*\: //' | tr -d '\n' | wc -c) -le 1 ]]; then # No player is online return 0 elif [[ "x$(echo "${response}" | grep "There are" | sed -r -e 's/.*\: //' -e 's/^([^.]+).*$/\1/; s/^[^0-9]*([0-9]+).*$/\1/' | tr -d '\n')" == "x0" ]]; then # No player is online return 0 else # A player is online (or it could not be determined) return 1 fi } # Check whether the server is visited by a player otherwise shut it down idle_server_daemon() { # This function is run within a screen session of the GAME_USER therefore SUDO_CMD can be omitted if [[ "$(whoami)" != "${GAME_USER}" ]]; then >&2 echo "Somehow this hidden function was not executed by the ${GAME_USER} user." >&2 echo "This should not have happend. Are you messing around with this script? :P" exit 22 fi # Time in seconds for which no player was on the server no_player=0 while true; do echo -e "no_player: ${no_player}s\tcheck_player_time: ${CHECK_PLAYER_TIME}s\tidle_if_time: ${IDLE_IF_TIME}s" # Retry in ${CHECK_PLAYER_TIME} seconds sleep ${CHECK_PLAYER_TIME} if screen -S "${SESSION_NAME}" -Q select . > /dev/null; then # Game server is up and running if [[ "$(screen -S "${SESSION_NAME}" -ls | sed -n "s/.*${SESSION_NAME}\s\+//gp")" == "(Attached)" ]]; then # An administrator is connected to the console, pause player checking echo "An admin is connected to the console. Pause player checking." # Check for active player elif SUDO_CMD="" is_player_online; then # No player was seen on the server through list no_player=$(( no_player + CHECK_PLAYER_TIME )) # Stop the game server if no player was active for at least ${IDLE_IF_TIME} if [[ "${no_player}" -ge "${IDLE_IF_TIME}" ]]; then IDLE_SERVER="false" ${myname} stop # Wait for game server to go down for i in {1..100}; do screen -S "${SESSION_NAME}" -Q select . > /dev/null || break [[ $i -eq 100 ]] && echo -e "An \e[39;1merror\e[0m occurred while trying to reset the idle_server!" sleep 0.1 done # Reset timer and give the player 300 seconds to connect after pinging no_player=$(( IDLE_IF_TIME - 300 )) # Game server is down, listen on port ${GAME_PORT} for incoming connections echo -n "Netcat: " ${NETCAT_CMD} -v -l -p ${GAME_PORT} && echo "Netcat caught an connection. The server is coming up again..." IDLE_SERVER="false" ${myname} start fi else # Reset timer since there is an active player on the server no_player=0 fi else # Reset timer and give the player 300 seconds to connect after pinging no_player=$(( IDLE_IF_TIME - 300 )) # Game server is down, listen on port ${GAME_PORT} for incoming connections echo -n "Netcat: " ${NETCAT_CMD} -v -l -p ${GAME_PORT} && echo "Netcat caught an connection. The server is coming up again..." IDLE_SERVER="false" ${myname} start fi done } # Start the server if it is not already running server_start() { # Start the game server if ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null; then echo "A screen ${SESSION_NAME} session is already running. Please close it first." else echo -en "Starting server..." ${SUDO_CMD} screen -dmS "${SESSION_NAME}" /bin/bash -c "cd '${SERVER_ROOT}'; ${SERVER_START_CMD}" local PID=$(${SUDO_CMD} screen -list | grep "\.papermc" | cut -f1 -d'.' | sed 's/\W//g') echo -en " on process ${PID}..." echo ${PID} > /run/papermc/papermc.pid ${SUDO_CMD} screen -S "${SESSION_NAME}" -X logfile "${GAME_COMMAND_DUMP}" echo -e "\e[39;1m done\e[0m" fi if [[ "${IDLE_SERVER,,}" == "true" ]]; then # Check for the availability of the netcat (nc) binaries if [[ -z "${NETCAT_CMD}" ]]; then >&2 echo "The netcat binaries are needed for suspending an idle server." exit 12 fi # Start the idle server daemon if ${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -Q select . > /dev/null; then ${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -X quit # Restart as soon as the idle_server_daemon has shut down completely for i in {1..100}; do if ! ${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -Q select . > /dev/null; then ${SUDO_CMD} screen -dmS "${IDLE_SESSION_NAME}" /bin/bash -c "${myname} idle_server_daemon" break fi [[ $i -eq 100 ]] && echo -e "An \e[39;1merror\e[0m occurred while trying to reset the idle_server!" sleep 0.1 done else echo -en "Starting idle server daemon..." ${SUDO_CMD} screen -dmS "${IDLE_SESSION_NAME}" /bin/bash -c "${myname} idle_server_daemon" echo -e "\e[39;1m done\e[0m" fi fi } # Stop the server gracefully by saving everything prior and warning the users server_stop() { # Quit the idle daemon if [[ "${IDLE_SERVER,,}" == "true" ]]; then # Check for the availability of the netcat (nc) binaries if [[ -z "${NETCAT_CMD}" ]]; then >&2 echo "The netcat binaries are needed for suspending an idle server." exit 12 fi if ${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -Q select . > /dev/null; then echo -en "Stopping idle server daemon..." ${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -X quit echo -e "\e[39;1m done\e[0m" else echo "The corresponding screen session for ${IDLE_SESSION_NAME} was already dead." fi fi # Gracefully exit the game server if ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null; then # Game server is up and running, gracefully stop the server when there are still active players # Check for active player if is_player_online; then # No player was seen on the server through list echo -en "Server is going down..." game_command stop else # Player(s) were seen on the server through list (or an error occurred) # Warning the users through the server console game_command say "Server is going down in 10 seconds! HURRY UP WITH WHATEVER YOU ARE DOING!" game_command save-all echo -en "Server is going down in..." for i in {1..10}; do game_command say "down in... $(( 10 - i ))" echo -n " $(( 10 - i ))" sleep 1 done game_command stop fi # Finish as soon as the server has shut down completely for i in {1..100}; do if ! ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null; then echo -e "\e[39;1m done\e[0m" break fi [[ $i -eq 100 ]] && echo -e "\e[39;1m timed out\e[0m" sleep 0.1 done else echo "The corresponding screen session for ${SESSION_NAME} was already dead." fi } # Print whether the server is running and if so give some information about memory usage and threads server_status() { # Print status information about the idle daemon if [[ "${IDLE_SERVER,,}" == "true" ]]; then # Check for the availability of the netcat (nc) binaries if [[ -z "${NETCAT_CMD}" ]]; then >&2 echo "The netcat binaries are needed for suspending an idle server." exit 12 fi if ${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -Q select . > /dev/null; then echo -e "Idle server daemon status:\e[39;1m running\e[0m" else echo -e "Idle server daemon status:\e[39;1m stopped\e[0m" fi fi # Print status information for the game server if ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null; then echo -e "Status:\e[39;1m running\e[0m" # Calculating memory usage for p in $(${SUDO_CMD} pgrep -f "${MAIN_EXECUTABLE}"); do ps -p"${p}" -O rss | tail -n 1; done | gawk '{ count ++; sum += $2 }; END {count --; print "Number of processes =", count, "(screen, bash,", count-2, "x server)"; print "Total memory usage =", sum/1024, "MB" ;};' else echo -e "Status:\e[39;1m stopped\e[0m" fi } # Restart the complete server by shutting it down and starting it again server_restart() { if ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null; then server_stop server_start else server_start fi } # Backup the directories specified in BACKUP_PATHS backup_files() { # Check for the availability of the tar binaries if ! command -v tar &> /dev/null; then >&2 echo "The tar binaries are needed for a backup." exit 11 fi echo "Starting backup..." fname="$(date +%Y_%m_%d_%H.%M.%S).tar.gz" ${SUDO_CMD} mkdir -p "${BACKUP_DEST}" if ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null; then game_command save-off game_command save-all sync && wait ${SUDO_CMD} tar -C "${SERVER_ROOT}" -cf "${BACKUP_DEST}/${fname}" ${BACKUP_PATHS} --totals ${BACKUP_FLAGS} 2>&1 | grep -v "tar: Removing leading " game_command save-on else ${SUDO_CMD} tar -C "${SERVER_ROOT}" -cf "${BACKUP_DEST}/${fname}" ${BACKUP_PATHS} --totals ${BACKUP_FLAGS} 2>&1 | grep -v "tar: Removing leading " fi echo -e "\e[39;1mbackup completed\e[0m\n" echo -n "Only keeping the last ${KEEP_BACKUPS} backups and removing the other ones..." backup_count=$(for f in "${BACKUP_DEST}"/[0-9_.]*; do echo "${f}"; done | wc -l) if [[ $(( backup_count - KEEP_BACKUPS )) -gt 0 ]]; then for old_backup in $(for f in "${BACKUP_DEST}"/[0-9_.]*; do echo "${f}"; done | head -n"$(( backup_count - KEEP_BACKUPS ))"); do ${SUDO_CMD} rm "${old_backup}"; done echo -e "\e[39;1m done\e[0m ($(( backup_count - KEEP_BACKUPS)) backup(s) pruned)" else echo -e "\e[39;1m done\e[0m (no backups pruned)" fi } # Restore backup backup_restore() { # Check for the availability of the tar binaries if ! command -v tar &> /dev/null; then >&2 echo "The tar binaries are needed for a backup." exit 11 fi # Only allow the user to restore a backup if the server is down if ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null; then >&2 echo -e "The \e[39;1mserver should be down\e[0m in order to restore the world data." exit 3 fi # Either let the user choose a backup or expect one as an argument if [[ $# -lt 1 ]]; then echo "Please enter the corresponding number for the backup to be restored: " i=1 for f in "${BACKUP_DEST}"/[0-9_.]*; do echo -e " \e[39;1m$i)\e[0m\t$f" i=$(( i + 1 )) done echo -en "Restore backup number: " # Read in user input read -r user_choice # Interpeting the input if [[ $user_choice =~ ^-?[0-9]+$ ]]; then n=1 for f in "${BACKUP_DEST}"/[0-9_.]*; do [[ ${n} -eq $user_choice ]] && fname="$f" n=$(( n + 1 )) done if [[ -z $fname ]]; then >&2 echo -e "\e[39;1mFailed\e[0m to interpret your input. Please enter the digit of the presented options." exit 5 fi else >&2 echo -e "\e[39;1mFailed\e[0m to interpret your input. Please enter a valid digit for one of the presented options." exit 6 fi elif [[ $# -eq 1 ]]; then # Check for the existance of the specified file if [[ -f "$1" ]]; then fname="$1" else if [[ -f "${BACKUP_DEST}"/"$1" ]]; then fname="${BACKUP_DEST}"/"$1" else >&2 echo -e "Sorry, but '$1', is \e[39;1mnot a valid file\e[0m, neither in your current directory nor in the backup folder." exit 4 fi fi elif [[ $# -gt 1 ]]; then >&2 echo -e "\e[39;1mToo many arguments.\e[0m Please pass only the filename for the world data as an argument." >&2 echo "Or alternatively, no arguments at all to choose from a list of available backups." exit 7 fi echo "Restoring backup..." if ${SUDO_CMD} tar -xf "${fname}" -C "${SERVER_ROOT}" 2>&1; then echo -e "\e[39;1mRestoration completed\e[0m" else echo -e "\e[39;1mFailed to restore backup.\e[0m" fi } # Run the given command at the game server console server_command() { if [[ $# -lt 1 ]]; then >&2 echo "No server command specified. Try 'help' for a list of commands." exit 1 fi if ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null; then return_stdout=true game_command "$@" else echo "There is no ${SESSION_NAME} session to connect to." fi } # Enter the screen game session server_console() { if ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null; then # Circumvent a permission bug related to running GNU screen as a different user, # see e.g. https://serverfault.com/questions/116775/sudo-as-different-user-and-running-screen ${SUDO_CMD} script -q -c "screen -S \"${SESSION_NAME}\" -rx" /dev/null else echo "There is no ${SESSION_NAME} session to connect to." fi } # Help function, no arguments required help() { cat <<-EOF This script was designed to easily control any ${game} server. Almost any parameter for a given ${game} server derivative can be changed by editing the variables in the configuration file. Usage: ${myname} {start|stop|restart|status|backup|restore|command |console} start Start the ${game} server stop Stop the ${game} server restart Restart the ${game} server status Print some status information backup Backup the world data restore [filename] Restore the world data from a backup command Run the given command at the ${game} server console console Enter the server console through a screen session Copyright (c) Gordian Edenhofer EOF } case "${1:-}" in start) server_start ;; stop) server_stop ;; status) server_status ;; restart) server_restart ;; console) server_console ;; command) server_command "${@:2}" ;; backup) backup_files ;; restore) backup_restore "${@:2}" ;; idle_server_daemon) # This shall be a hidden function which should only be invoced internally idle_server_daemon ;; -h|--help) help exit 0 ;; *) help exit 1 ;; esac exit 0